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This repository has been archived by the owner on Feb 19, 2018. It is now read-only.

Releases: game-prototypes/dont-crush-my-castle

DCmC Alpha 0.7.7

14 Jun 16:55
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DCmC Alpha 0.7.7 Pre-release
Pre-release

Updating the 0.7.5 (cyberpunk release), we finally can fight medieval soldiers and cyborgs (cool), but don't fear, the new "Plasma tower" is here to protect you

screen1

 __________________
< Now with Cyborgs >
 ------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

DCmC 0.7.5 - The Cyber-Punk Release

19 Mar 00:12
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screen

After the 2015 Hackathon (and two days late) we have finally a pre-release, the "Cyber-Punk release" the core-game of DCmC remains unchanged, but new enemies and towers (made by @terceranexus6) are used in this version (with a futuristic skin) also some first versions of XML DCmC files are used.

Soon version 0.8 will come with full xml functionality and better skins integration

Don't Crush my Castle 0.7.4

12 Mar 22:04
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New "stable" release before 2015 Hackathon of DCmC, a lot of small problems fixed, also some text added, greatly improving in-game experience (still too tiled thought)

screenshoot
DCmC alpha 0.7.4 screenshoot

Currently only Linux systems are supported 😞

Don't Crush my Castle alpha 0.7

27 Feb 12:49
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4957a8f4-baf8-11e4-91a2-799f0982091d

This first version of DCmC provides one simple map with only one path, one kind of enemies and tower

The player starts with 200 coins and 10 lifes (information only prompted in terminal),each towers cost 50 coins, the player is able to build in the green tiles, each killed enemy will provide some coins, while each enemy that reaches the end of the path will removes one life

10 enemies will be spawned in one wave, if player kill at least one he will win

alpha 0.7 screenshot:
alpha07

To play, simply unzip the file and execute DCmC