/
procedures_rulesets.pynml
663 lines (583 loc) · 33.6 KB
/
procedures_rulesets.pynml
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<tal:ruleset define="first 0; last 1;">
// automobile transporter articulated permanent twin set (no default single unit required)
<!--! first / last; NOTE use of position_in_articulated_veh not position_in_vehid_chain -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_articulated_permanent_twin_sets, position_in_articulated_veh % 2) {
0: return ${first};
return ${last};
}
</tal:ruleset>
<tal:ruleset define="default 0;">
// automobile transporter 1 unit position switches
<!--!
if 1 unit in sequence
- note that this just yields a constant result and will likely be optimised out by nmlc but eh, consistency with other switches for now
-->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_1_unit_sets, 0) {
0: return ${default};
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2;">
// automobile transporter 2 unit position switches
<!--! if 1 unit in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_2_unit_sets_modulo_num_units_in_consist_1, position_in_vehid_chain % 2) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_2_unit_sets_modulo_num_units_in_consist_2, position_in_vehid_chain % 2) {
0: return ${first};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_2_unit_sets_less_than_2_remaining, num_vehs_in_vehid_chain % 2) {
1: return switch_graphics_automobile_transporter_ruleset_2_unit_sets_modulo_num_units_in_consist_1;
return switch_graphics_automobile_transporter_ruleset_2_unit_sets_modulo_num_units_in_consist_2;
}
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_2_unit_sets, position_in_vehid_chain >= (num_vehs_in_vehid_chain - (num_vehs_in_vehid_chain % 2))) {
1: return switch_graphics_automobile_transporter_ruleset_2_unit_sets_less_than_2_remaining;
return switch_graphics_automobile_transporter_ruleset_2_unit_sets_modulo_num_units_in_consist_2;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; middle 3;">
// automobile transporter 4 unit position switches
<!--! if 1 unit in sequence -->
<!--! 0 = first, 1 = middle, 2 = last -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_1, position_in_vehid_chain % 4) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_2, position_in_vehid_chain % 4) {
0: return ${first};
return ${last};
}
<!--! if 3 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_3, position_in_vehid_chain % 4) {
0: return ${first};
1: return ${middle};
return ${last};
}
<!--! if 4 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_4, position_in_vehid_chain % 4) {
0: ${first};
1: ${middle};
2: ${middle};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_4_unit_sets_less_than_4_remaining, num_vehs_in_vehid_chain % 4) {
1: return switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_1;
2: return switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_2;
3: return switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_3;
return switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_4;
}
<!--! given the consist, how many blocks of 4 units are there? Is the unit within a block of 4, or a remainder block? -->
switch (FEAT_TRAINS, SELF, switch_graphics_automobile_transporter_ruleset_4_unit_sets, position_in_vehid_chain >= (num_vehs_in_vehid_chain - (num_vehs_in_vehid_chain % 4))) {
1: return switch_graphics_automobile_transporter_ruleset_4_unit_sets_less_than_4_remaining;
return switch_graphics_automobile_transporter_ruleset_4_unit_sets_modulo_num_units_in_consist_4;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2;">
// intermodal platform 2 unit position switches
<!--! if 1 unit in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_2_unit_sets_modulo_num_units_in_consist_1, position_in_vehid_chain % 2) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_2_unit_sets_modulo_num_units_in_consist_2, position_in_vehid_chain % 2) {
0: return ${first};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_2_unit_sets_less_than_2_remaining, num_vehs_in_vehid_chain % 2) {
1: return switch_graphics_intermodal_platform_ruleset_2_unit_sets_modulo_num_units_in_consist_1;
return switch_graphics_intermodal_platform_ruleset_2_unit_sets_modulo_num_units_in_consist_2;
}
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_2_unit_sets, position_in_vehid_chain >= (num_vehs_in_vehid_chain - (num_vehs_in_vehid_chain % 2))) {
1: return switch_graphics_intermodal_platform_ruleset_2_unit_sets_less_than_2_remaining;
return switch_graphics_intermodal_platform_ruleset_2_unit_sets_modulo_num_units_in_consist_2;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; middle 3;">
// intermodal platform 4 unit position switches
<!--! if 1 unit in sequence -->
<!--! 0 = first, 1 = middle, 2 = last -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_1, position_in_vehid_chain % 4) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_2, position_in_vehid_chain % 4) {
0: return ${first};
return ${last};
}
<!--! if 3 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_3, position_in_vehid_chain % 4) {
0: return ${first};
1: return ${middle};
return ${last};
}
<!--! if 4 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_4, position_in_vehid_chain % 4) {
0: ${first};
1: ${middle};
2: ${middle};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_4_unit_sets_less_than_4_remaining, num_vehs_in_vehid_chain % 4) {
1: return switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_1;
2: return switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_2;
3: return switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_3;
return switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_4;
}
<!--! given the consist, how many blocks of 4 units are there? Is the unit within a block of 4, or a remainder block? -->
switch (FEAT_TRAINS, SELF, switch_graphics_intermodal_platform_ruleset_4_unit_sets, position_in_vehid_chain >= (num_vehs_in_vehid_chain - (num_vehs_in_vehid_chain % 4))) {
1: return switch_graphics_intermodal_platform_ruleset_4_unit_sets_less_than_4_remaining;
return switch_graphics_intermodal_platform_ruleset_4_unit_sets_modulo_num_units_in_consist_4;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; special 3;">
// pax coach position switches
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_default, 0) {
return ${default};
}
<!--! if special -->
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_special_check_length, num_vehs_in_vehid_chain) {
<!--! don't show 'special' if same id chain < 4 vehicles -->
0..3: return switch_graphics_pax_car_ruleset_position_default;
return ${special};
}
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_check_special, position_in_vehid_chain_from_end - position_in_vehid_chain) {
0..1: return switch_graphics_pax_car_ruleset_position_special_check_length;
switch_graphics_pax_car_ruleset_position_default;
}
<!--! if last -->
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_check_last_neighbouring, [STORE_TEMP(1, 0x10F), var[0x61, 0, 0x0000FFFF, 0xC6]]) {
<!--! don't show last if following vehicle is also a valid pax car with a different ID -->
<tal:pax_car_ids repeat="pax_car_id roster_manager.pax_car_ids">
${pax_car_id}: return ${default};
</tal:pax_car_ids>
return ${last};
}
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_check_last, position_in_vehid_chain_from_end) {
0: switch_graphics_pax_car_ruleset_position_check_last_neighbouring;
switch_graphics_pax_car_ruleset_position_check_special;
}
<!--! if first -->
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_check_first_neighbouring, [STORE_TEMP(-1, 0x10F), var[0x61, 0, 0x0000FFFF, 0xC6]]) {
<!--! don't show first if preceeding vehicle is also a valid pax car with a different ID -->
<tal:pax_car_ids repeat="pax_car_id roster_manager.pax_car_ids">
${pax_car_id}: return ${default};
</tal:pax_car_ids>
return ${first};
}
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_first_check_length, num_vehs_in_vehid_chain) {
<!--! don't show 'first' if same id chain < 5 vehicles -->
0..4: return switch_graphics_pax_car_ruleset_position_default;
return switch_graphics_pax_car_ruleset_position_check_first_neighbouring;
}
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset_position_check_first, position_in_vehid_chain) {
0: return switch_graphics_pax_car_ruleset_position_first_check_length;
switch_graphics_pax_car_ruleset_position_check_last;
}
switch (FEAT_TRAINS, SELF, switch_graphics_pax_car_ruleset, num_vehs_in_vehid_chain) {
<!--! always show default if same id chain < 2 vehicles -->
0..1: return switch_graphics_pax_car_ruleset_position_default;
return switch_graphics_pax_car_ruleset_position_check_first;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; special 3;">
// mail car position switches
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset_position_default, 0) {
return ${default};
}
<!--! if special -->
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset_position_special_check_length, num_vehs_in_vehid_chain) {
<!--! don't show 'special' if same id chain < 4 vehicles -->
0..3: return switch_graphics_mail_car_ruleset_position_default;
return ${special};
}
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset_position_check_special, position_in_vehid_chain_from_end - position_in_vehid_chain) {
0..1: return switch_graphics_mail_car_ruleset_position_special_check_length;
switch_graphics_mail_car_ruleset_position_default;
}
<!--! if first -->
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset_position_first_check_length, num_vehs_in_vehid_chain) {
<!--! don't show 'first' if same id chain < 5 vehicles -->
0..4: return switch_graphics_mail_car_ruleset_position_default;
return ${first};
}
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset_position_check_first, position_in_vehid_chain) {
0: return switch_graphics_mail_car_ruleset_position_first_check_length;
switch_graphics_mail_car_ruleset_position_check_special;
}
<!--! if last -->
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset_position_check_last, position_in_vehid_chain_from_end) {
0: return ${last};
switch_graphics_mail_car_ruleset_position_check_first;
}
switch (FEAT_TRAINS, SELF, switch_graphics_mail_car_ruleset, 0) {
return switch_graphics_mail_car_ruleset_position_check_last;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; special 3;">
// railcar 6 unit position switches
<!--! there is never 1 unit for this ruleset, always minimum 2 -->
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_2, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied})) {
0: return ${first};
return ${last};
}
<!--! there are never 3 units for this ruleset, always multiple of 2 -->
<!--! if 4 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_4, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied})) {
0: return ${first};
1: return ${default};
2: return ${special};
return ${last};
}
<!--! there are never 5 units for this ruleset, always multiple of 2 -->
<!--! if 6 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_6, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied})) {
0: return ${first};
1: return ${default};
2: return ${default};
3: return ${special};
4: return ${default};
return ${last};
}
<!--! there are never 7 units for this ruleset, always multiple of 2 -->
<!--! if 8 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_8, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied})) {
0: return ${first};
1: return ${default};
2: return ${special};
3: return ${last};
4: return ${first};
5: return ${default};
6: return ${default};
return ${last};
}
<!--! there are never 9 units for this ruleset, always multiple of 2 -->
<!--! if 10 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_10, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied})) {
0: return ${first};
1: return ${default};
2: return ${special};
3: return ${default};
4: return ${last};
5: return ${first};
6: return ${default};
7: return ${default};
8: return ${default};
return ${last};
}
<!--! there are never 11 units for this ruleset, always multiple of 2 -->
<!--! if 12 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_12, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied})) {
0: return ${first};
1: return ${default};
2: return ${special};
3: return ${default};
4: return ${default};
5: return ${last};
6: return ${first};
7: return ${default};
8: return ${default};
9: return ${special};
10: return ${default};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_less_than_12_remaining, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied}) % 12) {
<!--! there is never 1 unit for this ruleset, always minimum 2 -->
2: return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_2;
<!--! there are never 3 units for this ruleset, always multiple of 2 -->
4: return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_4;
<!--! there are never 5 units for this ruleset, always multiple of 2 -->
6: return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_6;
<!--! there are never 7 units for this ruleset, always multiple of 2 -->
8: return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_8;
<!--! there are never 9 units for this ruleset, always multiple of 2 -->
10: return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_10;
<!--! there are never 11 units for this ruleset, always multiple of 2 -->
return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_12;
}
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_foo,
<!--! for blocks of 6, just modulo 12 will get the result we need -->
STORE_TEMP(
LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 12,
${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied}
),
){
return switch_graphics_railcar_ruleset_6_unit_sets_modulo_num_units_in_consist_12;
}
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets_bar,
STORE_TEMP(
<!--! store the vehicle position in equivalent-id chain, but with the base offset applied -->
LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) - LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_base_offset}),
${temp_storage_ids.position_in_vehid_chain_multiple_ids_with_base_offset_applied}
),
){
return switch_graphics_railcar_ruleset_6_unit_sets_less_than_12_remaining;
}
<!--! given the consist, how many blocks of 6 units are there? Is the unit within a block of 6, or a remainder block?
we actually control positions out to 12 units, as we want specific combinations up to that limit -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_6_unit_sets,
[
STORE_TEMP(
<!--! how many blocks of 6 will fit in the total consist?
then remove one, because we want
- n whole blocks of 6
- a remainder amount which is at least 6 (and won't be more than 12), to which we apply special rules
this is to ensure we don't get isolated blocks of 2 cab units at the end of consists that are > 12 units long
note we multiply the n-1 block count by 6 to store an *actual* position, which we will then use to branch graphics on later
-->
6 * ((LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) / 6) - 1),
${temp_storage_ids.position_in_vehid_chain_base_offset}
),
(LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) >= LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_base_offset}))
]) {
1: return switch_graphics_railcar_ruleset_6_unit_sets_bar;
return switch_graphics_railcar_ruleset_6_unit_sets_foo;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; special 3;">
// railcar 4 unit position switches
<!--! if 1 unit in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_1, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_2, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
return ${last};
}
<!--! if 3 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_3, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
1: return ${special};
return ${last};
}
<!--! if 4 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_4, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
1: return ${special};
2: return ${special};
return ${last};
}
<!--! if 5 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_5, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
1: return ${special};
2: return ${last};
3: return ${first};
return ${last};
}
<!--! if 6 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_6, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
1: return ${special};
2: return ${last};
3: return ${first};
4: return ${special};
return ${last};
}
<!--! if 7 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_7, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
1: return ${special};
2: return ${special};
3: return ${last};
4: return ${first};
5: return ${special};
return ${last};
}
<!--! if 8 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_8, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 8) {
0: return ${first};
1: return ${special};
2: return ${special};
3: return ${last};
4: return ${first};
5: return ${special};
6: return ${special};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets_less_than_8_remaining, LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) % 8) {
1: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_1;
2: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_2;
3: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_3;
4: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_4;
5: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_5;
6: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_6;
7: return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_7;
return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_8;
}
<!--! given the consist, how many blocks of 6 units are there? Is the unit within a block of 6, or a remainder block? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_4_unit_sets, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) >= (LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) - (LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) % 8))) {
1: return switch_graphics_railcar_ruleset_4_unit_sets_less_than_8_remaining;
return switch_graphics_railcar_ruleset_4_unit_sets_modulo_num_units_in_consist_8;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; special 3;">
// railcar 3 unit position switches
<!--! if 1 unit in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_1, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 6) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_2, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 6) {
0: return ${first};
return ${last};
}
<!--! if 3 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_3, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 6) {
0: return ${first};
1: return ${special};
return ${last};
}
<!--! if 4 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_4, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 6) {
0: return ${first};
1: return ${last};
2: return ${first};
return ${last};
}
<!--! if 5 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_5, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 6) {
0: return ${first};
1: return ${special};
2: return ${last};
3: return ${first};
return ${last};
}
<!--! if 6 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_6, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 6) {
0: return ${first};
1: return ${special};
2: return ${last};
3: return ${first};
4: return ${special};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets_less_than_6_remaining, LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) % 6) {
1: return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_1;
2: return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_2;
3: return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_3;
4: return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_4;
5: return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_5;
return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_6;
}
<!--! given the consist, how many blocks of 6 units are there? Is the unit within a block of 6, or a remainder block? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_3_unit_sets, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) >= (LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) - (LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) % 6))) {
1: return switch_graphics_railcar_ruleset_3_unit_sets_less_than_6_remaining;
return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_6;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2;">
// railcar 2 unit position switches
<!--! if 1 unit in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_1, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 4) {
0: return ${default};
}
<!--! if 2 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_2, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 4) {
0: return ${first};
return ${last};
}
<!--! if 3 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_3, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 4) {
0: return ${first};
1: return ${last};
return ${default};
}
<!--! if 4 units in sequence -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_4, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) % 4) {
0: return ${first};
1: return ${last};
2: return ${first};
return ${last};
}
<!--! this is a remainder block, how many units are in it? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_2_unit_sets_less_than_4_remaining, LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) % 4) {
1: return switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_1;
2: return switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_2;
3: return switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_3;
return switch_graphics_railcar_ruleset_3_unit_sets_modulo_num_units_in_consist_4;
}
<!--! given the consist, how many blocks of 4 units are there? Is the unit within a block of 4, or a remainder block? -->
switch (FEAT_TRAINS, SELF, switch_graphics_railcar_ruleset_2_unit_sets, LOAD_TEMP(${temp_storage_ids.position_in_vehid_chain_multiple_ids}) >= (LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) - (LOAD_TEMP(${temp_storage_ids.num_vehs_in_vehid_chain_multiple_ids}) % 4))) {
1: return switch_graphics_railcar_ruleset_2_unit_sets_less_than_4_remaining;
return switch_graphics_railcar_ruleset_2_unit_sets_modulo_num_units_in_consist_4;
}
</tal:ruleset>
<tal:ruleset define="default 0; first 1; last 2; special 3;">
// pax coach position switches
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_default, 0) {
return ${default};
}
<!--! if special -->
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_special_check_length, num_vehs_in_vehid_chain) {
<!--! don't show 'special' if same id chain < 4 vehicles -->
0..3: return switch_graphics_tgv_ruleset_position_default;
return ${special};
}
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_check_special, position_in_vehid_chain_from_end - position_in_vehid_chain) {
0..1: return switch_graphics_tgv_ruleset_position_special_check_length;
switch_graphics_tgv_ruleset_position_default;
}
<!--! if last -->
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_check_last_neighbouring, [STORE_TEMP(1, 0x10F), var[0x61, 0, 0x0000FFFF, 0xC6]]) {
<!--! don't show last if following vehicle is also a valid pax car with a different ID -->
<tal:pax_car_ids repeat="pax_car_id roster_manager.pax_car_ids">
${pax_car_id}: return ${default};
</tal:pax_car_ids>
return ${last};
}
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_check_last, position_in_vehid_chain_from_end) {
0: switch_graphics_tgv_ruleset_position_check_last_neighbouring;
switch_graphics_tgv_ruleset_position_check_special;
}
<!--! if first -->
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_check_first_neighbouring, [STORE_TEMP(-1, 0x10F), var[0x61, 0, 0x0000FFFF, 0xC6]]) {
<!--! don't show first if preceeding vehicle is also a valid pax car with a different ID -->
<tal:pax_car_ids repeat="pax_car_id roster_manager.pax_car_ids">
${pax_car_id}: return ${default};
</tal:pax_car_ids>
return ${first};
}
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_first_check_length, num_vehs_in_vehid_chain) {
<!--! don't show 'first' if same id chain < 5 vehicles -->
0..4: return switch_graphics_tgv_ruleset_position_default;
return switch_graphics_tgv_ruleset_position_check_first_neighbouring;
}
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset_position_check_first, position_in_vehid_chain) {
0: return switch_graphics_tgv_ruleset_position_first_check_length;
switch_graphics_tgv_ruleset_position_check_last;
}
switch (FEAT_TRAINS, SELF, switch_graphics_tgv_ruleset, num_vehs_in_vehid_chain) {
<!--! always show default if same id chain < 2 vehicles -->
0..1: return switch_graphics_tgv_ruleset_position_default;
return switch_graphics_tgv_ruleset_position_check_first;
}
</tal:ruleset>
<tal:ruleset define="default 0; last 1;">
// driving cab position switches
<!--! only show 'last' if consist has > 1 vehicle - keeps the cab orientated <- when built in depot, matching buy menu -->
switch (FEAT_TRAINS, SELF, switch_graphics_driving_cab_car_ruleset_position_last_check_length, num_vehs_in_consist) {
1: return ${default};
return ${last};
}
switch (FEAT_TRAINS, SELF, switch_graphics_driving_cab_car_ruleset, position_in_consist_from_end) {
0: switch_graphics_driving_cab_car_ruleset_position_last_check_length;
return ${default};
}
</tal:ruleset>
<tal:ruleset define="first 0; last 1;">
// metro position switches
switch (FEAT_TRAINS, SELF, switch_graphics_metro_ruleset, position_in_vehid_chain % 2) {
0: return ${first};
return ${last};
}
</tal:ruleset>