Everything you see in this engine was used in my Week 7 Port project. This is intended to be a more fixed and polished version of the port.
Friday Night Funkin'
- ninjamuffin99 - Programming
- PhantomArcade3k & Evilsk8r - Art
- Kawaisprite - Music
Definitive Edition
- Legend - Lead Programmer/Creator
Shoutouts
- yck - Additional Programmer (helped optimze a bunch of code)
- TackDrawz - Art (made a couple of assets for my engine!)
Additions
- Asset overhaul: Fixed/Changed File locations, Updated Charting, ETC
- Options menu + Ghost tapping + Down/MiddleScroll + NoteSplashes, ETC
- Cutscene Handler (HTML & Desktop Builds)
- Customizable Keybindings
- Combo Sprite, Added ratings/combo sprites to games HUD
- Playable characters (pico)
- Functional Chart Editor
Changes/Fixes
- Made Menus more appealing & easier to browse through (options menu in particular)
- TONS of gameplay fixes
- Janky Input system!
- Added Unused stage lights
- Updated Dad's Left sing sprite
- Girlfriend does Cheering animations during Bopeebo
- Added mini cutscene/transition to Monster
- When lightning occurs, the camera zooms in slightly
- Your Camera shakes when a train passes by
- Boyfriend does "Hey" animation during Philly
- Girlfriend does Cheering animations during Blammed
- Better hair physics for Mom and boyfriend (identical to psych engines)
- Girlfriend does Cheering animations during Cocoa & Eggnog
- On Winter Horrorland - the HUD is hidden during its mini-cutscene
- On Thorns - the HUD is hidden during its mini cutscene
- Fixed major dialogue bugs, tons of backend changes
- Tweaked map size for Thorns (0.9)
- Cutscenes can now be censored (again lol)
if you want to learn how to compile the game on your own then click here!