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Fruit tree crashes #3531
Comments
Well, seems like the "wildcraftfruit" mod also has fruit trees, so it may not be even a vanilla issue. No clue yet. |
2.2.2024 09:50:40 [Server Error] Exception: Object reference not set to an instance of an object. |
@WickedSchnitzel if there is mod that adds fruit trees, I mark it as 3rd party issue, unless proved otherwise |
Vanilla had this issue in the past i believe. That's why i am not sure if its a vanilla or mod issue. |
May have nothing to do with it, but the server crashed with the fruit tree error again, then my client crashed with Running on 64 bit Windows 10.0.19045.0 with 32723 MB RAM Event Log entries for Vintagestory.exe, the latest 3{ TimeGenerated = 07.02.2024 08:36:54, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.19.3.0, Zeitstempel: 0x65310000
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Game Version
1.19.3
Platform
Windows
Modded
Modded
SP/MP
Multiplayer
Description
Server crashed
How to reproduce
No response
Screenshots
No response
Logs
28.1.2024 20:08:09 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Server.ServerWorldMap.GetClimateAt(BlockPos pos, ClimateCondition baseClimate, EnumGetClimateMode mode, Double totalDays) in VintagestoryLib\Server\ServerWorldMap.cs:line 616
at Vintagestory.GameContent.FruitTreeRootBH.onRootTick(Single dt) in VSSurvivalMod\Systems\FruitTree\FruitTreeRootBH.cs:line 292
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
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