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Freezing while deconstructing roboports on big bot based map #3
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it's probably the disconnected chests check loop that is causing it, would it be possible for you to send me the save? i'd like to run some test and hopefully a fix. |
Uploading now with all the mods I am using included. Game dies if removing some of them, but you should be able to figure it out. Save name is Edit: added link: https://mega.nz/#!1c81kLbZ!FTd_bIvVxDz9-9nW1x_PLzWGaIpggH0X8yAlx9jv8Fk |
Just an FYI: you can drastically improve the performance (and simplicity of the code) on all aspects by using the new LogisticNetwork and LogisticCell interfaces added recently: http://www.factorioforums.com/wiki/index.php?title=Lua/LogisticNetwork |
@Rseding91 Wow this is amazing! i was knee deep working on a sweep line algorithm to better calculate the network.. and it's been tough :) This is a life saver, thank you for pointing it out and for the awesome work on the api. |
Latest release 0.2.6 should fix your issue, personally tested it with your save and seems to be running smoothly.
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Thanks for fixing it, delay won't be a problem as I can't start playing again before december. |
I have a big map (14 mb) completelly bot based. Whenever I try to remove one of my roboports, no matter if it is connected to a network or not, it freezes for 5-10 seconds. I have tried removing other mods and this mod ended up being the problem. Using version 0.2.4
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