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Friday Night Funkin' - Definitive Edition

Everything you see in this engine was used in my Week 7 Port project. This is intended to be a more fixed and polished version of the port.

Credits

Friday Night Funkin'

Definitive Edition

  • Legend - Lead Programmer/Creator

Shoutouts

  • yck - Additional Programmer (helped optimze a bunch of code)
  • TackDrawz - Art (made a couple of assets for my engine!)

Things added/changed in this engine

Additions

  • Asset overhaul: Fixed/Changed File locations, Updated Charting, ETC
  • Options menu + Ghost tapping + Down/MiddleScroll + NoteSplashes, ETC
  • Cutscene Handler (HTML & Desktop Builds)
  • Customizable Keybindings
  • Combo Sprite, Added ratings/combo sprites to games HUD
  • Playable characters (pico)
  • Functional Chart Editor

Changes/Fixes

  • Made Menus more appealing & easier to browse through (options menu in particular)
  • TONS of gameplay fixes
  • Janky Input system!

There has been at least one change/fix to just about every week:

Week 1:

  • Added Unused stage lights
  • Updated Dad's Left sing sprite
  • Girlfriend does Cheering animations during Bopeebo

Week 2:

  • Added mini cutscene/transition to Monster
  • When lightning occurs, the camera zooms in slightly

Week 3:

  • Your Camera shakes when a train passes by
  • Boyfriend does "Hey" animation during Philly
  • Girlfriend does Cheering animations during Blammed

Week 4:

  • Better hair physics for Mom and boyfriend (identical to psych engines)

Week 5:

  • Girlfriend does Cheering animations during Cocoa & Eggnog
  • On Winter Horrorland - the HUD is hidden during its mini-cutscene

Week 6:

  • On Thorns - the HUD is hidden during its mini cutscene
  • Fixed major dialogue bugs, tons of backend changes
  • Tweaked map size for Thorns (0.9)

Week 7:

  • Cutscenes can now be censored (again lol)

Photos & Gifs

Chart Editor

Windows Screenshot 2022 08 07 - 22 53 26 56

Character Editor

Windows Screenshot 2023 12 17 - 0 0 0 0

Gameplay

fnf-gameplay

Building the game

if you want to learn how to compile the game on your own then click here!