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[1.19.4] Known issue - Game Crashes when I try to join a modded server #3648
Comments
Having the exact same issue when trying to load into multiplayer but no issues with single player |
same |
Sorry guys, this is an issue in code in 1.19.4 which emerged only after we launched the release. It will be fixed in 1.19.5 in a few days. It affects only people connecting to a modded multiplayer server who do not have a full set of the mods required for the server. Therefore, a workaround is to make sure you have all the required mods (in the /Mods subfolder specific to that server), prior to joining. Server owners could for the next few days make available a ZIP file containing all the required mods, in an appropriately named folder, and give that to players to just unzip manually? The issue is intermittent, may depend on hardware/configuration and other semi-random factors, therefore if it affects you, you can maybe try 2 or 3 times to "connect". I say "connect" ... it will take you only as far as the screen listing the required mods and initiating the download of those mods. Once again, for a player who already has all the required mods, there should be no issue. |
Fixed in 1.19.5-rc.1. If a server or player does not want to update, it can also be fixed by manually downloading the same mods that the server has - if the player's mods exactly match the server's mods already (before connecting) then there should be no issue. |
Game Version
1.19.4
Platform
Windows
Modded
Modded
SP/MP
Multiplayer
Description
I downloaded the new update but when I try to join a server it doesn't work, singleplayer works fine though
Any fixes?
How to reproduce
No response
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.22000.0 with 32508 MB RAM
Game Version: v1.19.4 (Stable)
2/28/2024 9:48:39 PM: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.ShaderAPI.ReloadShaders() in VintagestoryLib\Client\API\ShaderAPI.cs:line 53
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerReady(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 881
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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