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Fruit tree crashes #3531

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WickedSchnitzel opened this issue Jan 28, 2024 · 5 comments
Open

Fruit tree crashes #3531

WickedSchnitzel opened this issue Jan 28, 2024 · 5 comments
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3rd party issue Issues caused by your drivers, OS setup, or mods department: code Issues apparently caused by code status: new This issue is fresh!

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@WickedSchnitzel
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Game Version

1.19.3

Platform

Windows

Modded

Modded

SP/MP

Multiplayer

Description

Server crashed

How to reproduce

No response

Screenshots

No response

Logs

28.1.2024 20:08:09 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Server.ServerWorldMap.GetClimateAt(BlockPos pos, ClimateCondition baseClimate, EnumGetClimateMode mode, Double totalDays) in VintagestoryLib\Server\ServerWorldMap.cs:line 616
at Vintagestory.GameContent.FruitTreeRootBH.onRootTick(Single dt) in VSSurvivalMod\Systems\FruitTree\FruitTreeRootBH.cs:line 292
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886

@WickedSchnitzel WickedSchnitzel added the status: new This issue is fresh! label Jan 28, 2024
@WickedSchnitzel
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Well, seems like the "wildcraftfruit" mod also has fruit trees, so it may not be even a vanilla issue. No clue yet.

@WickedSchnitzel
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2.2.2024 09:50:40 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Server.ServerWorldMap.GetClimateAt(BlockPos pos, ClimateCondition baseClimate, EnumGetClimateMode mode, Double totalDays) in VintagestoryLib\Server\ServerWorldMap.cs:line 616
at Vintagestory.GameContent.FruitTreeRootBH.onRootTick(Single dt) in VSSurvivalMod\Systems\FruitTree\FruitTreeRootBH.cs:line 292
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
Game Version: v1.19.3 (Stable)
02/02/2024 09:50:44: Critical error occurred
Loaded Mods:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Text.StringBuilder.ToString()
at System.Exception.get_StackTrace()
at Vintagestory.API.Common.LoggerBase.Fatal(Exception e) in VintagestoryApi\Common\API\ILogger.cs:line 258
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 139
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crash written to file at "./data/Logs/server-crash.txt"

@Craluminum2413
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Craluminum2413 commented Feb 2, 2024

@WickedSchnitzel if there is mod that adds fruit trees, I mark it as 3rd party issue, unless proved otherwise

@Craluminum2413 Craluminum2413 added the 3rd party issue Issues caused by your drivers, OS setup, or mods label Feb 2, 2024
@WickedSchnitzel
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Vanilla had this issue in the past i believe. That's why i am not sure if its a vanilla or mod issue.

@Craluminum2413 Craluminum2413 added the department: code Issues apparently caused by code label Feb 5, 2024
@WickedSchnitzel WickedSchnitzel changed the title Will you ever fix these fruit tree crashes? Honestly.. Fruit tree crashes Feb 8, 2024
@WickedSchnitzel
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May have nothing to do with it, but the server crashed with the fruit tree error again, then my client crashed with

Running on 64 bit Windows 10.0.19045.0 with 32723 MB RAM
Game Version: v1.19.3 (Stable)
11.02.2024 21:38:00: Critical error occurred
Loaded Mods: weaponpacka@1.3.1, bettercrates@1.7.0, Ceramos@0.4.3, chiseltools@1.10.2, cobbgm@1.0.1, emotemenu@1.0.4, extrachests@1.8.0, fixedpaths@1.0.1, flourbags@1.0.2, giantgouramis@1.0.2, ClaimsRadar@1.1.0, millwright@1.1.4, moreicons_cs@1.1.0, peacockbasses@1.1.2, primitivesurvival@3.4.5, spyglass@0.5.0, Swordz@1.1.4, thecritterpack@0.8.6, translocatorengineeringredux@1.4.9, truesunfishes@1.1.2, game@1.19.3, alphaweaponpackfix@1.0.0, ancienttools@1.5.12, barbershop@0.4.0, beehivekiln@1.5.1, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.3, carryon@1.7.4, commonlib@2.3.2, fairplayguardian@1.1.7, furniturelibrary@1.0.11, herbarium@1.0.5, sailboat@1.2.7, meteoricexpansion@1.2.5, morepiles@1.5.0, moreplaster@1.0.1, petai@2.2.3, rivers@2.4.0, simplestep@1.1.6, steadycam@1.2.0, stonebakeoven@1.1.3, tentbag@1.1.0, th3dungeon@0.2.1-rc.1, usefulstuff17@1.3.1, vinconomy@0.2.2, creative@1.19.3, vsinstruments@1.2.7, vsquest@1.2.0, survival@1.19.3, workbenchexpansion@1.8.0, xlib119@0.7.4-dev.119, awearablelight@1.1.1, cob2@1.5.7, cobserver@1.0.0, em@2.5.0, outerspacetunesmaster@1.0.0, outerspacetunesvolume1@1.0.0, outerspacetunesvolume2@1.0.0, playercorpse@1.9.0, rifteye@0.3.4, simplewinddirection@1.0.2, stonequarry@3.2.1, wildcraftfruit@1.0.1, wolftaming@2.1.0, xskills119@0.7.5-dev.1191, bricklayers@2.5.0, cob@1.6.7, vsvillagecob@0.1.9
System.Exception: soundconfig.json not loaded. Is it missing or are you trying to load sounds before the client has received the level finalize event?
at Vintagestory.Client.NoObf.ClientMain.ResolveSoundPath(AssetLocation location) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 24
at Vintagestory.Client.NoObf.ClientMain.PlaySoundAtInternal(AssetLocation location, Double x, Double y, Double z, Single volume, Single pitch, Single range, EnumSoundType soundType) in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 154
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleSound(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 201
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3

{ TimeGenerated = 07.02.2024 08:36:54, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.3.0, Zeitstempel: 0x65310000
Name des fehlerhaften Moduls: coreclr.dll, Version: 7.0.1323.51816, Zeitstempel: 0x6530618b
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00000000001c87cc
ID des fehlerhaften Prozesses: 0x738
Startzeit der fehlerhaften Anwendung: 0x01da59985c08f211
Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.13\coreclr.dll
Berichtskennung: 2fc4d2b5-8fc3-44a6-9c46-86b76f3fcc71
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }

{ TimeGenerated = 07.02.2024 00:48:00, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.3.0, Zeitstempel: 0x65310000
Name des fehlerhaften Moduls: openal32.dll, Version: 1.23.0.0, Zeitstempel: 0x63dd31ad
Ausnahmecode: 0x40000015
Fehleroffset: 0x00000000000df046
ID des fehlerhaften Prozesses: 0x1fc
Startzeit der fehlerhaften Anwendung: 0x01da5956d97af068
Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\Users\Kai\AppData\Roaming\Vintagestory\Lib\openal32.dll
Berichtskennung: 948642cb-20f6-49e2-b799-f4e93d5432b6
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }

{ TimeGenerated = 02.02.2024 15:29:25, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.3.0, Zeitstempel: 0x65310000
Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 10.0.19041.3930, Zeitstempel: 0x9141f979
Ausnahmecode: 0xe0434352
Fehleroffset: 0x000000000002cf19
ID des fehlerhaften Prozesses: 0x5eac
Startzeit der fehlerhaften Anwendung: 0x01da55dd0f4635b8
Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\KERNELBASE.dll
Berichtskennung: a8db6754-6ea7-4e2b-a8a1-e06d9b764067
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }

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