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/gamekit/src/GameCenterDelegate.mm
Line 4: In file included from upload/gamekit/src/GameCenterDelegate.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/GameKit.cpp
Line 9: 'DLIB_LOG_DOMAIN' macro redefined [-Wmacro-redefined]
#define DLIB_LOG_DOMAIN "GameKit"
^
Line 9: previous definition is here
#define DLIB_LOG_DOMAIN "GAMEKIT"
^
Line 10: In file included from upload/gamekit/src/GameKit.cpp:10:
In file included from /usr/local/extender-production/sdk/1f5712609c345f870b691a85d611d4825d22a718/defoldsdk//sdk/include/dmsdk/sdk.h:16:
In file included from /usr/local/extender-production/sdk/1f5712609c345f870b691a85d611d4825d22a718/defoldsdk//sdk/include/dmsdk/extension/extension.h:16:
'string.h' file not found
#include_next <string.h>
^~~~~~~~~~
/gamekit/src/GameKit.mm
Line 4: In file included from upload/gamekit/src/GameKit.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/GetCommands.mm
Line 4: In file included from upload/gamekit/src/GetCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/ImageBitmap.h
Line 4: In file included from upload/gamekit/src/ImageBitmap.mm:4:
'GameKit/GameKit.h' file not found
#import <GameKit/GameKit.h>
^~~~~~~~~~~~~~~~~~~
/gamekit/src/LuaEvents.cpp
Line 4: In file included from upload/gamekit/src/LuaEvents.cpp:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/LuaStackDump.h
Line 7: In file included from upload/gamekit/src/LuaStackDump.cpp:4:
In file included from upload/gamekit/src/LuaStackDump.h:7:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/RealTimeCommands.mm
Line 4: In file included from upload/gamekit/src/RealTimeCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/SendCommands.mm
Line 4: In file included from upload/gamekit/src/SendCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
/gamekit/src/ShowCommands.mm
Line 4: In file included from upload/gamekit/src/ShowCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
^~~~~~~~~
Errors with Defold 1.2.188:
/gamekit/src/GameCenterDelegate.mm
Line 9: In file included from upload/gamekit/src/GameCenterDelegate.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
/gamekit/src/GameKit.mm
Line 9: In file included from upload/gamekit/src/GameKit.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
/gamekit/src/GetCommands.mm
Line 9: In file included from upload/gamekit/src/GetCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
/gamekit/src/ImageBitmap.h
Line 4: In file included from upload/gamekit/src/ImageBitmap.mm:4:
In file included from upload/gamekit/src/ImageBitmap.h:4:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
/gamekit/src/RealTimeCommands.mm
Line 9: In file included from upload/gamekit/src/RealTimeCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
/gamekit/src/SendCommands.mm
Line 9: In file included from upload/gamekit/src/SendCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
/gamekit/src/ShowCommands.mm
Line 9: In file included from upload/gamekit/src/ShowCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^
The text was updated successfully, but these errors were encountered:
Project to replicate:
GamecenterTest.zip
Errors with Defold 1.2.184:
Errors with Defold 1.2.188:
The text was updated successfully, but these errors were encountered: