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index.es
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import React, {Component} from 'react'
import {connect} from 'react-redux'
import {createSelector} from 'reselect'
import {Container, Row, Col, ListGroup, ListGroupItem, FormGroup, ControlLabel, FormControl, OverlayTrigger, Tooltip} from 'react-bootstrap'
import {store} from 'views/create-store'
import {join} from 'path'
import {extensionSelectorFactory} from 'views/utils/selectors'
const EXTENSION_KEY = 'poi-plugin-antisub';
const pluginDataSelector = createSelector(
extensionSelectorFactory(EXTENSION_KEY),
(state) => state || {}
)
const MaxAntiSub = 100;
export const reactClass = connect(
state => ({
horizontal: state.config.poi.layout || 'horizontal',
$ships: state.const.$ships,
ships: state.info.ships,
fleets: state.info.fleets,
$equips: state.const.$equips,
equips: state.info.equips,
$shipTypes: state.const.$shipTypes
}),
null, null, {pure: false}
)(class PluginFetchTaisen extends Component {
constructor(props) {
super(props)
this.state = {
test:"testinfo",
v1:"v1"
}
}
loadstate(){
var v1 = this.state.v1;
console.log("v1:"+v1);
}
setstate(){
var v1 = this.state.v1;
console.log("v1:"+v1);
if(v1!="v2"){
this.setState({v1:"v2"});
}
}
getfleetmap() {
let fleetarr = this.props.fleets;
let fleetmap = {};
for (let i = 0; i < fleetarr.length; i++) {
let nships = fleetarr[i].api_ship;
for (let j = 0; j < nships.length; j++) {
fleetmap[nships[j]] = i + 1;
}
}
return fleetmap;
}
getAllTaiSenShip() {
try {
let ret = this.getAllTaisenShipD();
return ret;
} catch (e) {
console.log(e);
return "unknown error";
}
}
getShipTypeAndName(infoshipid) {
let shipinfo = this.props.$ships[infoshipid];
if (shipinfo == undefined) {
return ["error", "error"]
}
let shiptype = shipinfo.api_stype;
let shipname = shipinfo.api_name;
let shipTypeInfo = this.props.$shipTypes[shiptype];
let shipTypeStr = shipTypeInfo.api_name;
return [shipTypeStr, shipname];
}
getAllTaisenEquipTypes() {
let allEquipTypes = this.props.$equips;
let ret = {};
for (let p in allEquipTypes) {
let tais = allEquipTypes[p].api_tais;
let name = allEquipTypes[p].api_name;
if (tais > 0) {
ret[p] = [tais, name];
}
}
return ret;
}
getAllTaisenEquips() {
let taisenEquipTypes = this.getAllTaisenEquipTypes();
let allEquips = this.props.equips;
let ret = {};
let cret = {};
for (let p in allEquips) {
let equipid = allEquips[p].api_slotitem_id;
let taisArr = taisenEquipTypes[equipid];
if (taisArr) {
let tais = taisArr[0];
let name = taisArr[1];
ret[p] = tais;
if (cret[tais] == undefined) {
cret[tais] = {count: 0};
}
if (cret[tais][name] == undefined) {
cret[tais][name] = 0;
}
cret[tais].count++;
cret[tais][name]++;
}
}
let tret = [];
tret[0] = cret[6] ? (cret[6]["九三式水中聴音機"] ? cret[6]["九三式水中聴音機"] : 0) : 0;
tret[1] = cret[10] ? (cret[10]["三式水中探信儀"] ? cret[10]["三式水中探信儀"] : 0) : 0;
tret[2] = cret[12] ? (cret[12]["四式水中聴音機"] ? cret[12]["四式水中聴音機"] : 0) : 0;
tret[3] = cret[11] ? (cret[11]["Type124 ASDIC"] ? cret[11]["Type124 ASDIC"] : 0) : 0;
tret[4] = cret[13] ? (cret[13]["Type144/147 ASDIC"] ? cret[13]["Type144/147 ASDIC"] : 0) : 0;
tret[5] = cret[15] ? (cret[15]["HF/DF + Type144/147 ASDIC"] ? cret[15]["HF/DF + Type144/147 ASDIC"] : 0) : 0;
tret[6] = cret[11] ? (cret[11]["三式水中探信儀改"] ? cret[11]["三式水中探信儀改"] : 0) : 0;
return [ret, cret, tret];
}
getAllTaisenShipD() {
let fleetmap = this.getfleetmap();
let allships = this.props.ships;
let allTaisenEquipsArr = this.getAllTaisenEquips();
let allTaisenEquips = allTaisenEquipsArr[0];
let taisenEquips = allTaisenEquipsArr[2];
if (MaxAntiSub < 100) { // test only
if (taisenEquips[4] == 0) {
taisenEquips[4] = 2;
}
if (taisenEquips[3] < 2) {
taisenEquips[3] += 4;
}
}
let taisenships = {};
let shiplvarr = [];
for (let p in allships) {
let ship = allships[p];
let shipSpecial = false;
var shipid = ship.api_ship_id;
var oriship = this.props.$ships[shipid];
var stype = oriship.api_stype;
var antisub=MaxAntiSub;
if(stype==1){//海防舰
antisub=60;
}
else if(shipid==141||shipid==278||shipid==424||shipid==319||shipid==320||shipid==361||shipid==428||shipid==429||shipid==369||shipid==362){//無條件發動
antisub=0;
shipSpecial = true;
}
let taisen = ship.api_taisen[0];
let slots = ship.api_slot;
let equiptaisen = 0;
for (let i = 0; i < slots.length; i++) {
let equipid = slots[i];
if (allTaisenEquips[equipid]) {
equiptaisen += allTaisenEquips[equipid];
}
}
let oritaisen = taisen - equiptaisen;
//let slotnum = ship.api_slotnum;
let slotnum = 1;
if (oritaisen + 15 > antisub || shipSpecial) {
let infoshipid = ship.api_ship_id;
let shiptypenamearr = this.getShipTypeAndName(infoshipid);
let shiptype = shiptypenamearr[0];
let shipname = shiptypenamearr[1];
if (taisenships[shiptype] == undefined) {
taisenships[shiptype] = []
}
let bestEquipArr = this.getBestEquip([shipname, ship.api_lv, oritaisen, slotnum], taisenEquips,antisub,shipSpecial);
taisenships[shiptype].push([shipname, ship.api_lv, oritaisen, slotnum, bestEquipArr[0], bestEquipArr[1]]);
}
}
for (let p in taisenships) {
let list = taisenships[p];
list.sort(function (a, b) {
return ((b[5] << 8) + b[1]) - ((a[5] << 8) + a[1])
});
}
return [fleetmap, taisenships, taisenEquips];
}
getBestEquip(ship, taisenEquips,antisub,shipSpecial) {
let oritaisen = ship[2];
//let slotnum = ship[3];
let slotnum = 1;
let needEquipTaisen = antisub - oritaisen;
let ret = [];
let can = 1;
if(shipSpecial || ship[0]=="Jervis" || ship[0]=="Jervis改"|| ship[0]=="Janus"|| ship[0]=="Janus改"|| ship[0]=="Samuel B.Roberts改"|| ship[0]=="Fletcher"|| ship[0]=="Fletcher改"|| ship[0]=="Fletcher改 Mod.2"|| ship[0]=="Fletcher Mk.II"|| ship[0]=="Johnston"|| ship[0]=="Johnston改"){
}
else if(needEquipTaisen <= 0){
ret = [0];
}
else if(needEquipTaisen <= 6 ){
ret = [0];
}else if(needEquipTaisen <= 10){
ret = [1];
}else if(needEquipTaisen <= 11){
ret = [2,3];
}else if(needEquipTaisen <= 12){
ret = [4];
}else if(needEquipTaisen <= 13){
ret = [5];
}else if(needEquipTaisen <= 15){
ret = [6];
}else{
can = 0;
}
return [ret, can];
}
render() {
const taiseninfo = this.getAllTaiSenShip();
const fleetmap = taiseninfo[0];
const alltaisenships = taiseninfo[1];
const taisenEquips = taiseninfo[2];
let shiptypes = ["駆逐艦", "軽巡洋艦", "重雷装巡洋艦", "練習巡洋艦","海防艦"];
let list = [];
const drawEquip = (ret) => {
let hret = [];
for (let i = 0; i < ret.length; i++) {
if (ret[i] == 0) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">九三式</span></span>)
} else if (ret[i] == 1) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">三式</span></span>)
} else if (ret[i] == 2) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">三式改</span></span>)
} else if (ret[i] == 3) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">Type124</span></span>)
} else if (ret[i] == 4) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">四式</span></span>)
} else if (ret[i] == 5) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">Type144/147</span></span>)
} else if (ret[i] == 6) {
hret.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img><span className="badge badge-small">HF/DF + Type144/147</span></span>)
}
}
return hret;
};
shiptypes.map((shiptype) => {
let shipList = alltaisenships[shiptype];
if (shipList) {
list.push(
<ListGroupItem active>
<span className="title-type">
{[shiptype, <span className="badge">{shipList ? shipList.length : 0}</span>]}
</span>
</ListGroupItem>
);
shipList = shipList ? shipList : [];
shipList.map((ship) => {
list.push(
<ListGroupItem className={ship[5] ? "" : "disabled"}>
<Row>
<Col xs={4}>
<span>lv.{ship[1]} {ship[0]}</span>
</Col>
<Col xs={8}>
{drawEquip(ship[4])}
</Col>
</Row>
</ListGroupItem>
)
})
}
});
let eqlist = [];
if (taisenEquips[6] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>HF/DF + Type144/147<span className="badge">{taisenEquips[5]}</span></span>)
}
if (taisenEquips[5] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>Type144/147<span className="badge">{taisenEquips[4]}</span></span>)
}
if (taisenEquips[4] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>四式<span className="badge">{taisenEquips[2]}</span></span>)
}
if (taisenEquips[3] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>Type124<span className="badge">{taisenEquips[3]}</span></span>)
}
if (taisenEquips[2] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>三式改<span className="badge">{taisenEquips[6]}</span></span>)
}
if (taisenEquips[1] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>三式<span className="badge">{taisenEquips[1]}</span></span>)
}
if (taisenEquips[0] > 0) {
eqlist.push(<span><img style={{width:"20px"}} src="assets/img/slotitem/118.png"></img>九三式<span className="badge">{taisenEquips[0]}</span></span>)
}
return (
<div id="antisub" className="antisub">
<link rel="stylesheet" href={join(__dirname, 'antisub.css')}/>
<ListGroup>
<ListGroupItem>
<Row>
<Col xs={4}>
{ "装备统计" }
</Col>
</Row>
<Row>
<div className="equip-count">
{eqlist}
</div>
</Row>
</ListGroupItem>
</ListGroup>
<ListGroup className="list-container">
{ list }
</ListGroup>
</div>
)
}
});