/
generate_goals.go
114 lines (105 loc) · 2.79 KB
/
generate_goals.go
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package commands
import (
"fmt"
"github.com/anhgelus/discord-bots/rp-helper/src/config"
"github.com/anhgelus/discord-bots/rp-helper/src/redis"
"github.com/anhgelus/discord-bots/rp-helper/src/utils"
"github.com/bwmarrin/discordgo"
"math"
"math/rand"
"slices"
"sync"
)
func GenerateGoals(client *discordgo.Session, i *discordgo.InteractionCreate) {
resp := responseBuilder{C: client, I: i}
ps := redis.GetPlayers(i.GuildID)
var wgStart sync.WaitGroup
var pss []string
go func() {
wgStart.Add(1)
for _, p := range ps {
pss = append(pss, fmt.Sprintf("<@%s>", p.DiscordID))
}
wgStart.Done()
}()
n := len(ps)
if n/2+1 > len(config.Objs.Mains) {
err := resp.Message("Too much players for main objectives").IsEphemeral().Send()
if err != nil {
utils.SendAlert("generate_goals.go - Too much players 1", err.Error())
}
return
}
second := int(math.Ceil(float64(len(config.Objs.Secondaries)) * 1.5))
if n > second {
err := resp.Message("Too much players for secondary objectives").IsEphemeral().Send()
if err != nil {
utils.SendAlert("generate_goals.go - Too much players 2", err.Error())
}
return
}
err := resp.IsDeferred().Send()
if err != nil {
utils.SendAlert("generate_goals.go - Sending defer", err.Error())
}
objMainsBrut := config.Objs.Mains
var wgGen sync.WaitGroup
go func() {
wgGen.Add(1)
if !(n == len(config.Objs.Mains)/2 || n == len(config.Objs.Mains)/2+1) {
if n%2 == 0 {
for i := 0; i < n/2; i++ {
r := rand.Intn(len(objMainsBrut))
slices.Delete(objMainsBrut, r, r+1)
}
} else {
for i := 0; i < n/2+1; i++ {
r := rand.Intn(len(objMainsBrut))
slices.Delete(objMainsBrut, r, r+1)
}
}
}
wgGen.Done()
}()
objSecs := config.Objs.Secondaries
go func() {
wgGen.Add(1)
lS := len(config.Objs.Secondaries)
for i := 0; i < lS-second; i++ {
r := rand.Intn(len(objSecs))
slices.Delete(objSecs, r, r+1)
}
wgGen.Done()
}()
wgGen.Wait()
var objMains []string
for _, o := range objMainsBrut {
objMains = append(objMains, o.Goal1, o.Goal2)
}
wgStart.Wait()
hasError := false
for _, p := range ps {
r := rand.Intn(len(objMains))
secondary := config.Secondary{Goal: objMains[r]}
p.Goals.Main = secondary.GenerateGoal(p.DiscordID, pss)
slices.Delete(objMains, r, r+1)
for i := 0; i < config.Objs.Settings.NumberOfSecondaries; i++ {
r = rand.Intn(len(objSecs))
p.Goals.Secondaries[i] = objSecs[r].GenerateGoal(p.DiscordID, pss)
}
err = p.Save()
if err != nil {
hasError = true
utils.SendAlert("generate_goals.go - Saving player", err.Error())
}
}
if hasError {
resp.Message("Goals generated! (But there is an error)")
} else {
resp.Message("Goals generated!")
}
err = resp.IsEdit().Send()
if err != nil {
utils.SendAlert("generate_goals.go - Sending reply", err.Error())
}
}