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CHANGELOG.md

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Change log

[1.7.1] – 2024-01-21

Fixed

  • Compatibility with Unity.Collections@v2.

[1.7.0] – 2022-12-06

Features

  • NativeStackedLists<T> added. It can be used as an alternative for nested collections.

[1.6.0] – 2022-09-08

Features

  • (ReadOnly)Span extensions for Unity.Collections.

[1.5.0] – 2022-08-08

Features

  • NativePointQuadtree added. Implemented quadtree supports for AABB range query.
  • Reinterpret<T> and ElementAt methods for NativeIndexedArray<T> added.
  • Ref<T> class added. It is handy for using with native collections.

Changes

  • A small bounding volume structs AABB and MBC refactor.
  • A few code style fixes.

[1.4.0] – 2022-04-23

Features

  • NativeArray2d<T> added. Wrapper for two-dimensional NativeArray<T>. Support for reading rows in parallel jobs.
  • Native2dTree added. Currently, only AABB Range query is implemented, NN and k-NN search are TODO.
  • NativeBoundingVolumeTree<AABB> tree vs. tree intersections implementation using queue. The result is stored in NativeList<int2>.

Changes

  • Renaming BoundingVolumeTree<T> into NativeBoundingVolumeTree<T>. Old class is still available, but is marked with Obsolete attribute. Additionally fix some minor typoes in methods names and adds ReadOnly substruct.

[1.3.0] – 2022-01-24

Features

  • Span<T> and ReadOnlySpan<T> support for Native Indexed Collections added.
  • Debug View for NativeIndexedArray, NativeIndexedList, and NativeStack added.

[1.2.0] – 2021-12-09

Features

  • IdEnumerator<Id> and IdValueEnumerator<Id, T> added.
  • Unity version update: 2021.2.5f1.

[1.1.0] – 2021-12-04

Features

  • Id<T> added.
  • NativeIndexedArray<Id, T> added.
  • NativeIndexedList<Id, T> added.
  • NativeAccumulatedProduct<T, Op> added.
  • IAbelianOperator and basic implementations added.

[1.0.0] ⁠– 2021-11-28

Features

  • NativeStack<T> added.
  • BoundingVolumeTree<T> added.