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Angband 2.7.9v4
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NickMcConnell committed Sep 29, 2012
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36 changes: 21 additions & 15 deletions README
@@ -1,6 +1,6 @@
This is the README file for Angband 2.7.9 (v3) (1/7/96)
This is the README file for Angband 2.7.9 (v4) (2/22/96)

Angband 2.7.9v3 is a "bug-fix" version, fixing some bugs in Angband 2.7.9v2,
Angband 2.7.9v4 is a "bug-fix" version, fixing some bugs in Angband 2.7.9v4,
and providing a few new useful features, and, as always, optimizing stuff.

See the Official Angband Home Page "http://www.voicenet.com/~benh/Angband/"
Expand Down Expand Up @@ -50,8 +50,7 @@ savefiles. Make sure you keep all your savefiles in the proper place,
and if you load a savefile from the wrong place, note that the game
may decide to re-save your savefile in the proper place when you quit.

The Windows version is currently broken, but you may obtain the broken
pieces from the ftp site in the "/angband/Windows" directory.
The Windows version is currently broken, but it is almost fixed.


=== Upgrading from older versions or other platforms ===
Expand Down Expand Up @@ -141,28 +140,30 @@ The files in this directory have filenames of the form "bone.NNN" where
about the dead player, currently, one line each for the player name,
maximum hitpoints, race, and class. These files are probably portable,
and are probably compatible with older bone files, if those files are
renamed, and a final newline is added for compatibility.
renamed, and a final newline is added for compatibility. Actually,
only the "player name" from these files is actually used.


=== Directory "lib/data" ===

The "lib/data" directory contains various special binary data files.

The files 'k_info.raw', 'a_info.raw', 'e_info.raw', and 'r_info.raw',
are binary image files constructed by parsing the ascii template files
in "lib/edit", described below. These files are required, but can be
created by the game if the "lib/edit" directory contains the proper
files, and if the game was compiled to allow this creation.
The files 'f_info.raw', 'k_info.raw', 'a_info.raw', 'e_info.raw', 'r_info.raw',
and 'v_info.raw' are binary image files constructed by parsing the ascii
template files in "lib/edit", described below. These files are required,
but can be created by the game if the "lib/edit" directory contains the
proper files, and if the game was compiled to allow this creation.


=== Directory "lib/edit" ===

The "lib/edit" directory contains various special ascii data files.

The files 'k_info.txt', 'a_info.txt', 'e_info.txt', and 'r_info.txt',
are ascii template files used to construct the binary image files
in "lib/data", described below. These files describe the "object kind",
"artifact", "ego-item", and "monster race" information, respectively.
The files 'f_info.txt', 'k_info.txt', 'a_info.txt', 'e_info.txt', 'r_info.txt',
and 'v_info.txt' are ascii template files used to construct the binary image
files in "lib/data", described above. These files describe the "terrain
features", "object kinds", "artifacts", "ego-items", "monster races", and
"dungeon vaults", respectively.

The ascii template files are easier to edit than hard-coded arrays, and also
prevent compilation errors on some machines, and also shrink the size of the
Expand All @@ -182,7 +183,12 @@ of some of the people who have been responsible for previous versions of
Angband. You may edit this file (slightly) to include local "site specific"
information such as who compiled the local executable. You should refer the
user to a special "online help" file, if necessary, that describes any local
modifications in detail. Angband only reads the first 20 lines of this file.
modifications in detail. The first two lines of this file should be blank,
and only the next 20 lines should contain information.

The 'dead.txt' file is displayed to the user when the player dies. It
contains a picture of a tombstone which is filled in with interesting
information about the dead player. You should not edit this file.

The optional file 'wizards.txt' may be used to specify which users may enter
'wizard' mode. A missing file provides no restrictions, and an empty file
Expand Down
26 changes: 13 additions & 13 deletions lib/edit/a_info.txt
Expand Up @@ -173,8 +173,8 @@ N:16:'Razorback'
I:38:6:0
W:90:9:500:400000
P:30:2d4:-4:0:25
F:FREE_ACT | IM_ELEC | IM_POIS |
F:RES_FIRE | RES_COLD | RES_LITE | RES_DARK |
F:FREE_ACT | IM_ELEC |
F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK |
F:LITE | SEE_INVIS | AGGRAVATE |
F:ACTIVATE

Expand Down Expand Up @@ -521,7 +521,7 @@ F:FREE_ACT | RES_LITE | SUST_CON | LITE | ACTIVATE

N:54:'Paurhach'
I:31:2:0
W:10:24:25:15000
W:10:20:25:15000
P:2:1d1:0:0:15
F:RES_FIRE | ACTIVATE

Expand All @@ -530,7 +530,7 @@ F:RES_FIRE | ACTIVATE

N:55:'Paurnimmen'
I:31:2:0
W:10:24:25:13000
W:10:20:25:13000
P:2:1d1:0:0:15
F:RES_COLD | ACTIVATE

Expand All @@ -539,7 +539,7 @@ F:RES_COLD | ACTIVATE

N:56:'Pauraegen'
I:31:2:0
W:10:24:25:11000
W:10:20:25:11000
P:2:1d1:0:0:15
F:RES_ELEC | ACTIVATE

Expand All @@ -548,7 +548,7 @@ F:RES_ELEC | ACTIVATE

N:57:'Paurnen'
I:31:2:0
W:10:24:25:12000
W:10:20:25:12000
P:2:1d1:0:0:15
F:RES_ACID | ACTIVATE

Expand All @@ -557,7 +557,7 @@ F:RES_ACID | ACTIVATE

N:58:'Camlost'
I:31:2:-5
W:20:12:25:0
W:10:20:25:0
P:2:1d1:-11:-12:0
F:STR | DEX | HIDE_TYPE |
F:AGGRAVATE | CURSED | SHOW_MODS
Expand Down Expand Up @@ -678,7 +678,7 @@ F:SHOW_MODS

N:71:'Calris'
I:23:21:5
W:20:8:140:100000
W:30:15:140:100000
P:0:5d4:-20:20:0
F:CON | HIDE_TYPE |
F:KILL_DRAGON | SLAY_EVIL | SLAY_DEMON | SLAY_TROLL | RES_DISEN |
Expand Down Expand Up @@ -926,7 +926,7 @@ F:SHOW_MODS
N:95:'Osondir'
I:22:15:3
W:20:8:190:22000
P:0:3d4:6:9:0
P:0:3d5:6:9:0
F:CHR | HIDE_TYPE |
F:BRAND_FIRE | SLAY_UNDEAD | SLAY_GIANT | RES_FIRE | RES_SOUND |
F:FEATHER | SEE_INVIS | SHOW_MODS
Expand Down Expand Up @@ -1065,7 +1065,7 @@ F:BLESSED | SHOW_MODS

N:108:of Ulmo
I:22:5:4
W:15:90:70:120000
W:30:90:70:120000
P:0:4d8:15:19:0
F:DEX | HIDE_TYPE |
F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID |
Expand Down Expand Up @@ -1156,7 +1156,7 @@ F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS

N:117:of Aule
I:21:8:4
W:20:75:120:250000
W:40:75:120:250000
P:0:8d3:19:21:5
F:WIS | HIDE_TYPE |
F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON |
Expand Down Expand Up @@ -1188,7 +1188,7 @@ F:SLAY_EVIL | RES_LITE | LITE | SEE_INVIS | ACTIVATE | SHOW_MODS

N:120:of Olorin
I:21:3:4
W:20:105:150:130000
W:30:105:150:130000
P:0:2d9:10:13:0
F:INT | WIS | CHR | HIDE_TYPE |
F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC |
Expand Down Expand Up @@ -1235,7 +1235,7 @@ F:RES_DISEN | XTRA_SHOTS | SHOW_MODS

N:125:of Bard
I:19:13:3
W:40:20:40:20000
W:30:20:40:20000
P:0:0d0:17:19:0
F:DEX | HIDE_TYPE |
F:FREE_ACT | XTRA_MIGHT | SHOW_MODS
Expand Down

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