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[1.19.4] Known issue - Game Crashes when I try to join a modded server #3648

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federalllll opened this issue Feb 28, 2024 · 4 comments
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department: code Issues apparently caused by code status: resolved Job's done!

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@federalllll
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Game Version

1.19.4

Platform

Windows

Modded

Modded

SP/MP

Multiplayer

Description

I downloaded the new update but when I try to join a server it doesn't work, singleplayer works fine though
Any fixes?

How to reproduce

No response

Screenshots

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Logs

Running on 64 bit Windows 10.0.22000.0 with 32508 MB RAM
Game Version: v1.19.4 (Stable)
2/28/2024 9:48:39 PM: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.ShaderAPI.ReloadShaders() in VintagestoryLib\Client\API\ShaderAPI.cs:line 53
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerReady(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 881
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

@federalllll federalllll added the status: new This issue is fresh! label Feb 28, 2024
@xXR0LOXx
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Having the exact same issue when trying to load into multiplayer but no issues with single player

@WickedSchnitzel
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WickedSchnitzel commented Feb 28, 2024

same
edit: setting the particle effect slider to 0 worked for me. this will let me connect to the server.
edit2: does not seem to work for everybody
also funny that after i did the remapping the game told me to do after updating from 1.19.3 to 1.19.4, it let me connect with particles on afterwards. but others are still crashing

@radfast
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radfast commented Feb 29, 2024

Sorry guys, this is an issue in code in 1.19.4 which emerged only after we launched the release. It will be fixed in 1.19.5 in a few days.

It affects only people connecting to a modded multiplayer server who do not have a full set of the mods required for the server. Therefore, a workaround is to make sure you have all the required mods (in the /Mods subfolder specific to that server), prior to joining. Server owners could for the next few days make available a ZIP file containing all the required mods, in an appropriately named folder, and give that to players to just unzip manually?

The issue is intermittent, may depend on hardware/configuration and other semi-random factors, therefore if it affects you, you can maybe try 2 or 3 times to "connect". I say "connect" ... it will take you only as far as the screen listing the required mods and initiating the download of those mods. Once again, for a player who already has all the required mods, there should be no issue.

@radfast radfast changed the title Game Crashes when I try to join a server [1.19.4] Known issue - Game Crashes when I try to join a modded server Feb 29, 2024
@radfast radfast added the department: code Issues apparently caused by code label Feb 29, 2024
@Craluminum2413 Craluminum2413 added status: in-progress Being looked into or worked on and removed status: new This issue is fresh! labels Mar 8, 2024
@radfast radfast closed this as completed Mar 9, 2024
@radfast radfast added status: resolved Job's done! and removed status: in-progress Being looked into or worked on labels Mar 9, 2024
@radfast
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radfast commented Mar 9, 2024

Fixed in 1.19.5-rc.1. If a server or player does not want to update, it can also be fixed by manually downloading the same mods that the server has - if the player's mods exactly match the server's mods already (before connecting) then there should be no issue.

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