/
Geodesics.jl
1094 lines (1005 loc) · 37.8 KB
/
Geodesics.jl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
module Geodesics
using StaticArrays: @SVector
import ..Math, ..Constants, ..GeodesicCapability, ..Result
export Geodesic, ArcDirect, Direct, Inverse
const GEOGRAPHICLIB_GEODESIC_ORDER = 6
const nA1_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nC1_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nC1p_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nA2_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nC2_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nA3_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nA3x_ = nA3_
const nC3_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nC3x_ = (nC3_ * (nC3_ - 1)) ÷ 2
const nC4_ = GEOGRAPHICLIB_GEODESIC_ORDER
const nC4x_ = (nC4_ * (nC4_ + 1)) ÷ 2
const maxit1_ = 20
const maxit2_ = maxit1_ + Math.digits + 10
const tiny_ = sqrt(Math.minval)
const tol0_ = Math.epsilon
const tol1_ = 200 * tol0_
const tol2_ = sqrt(tol0_)
const tolb_ = tol0_ * tol2_
const xthresh_ = 1000 * tol2_
const CAP_NONE = GeodesicCapability.CAP_NONE
const CAP_C1 = GeodesicCapability.CAP_C1
const CAP_C1p = GeodesicCapability.CAP_C1p
const CAP_C2 = GeodesicCapability.CAP_C2
const CAP_C3 = GeodesicCapability.CAP_C3
const CAP_C4 = GeodesicCapability.CAP_C4
const CAP_ALL = GeodesicCapability.CAP_ALL
const CAP_MASK = GeodesicCapability.CAP_MASK
const OUT_ALL = GeodesicCapability.OUT_ALL
const OUT_MASK = GeodesicCapability.OUT_MASK
"""No capabilities, no output."""
const EMPTY = GeodesicCapability.EMPTY
"""Calculate latitude `lat2`."""
const LATITUDE = GeodesicCapability.LATITUDE
"""Calculate longitude `lon2`."""
const LONGITUDE = GeodesicCapability.LONGITUDE
"""Calculate azimuths `azi1` and `azi2`."""
const AZIMUTH = GeodesicCapability.AZIMUTH
"""Calculate distance `s12`."""
const DISTANCE = GeodesicCapability.DISTANCE
"""All of the above."""
const STANDARD = GeodesicCapability.STANDARD
"""Allow distance `s12` to be used as input in the direct geodesic problem."""
const DISTANCE_IN = GeodesicCapability.DISTANCE_IN
"""Calculate reduced length `m12`."""
const REDUCEDLENGTH = GeodesicCapability.REDUCEDLENGTH
"""Calculate geodesic scales `M12` and `M21`."""
const GEODESICSCALE = GeodesicCapability.GEODESICSCALE
"""Calculate area `S12`."""
const AREA = GeodesicCapability.AREA
"""All of the above."""
const ALL = GeodesicCapability.ALL
"""Unroll longitudes, rather than reducing them to the range [-180°,180°]."""
const LONG_UNROLL = GeodesicCapability.LONG_UNROLL
struct Geodesic
a::Float64
f::Float64
_f1::Float64
_e2::Float64
_ep2::Float64
_n::Float64
_b::Float64
_c2::Float64
_etol2::Float64
_A3x::Vector{Float64}
_C3x::Vector{Float64}
_C4x::Vector{Float64}
end
# Treat the Geodesic struct as a scalar
Base.Broadcast.broadcastable(geod::Geodesic) = Ref(geod)
Base.:(==)(g1::Geodesic, g2::Geodesic) =
all(getfield(g1, f) == getfield(g2, f) for f in fieldnames(Geodesic))
"""
Geodesic(a, f) -> geodesic
Set up an ellipsoid for geodesic calculations. `a` is the semimajor radius of the
ellipsoid, whilst flattening is given by `f`.
"""
function Geodesic(a, f)
f1 = 1 - f
e2 = f*(2 - f)
ep2 = e2/Math.sq(f1) # e2 / (1 - e2)
n = f/(2 - f)
b = a*f1
# authalic radius squared
term = if e2 == 0
1.0
elseif e2 > 0
Math.atanh(sqrt(e2))/sqrt(abs(e2))
else
atan(sqrt(-e2))/sqrt(abs(e2))
end
c2 = (Math.sq(a) + Math.sq(b) * term) / 2
# The sig12 threshold for "really short". Using the auxiliary sphere
# solution with dnm computed at (bet1 + bet2) / 2, the relative error in
# the azimuth consistency check is sig12^2 * abs(f) * min(1, 1-f/2) / 2.
# (Error measured for 1/100 < b/a < 100 and abs(f) >= 1/1000. For a given
# f and sig12, the max error occurs for lines near the pole. If the old
# rule for computing dnm = (dn1 + dn2)/2 is used, then the error increases
# by a factor of 2.) Setting this equal to epsilon gives sig12 = etol2.
# Here 0.1 is a safety factor (error decreased by 100) and max(0.001,
# abs(f)) stops etol2 getting too large in the nearly spherical case.
etol2 = 0.1 * tol2_ / sqrt(max(0.001, abs(f)) * min(1.0, 1-f/2) / 2)
!(Math.isfinite(a) && a > 0) &&
throw(ArgumentError("Major radius is not positive"))
!(Math.isfinite(b) && b > 0) &&
throw(ArgumentError("Minor radius is not positive"))
A3x = Vector{Float64}(undef, nA3x_)
C3x = Vector{Float64}(undef, nC3x_)
C4x = Vector{Float64}(undef, nC4x_)
self = Geodesic(a, f, f1, e2, ep2, n, b, c2, etol2, A3x, C3x, C4x)
_A3coeff(self)
_C3coeff(self)
_C4coeff(self)
self
end
"""
Inverse(geodesic, lat1, lon1, lat2, lon2, outmask=STANDARD) -> result::Result
Solve the inverse geodesic problem and return a `Result` containing the
parameters of interest.
Input arguments:
- `lat1`: latitude of the first point in degrees
- `lon1`: longitude of the first point in degrees
- `lat2`: latitude of the second point in degrees
- `lon2`: longitude of the second point in degrees
- `outmask`: a mask setting which output values are computed (see note below)
Compute geodesic between (`lat1`, `lon1`) and (`lat2`, `lon2`).
The default value of `outmask` is `Geodesics.STANDARD`, i.e., the `lat1`,
`lon1`, `azi1`, `lat2`, `lon2`, `azi2`, `s12`, `a12` entries are returned.
### Output mask
May be any combination of:
`Geodesics.EMPTY`, `Geodesics.LATITUDE`, `Geodesics.LONGITUDE`,
`Geodesics.AZIMUTH`, `Geodesics.DISTANCE`, `Geodesics.STANDARD`,
`Geodesics.DISTANCE_IN`, `Geodesics.REDUCEDLENGTH`, `Geodesics.GEODESICSCALE`,
`Geodesics.AREA`, `Geodesics.ALL` or `Geodesics.LONG_UNROLL`.
See the docstring for each for more information.
Flags are combined by bitwise or-ing values together, e.g.
`Geodesics.AZIMUTH | Geodesics.DISTANCE`.
"""
function Inverse(self::Geodesic, lat1::T1, lon1::T2, lat2::T3, lon2::T4,
outmask = GeodesicCapability.STANDARD) where {T1,T2,T3,T4}
T = float(promote_type(Float64, T1, T2, T3, T4))
lat1, lon1, lat2, lon2 = T.((lat1, lon1, lat2, lon2))
a12, s12, salp1, calp1, salp2, calp2, m12, M12, M21, S12 = _GenInverse(self,
lat1, lon1, lat2, lon2, outmask)
outmask &= OUT_MASK
if (outmask & LONG_UNROLL) > 0
lon12, e = Math.AngDiff(lon1, lon2)
lon2 = (lon1 + lon12) + e
else
lon2 = Math.AngNormalize(lon2)
end
result = Result()
result.lat1 = Math.LatFix(lat1)
result.lon1 = (outmask & LONG_UNROLL) > 0 ? lon1 : Math.AngNormalize(lon1)
result.lat2 = Math.LatFix(lat2)
result.lon2 = lon2
result.a12 = a12
if (outmask & DISTANCE) > 0
result.s12 = s12
end
if (outmask & AZIMUTH) > 0
result.azi1 = atand(salp1, calp1)
result.azi2 = atand(salp2, calp2)
end
if (outmask & REDUCEDLENGTH) > 0
result.m12 = m12
end
if (outmask & GEODESICSCALE) > 0
result.M12 = M12
result.M21 = M21
end
if (outmask & AREA) > 0
result.S12 = S12
end
result
end
"""Private: Evaluate a trig series using Clenshaw summation."""
function _SinCosSeries(sinp, sinx::T1, cosx::T2, c) where {T1,T2}
# Evaluate
# y = sinp ? sum(c[i] * sin( 2*i * x), i, 1, n) :
# sum(c[i] * cos((2*i+1) * x), i, 0, n-1)
# using Clenshaw summation. N.B. c[0] is unused for sin series
# Approx operation count = (n + 5) mult and (2 * n + 2) add
T = float(promote_type(T1, T2, eltype(c)))
# T = identity
k = length(c) # Point to one beyond last element
n = k - Int(sinp)
ar = 2 * (cosx - sinx) * (cosx + sinx) # 2 * cos(2 * x)
y1 = T(0) # accumulators for sum
if n & 1 == 1
k -= 1
y0 = T(c[k+1])
else
y0 = T(0)
end
# Now n is even
n = n ÷ 2
while n != 0 # while n--:
n -= 1
# Unroll loop x 2, so accumulators return to their original role
k -= 1
y1 = ar * y0 - y1 + c[k+1]
k -= 1
y0 = ar * y1 - y0 + c[k+1]
end
sinp ? 2 * sinx * cosx * y0 : # sin(2 * x) * y0
cosx * (y0 - y1) # cos(x) * (y0 - y1)
end
"""Private: solve astroid equation."""
function _Astroid(x, y)
# Solve k^4+2*k^3-(x^2+y^2-1)*k^2-2*y^2*k-y^2 = 0 for positive root k.
# This solution is adapted from Geocentric::Reverse.
p = Math.sq(x)
q = Math.sq(y)
r = (p + q - 1) / 6
if !(q == 0 && r <= 0)
# Avoid possible division by zero when r = 0 by multiplying equations
# for s and t by r^3 and r, resp.
S = p * q / 4 # S = r^3 * s
r2 = Math.sq(r)
r3 = r * r2
# The discrimant of the quadratic equation for T3. This is zero on
# the evolute curve p^(1/3)+q^(1/3) = 1
disc = S * (S + 2 * r3)
u = r
if disc >= 0
T3 = S + r3
# Pick the sign on the sqrt to maximize abs(T3). This minimizes loss
# of precision due to cancellation. The result is unchanged because
# of the way the T is used in definition of u.
T3 += T3 < 0 ? -sqrt(disc) : sqrt(disc) # T3 = (r * t)^3
# N.B. cbrt always returns the real root. cbrt(-8) = -2.
T = Math.cbrt(T3) # T = r * t
# T can be zero; but then r2 / T -> 0.
u += T + (T != 0 ? (r2 / T) : 0.0)
else
# T is complex, but the way u is defined the result is real.
ang = atan(sqrt(-disc), -(S + r3))
# There are three possible cube roots. We choose the root which
# avoids cancellation. Note that disc < 0 implies that r < 0.
u += 2 * r * cos(ang / 3)
end
v = sqrt(Math.sq(u) + q) # guaranteed positive
# Avoid loss of accuracy when u < 0.
uv = u < 0 ? q/(v - u) : u + v # u+v, guaranteed positive
w = (uv - q) / (2 * v) # positive?
# Rearrange expression for k to avoid loss of accuracy due to
# subtraction. Division by 0 not possible because uv > 0, w >= 0.
k = uv / (sqrt(uv + Math.sq(w)) + w) # guaranteed positive
else # q == 0 && r <= 0
# y = 0 with |x| <= 1. Handle this case directly.
# for y small, positive root is k = abs(y)/sqrt(1-x^2)
k = 0.0
end
k
end
"""Private: return A1-1."""
function _A1m1f(eps)
coeff = @SVector[1, 4, 64, 0, 256]
m = nA1_ ÷ 2
t = Math.polyval(m, coeff, 0, Math.sq(eps)) / coeff[m + 2]
(t + eps)/(1 - eps)
end
"""Private: return C1."""
function _C1f(eps, c)
coeff = @SVector [-1, 6, -16, 32, -9, 64, -128, 2048, 9, -16, 768, 3, -5, 512,
-7, 1280, -7, 2048]
eps2 = Math.sq(eps)
d = eps
o = 0
for l in 1:nC1_ # l is index of C1p[l]
m = (nC1_ - l) ÷ 2 # order of polynomial in eps^2
c[l+1] = d * Math.polyval(m, coeff, o, eps2) / coeff[o + m + 2]
o += m + 2
d *= eps
end
c
end
"""Private: return C1'"""
function _C1pf(eps, c)
coeff = @SVector [205, -432, 768, 1536, 4005, -4736, 3840, 12288, -225, 116, 384,
-7173, 2695, 7680, 3467, 7680, 38081, 61440]
eps2 = Math.sq(eps)
d = eps
o = 0
for l in 1:nC1p_ # l is index of C1p[l]
m = (nC1p_ - l) ÷ 2 # order of polynomial in eps^2
c[l+1] = d * Math.polyval(m, coeff, o, eps2) / coeff[o + m + 2]
o += m + 2
d *= eps
end
c
end
# TODO: Double check that this is correct. Differs from Python library by
# 1.0e-17 for eps = 0.01
# 8.8e-10 for eps = 0.1
"""Private: return A2-1"""
function _A2m1f(eps)
coeff = @SVector [-11, -28, -192, 0, 256]
m = nA2_ ÷ 2
t = Math.polyval(m, coeff, 0, Math.sq(eps)) / coeff[m + 2]
(t - eps) / (1 + eps)
end
"""Private: return C2"""
function _C2f(eps, c)
coeff = @SVector [1, 2, 16, 32, 35, 64, 384, 2048, 15, 80, 768, 7, 35, 512,
63, 1280, 77, 2048]
eps2 = Math.sq(eps)
d = eps
o = 0
for l in 1:nC2_ # l is index of C2[l]
m = (nC2_ - l) ÷ 2 # order of polynomial in eps^2
c[l+1] = d * Math.polyval(m, coeff, o, eps2) / coeff[o + m + 2]
o += m + 2
d *= eps
end
c
end
"""Private: return coefficients for A3"""
function _A3coeff(self::Geodesic)
coeff = (-3, 128, -2, -3, 64, -1, -3, -1, 16, 3, -1, -2, 8, 1, -1, 2, 1, 1)
o = k = 0
for j in (nA3_-1):-1:0 # coeff of eps^j
m = min(nA3_ - j - 1, j) # order of polynomial in n
self._A3x[k+1] = Math.polyval(m, coeff, o, self._n) / coeff[o + m + 2]
k += 1
o += m + 2
end
self._A3x
end
"""Private: return coefficients for C3"""
function _C3coeff(self::Geodesic)
coeff = [3, 128, 2, 5, 128, -1, 3, 3, 64, -1, 0, 1, 8, -1, 1, 4, 5, 256,
1, 3, 128, -3, -2, 3, 64, 1, -3, 2, 32, 7, 512, -10, 9, 384, 5,
-9, 5, 192, 7, 512, -14, 7, 512, 21, 2560]
o = k = 0
for l in 1:(nC3_ - 1) # l is index of C3[l]
for j in (nC3_ - 1):-1:l # coeff of eps^j
m = min(nC3_ - j - 1, j) # order of polynomial in n
self._C3x[k+1] = Math.polyval(m, coeff, o, self._n) / coeff[o + m + 2]
k += 1
o += m + 2
end
end
self._C3x
end
"""Private: return coefficients for C4"""
function _C4coeff(self::Geodesic)
coeff = [97, 15015, 1088, 156, 45045, -224, -4784, 1573, 45045, -10656, 14144,
-4576, -858, 45045, 64, 624, -4576, 6864, -3003, 15015, 100, 208, 572,
3432, -12012, 30030, 45045, 1, 9009, -2944, 468, 135135, 5792, 1040,
-1287, 135135, 5952, -11648, 9152, -2574, 135135, -64, -624, 4576,
-6864, 3003, 135135, 8, 10725, 1856, -936, 225225, -8448, 4992, -1144,
225225, -1440, 4160, -4576, 1716, 225225, -136, 63063, 1024, -208,
105105, 3584, -3328, 1144, 315315, -128, 135135, -2560, 832, 405405,
128, 99099]
o = k = 0
for l in 0:(nC4_ - 1) # l is index of C4[l]
for j in (nC4_ - 1):-1:l # coeff of eps^j
m = nC4_ - j - 1 # order of polynomial in n
self._C4x[k+1] = Math.polyval(m, coeff, o, self._n) / coeff[o + m + 2]
k += 1
o += m + 2
end
end
self._C4x
end
"""Private: return A3"""
_A3f(self::Geodesic, eps) = Math.polyval(nA3_ - 1, self._A3x, 0, eps)
"""Private: return C3"""
function _C3f(self::Geodesic, eps, c)
# Evaluate C3
# Elements c[1] thru c[nC3_ - 1] are set
mult = oneunit(eps)
o = 0
for l in 1:(nC3_ - 1) # l is index of C3[l]
m = nC3_ - l - 1 # order of polynomial in eps
mult *= eps
c[l+1] = mult * Math.polyval(m, self._C3x, o, eps)
o += m + 1
end
c
end
"""Private: return C4"""
function _C4f(self::Geodesic, eps, c)
# Evaluate C4 coeffs by Horner's method
# Elements c[0] thru c[nC4_ - 1] are set
mult = oneunit(eps)
o = 0
for l in 0:(nC4_ - 1) # l is index of C4[l]
m = nC4_ - l - 1 # order of polynomial in eps
c[l+1] = mult * Math.polyval(m, self._C4x, o, eps)
o += m + 1
mult *= eps
end
c
end
"""Private: return a bunch of lengths"""
function _Lengths(self::Geodesic, eps, sig12,
ssig1, csig1, dn1, ssig2, csig2, dn2, cbet1, cbet2, outmask,
# Scratch areas of the right size
C1a, C2a)
# Return s12b, m12b, m0, M12, M21, where
# m12b = (reduced length)/_b; s12b = distance/_b,
# m0 = coefficient of secular term in expression for reduced length.
outmask &= OUT_MASK
# outmask & DISTANCE: set s12b
# outmask & REDUCEDLENGTH: set m12b & m0
# outmask & GEODESICSCALE: set M12 & M21
s12b = m12b = m0 = M12 = M21 = Math.nan
if (outmask & (DISTANCE | REDUCEDLENGTH | GEODESICSCALE)) > 0
A1 = _A1m1f(eps)
_C1f(eps, C1a)
if (outmask & (REDUCEDLENGTH | GEODESICSCALE)) > 0
A2 = _A2m1f(eps)
_C2f(eps, C2a)
m0x = A1 - A2
A2 = 1 + A2
end
A1 = 1 + A1
end
if (outmask & DISTANCE) > 0
B1 = _SinCosSeries(true, ssig2, csig2, C1a) - _SinCosSeries(true, ssig1, csig1, C1a)
# Missing a factor of _b
s12b = A1 * (sig12 + B1)
if (outmask & (REDUCEDLENGTH | GEODESICSCALE)) > 0
B2 = _SinCosSeries(true, ssig2, csig2, C2a) - _SinCosSeries(true, ssig1, csig1, C2a)
J12 = m0x * sig12 + (A1 * B1 - A2 * B2)
end
elseif (outmask & (REDUCEDLENGTH | GEODESICSCALE)) > 0
# Assume here that nC1_ >= nC2_
for l in 1:(nC2_ - 1)
C2a[l+1] = A1 * C1a[l+1] - A2 * C2a[l+1]
J12 = m0x * sig12 + _SinCosSeries(true, ssig2, csig2, C2a) -
_SinCosSeries(true, ssig1, csig1, C2a)
end
end
if (outmask & REDUCEDLENGTH) > 0
m0 = m0x
# Missing a factor of _b.
# Add parens around (csig1 * ssig2) and (ssig1 * csig2) to ensure
# accurate cancellation in the case of coincident points.
m12b = (dn2 * (csig1 * ssig2) - dn1 * (ssig1 * csig2) -
csig1 * csig2 * J12)
end
if (outmask & GEODESICSCALE) > 0
csig12 = csig1 * csig2 + ssig1 * ssig2
t = self._ep2 * (cbet1 - cbet2) * (cbet1 + cbet2) / (dn1 + dn2)
M12 = csig12 + (t * ssig2 - csig2 * J12) * ssig1 / dn1
M21 = csig12 - (t * ssig1 - csig1 * J12) * ssig2 / dn2
end
return s12b, m12b, m0, M12, M21
end
"""Private: Find a starting value for Newton's method."""
function _InverseStart(self, sbet1, cbet1, dn1, sbet2, cbet2, dn2,
lam12, slam12, clam12,
# Scratch areas of the right size
C1a, C2a)
# Return a starting point for Newton's method in salp1 and calp1 (function
# value is -1). If Newton's method doesn't need to be used, return also
# salp2 and calp2 and function value is sig12.
sig12 = -1.0
salp2 = calp2 = dnm = Math.nan # Return values
# bet12 = bet2 - bet1 in [0, pi); bet12a = bet2 + bet1 in (-pi, 0]
sbet12 = sbet2 * cbet1 - cbet2 * sbet1
cbet12 = cbet2 * cbet1 + sbet2 * sbet1
# Volatile declaration needed to fix inverse cases
# 88.202499451857 0 -88.202499451857 179.981022032992859592
# 89.262080389218 0 -89.262080389218 179.992207982775375662
# 89.333123580033 0 -89.333123580032997687 179.99295812360148422
# which otherwise fail with g++ 4.4.4 x86 -O3
sbet12a = sbet2 * cbet1
sbet12a += cbet2 * sbet1
shortline = cbet12 >= 0 && sbet12 < 0.5 && cbet2 * lam12 < 0.5
if shortline
sbetm2 = Math.sq(sbet1 + sbet2)
# sin((bet1+bet2)/2)^2
# = (sbet1 + sbet2)^2 / ((sbet1 + sbet2)^2 + (cbet1 + cbet2)^2)
sbetm2 /= sbetm2 + Math.sq(cbet1 + cbet2)
dnm = sqrt(1 + self._ep2 * sbetm2)
omg12 = lam12 / (self._f1 * dnm)
somg12 = sin(omg12)
comg12 = cos(omg12)
else
somg12 = slam12
comg12 = clam12
end
salp1 = cbet2 * somg12
calp1 = if comg12 >= 0
sbet12 + cbet2 * sbet1 * Math.sq(somg12) / (1 + comg12)
else
sbet12a - cbet2 * sbet1 * Math.sq(somg12) / (1 - comg12)
end
ssig12 = hypot(salp1, calp1)
csig12 = sbet1 * sbet2 + cbet1 * cbet2 * comg12
if shortline && ssig12 < self._etol2
# really short lines
salp2 = cbet1 * somg12
calp2 = sbet12 - cbet1 * sbet2 * (comg12 >= 0 ?
Math.sq(somg12) / (1 + comg12) :
1 - comg12)
salp2, calp2 = Math.norm(salp2, calp2)
# Set return value
sig12 = atan(ssig12, csig12)
elseif (abs(self._n) >= 0.1 || # Skip astroid calc if too eccentric
csig12 >= 0 ||
ssig12 >= 6 * abs(self._n) * pi * Math.sq(cbet1))
# Nothing to do, zeroth order spherical approximation is OK
else
# Scale lam12 and bet2 to x, y coordinate system where antipodal point
# is at origin and singular point is at y = 0, x = -1.
# real y, lamscale, betscale
# Volatile declaration needed to fix inverse case
# 56.320923501171 0 -56.320923501171 179.664747671772880215
# which otherwise fails with g++ 4.4.4 x86 -O3
# volatile real x
lam12x = atan(-slam12, -clam12)
if self.f >= 0 # In fact f == 0 does not get here
# x = dlong, y = dlat
k2 = Math.sq(sbet1) * self._ep2
eps = k2 / (2 * (1 + sqrt(1 + k2)) + k2)
lamscale = self.f * cbet1 * _A3f(self, eps) * pi
betscale = lamscale * cbet1
x = lam12x / lamscale
y = sbet12a / betscale
else # _f < 0
# x = dlat, y = dlong
cbet12a = cbet2 * cbet1 - sbet2 * sbet1
bet12a = atan(sbet12a, cbet12a)
# real m12b, m0, dummy
# In the case of lon12 = 180, this repeats a calculation made in
# Inverse.
dummy, m12b, m0, dummy, dummy = _Lengths(self,
self._n, pi + bet12a, sbet1, -cbet1, dn1, sbet2, cbet2, dn2,
cbet1, cbet2, REDUCEDLENGTH, C1a, C2a)
x = -1 + m12b / (cbet1 * cbet2 * m0 * pi)
betscale = (x < -0.01 ? sbet12a / x :
-self.f * Math.sq(cbet1) * pi)
lamscale = betscale / cbet1
y = lam12x / lamscale
end
if y > -tol1_ && x > -1 - xthresh_
# strip near cut
if self.f >= 0
salp1 = min(1.0, -x)
calp1 = - sqrt(1 - Math.sq(salp1))
else
calp1 = max((x > -tol1_ ? 0.0 : -1.0), x)
salp1 = sqrt(1 - Math.sq(calp1))
end
else
# Estimate alp1, by solving the astroid problem.
#
# Could estimate alpha1 = theta + pi/2, directly, i.e.,
# calp1 = y/k; salp1 = -x/(1+k); for _f >= 0
# calp1 = x/(1+k); salp1 = -y/k; for _f < 0 (need to check)
#
# However, it's better to estimate omg12 from astroid and use
# spherical formula to compute alp1. This reduces the mean number of
# Newton iterations for astroid cases from 2.24 (min 0, max 6) to 2.12
# (min 0 max 5). The changes in the number of iterations are as
# follows:
#
# change percent
# 1 5
# 0 78
# -1 16
# -2 0.6
# -3 0.04
# -4 0.002
#
# The histogram of iterations is (m = number of iterations estimating
# alp1 directly, n = number of iterations estimating via omg12, total
# number of trials = 148605):
#
# iter m n
# 0 148 186
# 1 13046 13845
# 2 93315 102225
# 3 36189 32341
# 4 5396 7
# 5 455 1
# 6 56 0
#
# Because omg12 is near pi, estimate work with omg12a = pi - omg12
k = _Astroid(x, y)
omg12a = lamscale * (self.f >= 0 ? -x * k/(1 + k) :
-y * (1 + k)/k )
somg12 = sin(omg12a)
comg12 = -cos(omg12a)
# Update spherical estimate of alp1 using omg12 instead of lam12
salp1 = cbet2 * somg12
calp1 = sbet12a - cbet2 * sbet1 * Math.sq(somg12) / (1 - comg12)
end
end
# Sanity check on starting guess. Backwards check allows NaN through.
if !(salp1 <= 0)
salp1, calp1 = Math.norm(salp1, calp1)
else
salp1 = 1.0
calp1 = 0.0
end
sig12, salp1, calp1, salp2, calp2, dnm
end
"""Private: Solve hybrid problem"""
function _Lambda12(self, sbet1, cbet1, dn1, sbet2, cbet2, dn2, salp1, calp1,
slam120, clam120, diffp,
# Scratch areas of the right size
C1a, C2a, C3a)
if sbet1 == 0 && calp1 == 0
# Break degeneracy of equatorial line. This case has already been
# handled.
calp1 = -tiny_
end
# sin(alp1) * cos(bet1) = sin(alp0)
salp0 = salp1 * cbet1
calp0 = hypot(calp1, salp1 * sbet1) # calp0 > 0
# real somg1, comg1, somg2, comg2, lam12
# tan(bet1) = tan(sig1) * cos(alp1)
# tan(omg1) = sin(alp0) * tan(sig1) = tan(omg1)=tan(alp1)*sin(bet1)
ssig1 = sbet1; somg1 = salp0 * sbet1
csig1 = comg1 = calp1 * cbet1
ssig1, csig1 = Math.norm(ssig1, csig1)
# Math.norm(somg1, comg1); -- don't need to normalize!
# Enforce symmetries in the case abs(bet2) = -bet1. Need to be careful
# about this case, since this can yield singularities in the Newton
# iteration.
# sin(alp2) * cos(bet2) = sin(alp0)
salp2 = cbet2 != cbet1 ? salp0 / cbet2 : salp1
# calp2 = sqrt(1 - sq(salp2))
# = sqrt(sq(calp0) - sq(sbet2)) / cbet2
# and subst for calp0 and rearrange to give (choose positive sqrt
# to give alp2 in [0, pi/2]).
calp2 = if cbet2 != cbet1 || abs(sbet2) != -sbet1
sqrt(Math.sq(calp1 * cbet1) +
(cbet1 < -sbet1 ?
(cbet2 - cbet1) * (cbet1 + cbet2) :
(sbet1 - sbet2) * (sbet1 + sbet2))) / cbet2
else
abs(calp1)
end
# tan(bet2) = tan(sig2) * cos(alp2)
# tan(omg2) = sin(alp0) * tan(sig2).
ssig2 = sbet2; somg2 = salp0 * sbet2
csig2 = comg2 = calp2 * cbet2
ssig2, csig2 = Math.norm(ssig2, csig2)
# Math.norm(somg2, comg2); -- don't need to normalize!
# sig12 = sig2 - sig1, limit to [0, pi]
sig12 = atan(max(0.0, csig1 * ssig2 - ssig1 * csig2),
csig1 * csig2 + ssig1 * ssig2)
# omg12 = omg2 - omg1, limit to [0, pi]
somg12 = max(0.0, comg1 * somg2 - somg1 * comg2)
comg12 = comg1 * comg2 + somg1 * somg2
# eta = omg12 - lam120
eta = atan(somg12 * clam120 - comg12 * slam120,
comg12 * clam120 + somg12 * slam120)
# real B312
k2 = Math.sq(calp0) * self._ep2
eps = k2 / (2 * (1 + sqrt(1 + k2)) + k2)
_C3f(self, eps, C3a)
B312 = (_SinCosSeries(true, ssig2, csig2, C3a) -
_SinCosSeries(true, ssig1, csig1, C3a))
domg12 = -self.f * _A3f(self, eps) * salp0 * (sig12 + B312)
lam12 = eta + domg12
if diffp
if calp2 == 0
dlam12 = - 2 * self._f1 * dn1 / sbet1
else
dummy, dlam12, dummy, dummy, dummy = _Lengths(self,
eps, sig12, ssig1, csig1, dn1, ssig2, csig2, dn2, cbet1, cbet2,
REDUCEDLENGTH, C1a, C2a)
dlam12 *= self._f1 / (calp2 * cbet2)
end
else
dlam12 = Math.nan
end
lam12, salp2, calp2, sig12, ssig1, csig1, ssig2, csig2, eps, domg12, dlam12
end
"""Private: General version of the inverse problem"""
function _GenInverse(self, lat1::T1, lon1::T2, lat2::T3, lon2::T4, outmask) where {T1,T2,T3,T4}
T = float(promote_type(Float64, T1, T2, T3, T4))
lat1, lon1, lat2, lon2 = T.((lat1, lon1, lat2, lon2))
a12 = s12 = m12 = M12 = M21 = S12 = Math.nan # return vals
outmask &= OUT_MASK
# Compute longitude difference (AngDiff does this carefully). Result is
# in [-180, 180] but -180 is only for west-going geodesics. 180 is for
# east-going and meridional geodesics.
lon12, lon12s = Math.AngDiff(lon1, lon2)
# Make longitude difference positive.
lonsign = lon12 >= 0 ? 1 : -1
# If very close to being on the same half-meridian, then make it so.
lon12 = lonsign * Math.AngRound(lon12)
lon12s = Math.AngRound((180 - lon12) - lonsign * lon12s)
lam12 = deg2rad(lon12)
if lon12 > 90
slam12, clam12 = Math.sincosd(lon12s)
clam12 = -clam12
else
slam12, clam12 = Math.sincosd(lon12)
end
# If really close to the equator, treat as on equator.
lat1 = Math.AngRound(Math.LatFix(lat1))
lat2 = Math.AngRound(Math.LatFix(lat2))
# Swap points so that point with higher (abs) latitude is point 1
# If one latitude is a nan, then it becomes lat1.
swapp = abs(lat1) < abs(lat2) ? -1 : 1
if swapp < 0
lonsign *= -1
lat2, lat1 = lat1, lat2
end
# Make lat1 <= 0
latsign = lat1 < 0 ? 1 : -1
lat1 *= latsign
lat2 *= latsign
# Now we have
#
# 0 <= lon12 <= 180
# -90 <= lat1 <= 0
# lat1 <= lat2 <= -lat1
#
# longsign, swapp, latsign register the transformation to bring the
# coordinates to this canonical form. In all cases, 1 means no change was
# made. We make these transformations so that there are few cases to
# check, e.g., on verifying quadrants in atan2. In addition, this
# enforces some symmetries in the results returned.
# real phi, sbet1, cbet1, sbet2, cbet2, s12x, m12x
sbet1, cbet1 = Math.sincosd(lat1)
sbet1 *= self._f1
# Ensure cbet1 = +epsilon at poles
sbet1, cbet1 = Math.norm(sbet1, cbet1)
cbet1 = max(tiny_, cbet1)
sbet2, cbet2 = Math.sincosd(lat2); sbet2 *= self._f1
# Ensure cbet2 = +epsilon at poles
sbet2, cbet2 = Math.norm(sbet2, cbet2)
cbet2 = max(tiny_, cbet2)
# If cbet1 < -sbet1, then cbet2 - cbet1 is a sensitive measure of the
# |bet1| - |bet2|. Alternatively (cbet1 >= -sbet1), abs(sbet2) + sbet1 is
# a better measure. This logic is used in assigning calp2 in Lambda12.
# Sometimes these quantities vanish and in that case we force bet2 = +/-
# bet1 exactly. An example where is is necessary is the inverse problem
# 48.522876735459 0 -48.52287673545898293 179.599720456223079643
# which failed with Visual Studio 10 (Release and Debug)
if cbet1 < -sbet1
if cbet2 == cbet1
sbet2 = sbet2 < 0 ? sbet1 : -sbet1
end
else
if abs(sbet2) == -sbet1
cbet2 = cbet1
end
end
dn1 = sqrt(1 + self._ep2 * Math.sq(sbet1))
dn2 = sqrt(1 + self._ep2 * Math.sq(sbet2))
# real a12, sig12, calp1, salp1, calp2, salp2
# index zero elements of these arrays are unused
C1a = Vector{Float64}(undef, nC1_ + 1)
C2a = Vector{Float64}(undef, nC2_ + 1)
C3a = Vector{Float64}(undef, nC3_)
meridian = lat1 == -90 || slam12 == 0
if meridian
# Endpoints are on a single full meridian, so the geodesic might lie on
# a meridian.
calp1 = clam12
salp1 = slam12 # Head to the target longitude
calp2 = 1.0
salp2 = 0.0 # At the target we're heading north
# tan(bet) = tan(sig) * cos(alp)
ssig1 = sbet1; csig1 = calp1 * cbet1
ssig2 = sbet2; csig2 = calp2 * cbet2
# sig12 = sig2 - sig1
sig12 = atan(max(0.0, csig1 * ssig2 - ssig1 * csig2),
csig1 * csig2 + ssig1 * ssig2)
s12x, m12x, dummy, M12, M21 = _Lengths(self,
self._n, sig12, ssig1, csig1, dn1, ssig2, csig2, dn2, cbet1, cbet2,
outmask | DISTANCE | REDUCEDLENGTH, C1a, C2a)
# Add the check for sig12 since zero length geodesics might yield m12 <
# 0. Test case was
#
# echo 20.001 0 20.001 0 | GeodSolve -i
#
# In fact, we will have sig12 > pi/2 for meridional geodesic which is
# not a shortest path.
if sig12 < 1 || m12x >= 0
if sig12 < 3 * tiny_
sig12 = m12x = s12x = 0.0
end
m12x *= self._b
s12x *= self._b
a12 = rad2deg(sig12)
else
# m12 < 0, i.e., prolate and too close to anti-podal
meridian = false
end
end
# end if meridian:
# somg12 > 1 marks that it needs to be calculated
somg12 = 2.0
comg12 = 0.0
omg12 = 0.0
if (! meridian &&
sbet1 == 0 && # and sbet2 == 0
# Mimic the way Lambda12 works with calp1 = 0
(self.f <= 0 || lon12s >= self.f * 180))
# Geodesic runs along equator
calp1 = calp2 = 0.0
salp1 = salp2 = 1.0
s12x = self.a * lam12
sig12 = omg12 = lam12 / self._f1
m12x = self._b * sin(sig12)
if (outmask & GEODESICSCALE) > 0
M12 = M21 = cos(sig12)
end
a12 = lon12 / self._f1
elseif ! meridian
# Now point1 and point2 belong within a hemisphere bounded by a
# meridian and geodesic is neither meridional or equatorial.
# Figure a starting point for Newton's method
sig12, salp1, calp1, salp2, calp2, dnm = _InverseStart(self,
sbet1, cbet1, dn1, sbet2, cbet2, dn2, lam12, slam12, clam12, C1a, C2a)
if sig12 >= 0
# Short lines (InverseStart sets salp2, calp2, dnm)
s12x = sig12 * self._b * dnm
m12x = (Math.sq(dnm) * self._b * sin(sig12 / dnm))
if (outmask & GEODESICSCALE) > 0
M12 = M21 = cos(sig12 / dnm)
end
a12 = rad2deg(sig12)
omg12 = lam12 / (self._f1 * dnm)
else
# Newton's method. This is a straightforward solution of f(alp1) =
# lambda12(alp1) - lam12 = 0 with one wrinkle. f(alp) has exactly one
# root in the interval (0, pi) and its derivative is positive at the
# root. Thus f(alp) is positive for alp > alp1 and negative for alp <
# alp1. During the course of the iteration, a range (alp1a, alp1b) is
# maintained which brackets the root and with each evaluation of f(alp)
# the range is shrunk if possible. Newton's method is restarted
# whenever the derivative of f is negative (because the new value of
# alp1 is then further from the solution) or if the new estimate of
# alp1 lies outside (0,pi); in this case, the new starting guess is
# taken to be (alp1a + alp1b) / 2.
# real ssig1, csig1, ssig2, csig2, eps
numit = 0
tripn = tripb = false
# Bracketing range
salp1a = tiny_
calp1a = 1.0
salp1b = tiny_
calp1b = -1.0
while numit < maxit2_
# the WGS84 test set: mean = 1.47, sd = 1.25, max = 16
# WGS84 and random input: mean = 2.85, sd = 0.60
(v, salp2, calp2, sig12, ssig1, csig1, ssig2, csig2,
eps, domg12, dv) = _Lambda12(self,
sbet1, cbet1, dn1, sbet2, cbet2, dn2,
salp1, calp1, slam12, clam12, numit < maxit1_,
C1a, C2a, C3a)
# 2 * tol0 is approximately 1 ulp for a number in [0, pi].
# Reversed test to allow escape with NaNs
if tripb || !(abs(v) >= (tripn ? 8 : 1) * tol0_)
break
end
# Update bracketing values
if v > 0 && (numit > maxit1_ ||
calp1/salp1 > calp1b/salp1b)
salp1b = salp1; calp1b = calp1
elseif v < 0 && (numit > maxit1_ ||
calp1/salp1 < calp1a/salp1a)
salp1a = salp1; calp1a = calp1
end
numit += 1
if numit < maxit1_ && dv > 0
dalp1 = -v/dv
sdalp1 = sin(dalp1)
cdalp1 = cos(dalp1)
nsalp1 = salp1 * cdalp1 + calp1 * sdalp1
if nsalp1 > 0 && abs(dalp1) < pi
calp1 = calp1 * cdalp1 - salp1 * sdalp1
salp1 = nsalp1
salp1, calp1 = Math.norm(salp1, calp1)
# In some regimes we don't get quadratic convergence because
# slope -> 0. So use convergence conditions based on epsilon
# instead of sqrt(epsilon).
tripn = abs(v) <= 16 * tol0_
continue
end
end
# Either dv was not positive or updated value was outside
# legal range. Use the midpoint of the bracket as the next
# estimate. This mechanism is not needed for the WGS84
# ellipsoid, but it does catch problems with more eccentric
# ellipsoids. Its efficacy is such for
# the WGS84 test set with the starting guess set to alp1 = 90deg:
# the WGS84 test set: mean = 5.21, sd = 3.93, max = 24
# WGS84 and random input: mean = 4.74, sd = 0.99
salp1 = (salp1a + salp1b)/2
calp1 = (calp1a + calp1b)/2
salp1, calp1 = Math.norm(salp1, calp1)
tripn = false
tripb = (abs(salp1a - salp1) + (calp1a - calp1) < tolb_ ||
abs(salp1 - salp1b) + (calp1 - calp1b) < tolb_)
end
lengthmask = outmask
if (outmask & (REDUCEDLENGTH | GEODESICSCALE)) > 0
lengthmask |= DISTANCE
else
lengthmask |= EMPTY
end
s12x, m12x, dummy, M12, M21 = _Lengths(self,
eps, sig12, ssig1, csig1, dn1, ssig2, csig2, dn2, cbet1, cbet2,
lengthmask, C1a, C2a)
m12x *= self._b
s12x *= self._b
a12 = rad2deg(sig12)
if (outmask & AREA) > 0
# omg12 = lam12 - domg12
sdomg12 = sin(domg12)