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Dynamic Lighting a Bit Glitchier with Embeddium Than Rubidium #18

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GamingWithDudeAlt opened this issue Sep 4, 2023 · 0 comments
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@GamingWithDudeAlt
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Describe the bug
I doubt this'll be fixed considering Embeddium is meant to be a more compatible version of Rubidium that also has Sodium's 0.5.1 and 0.5.2 changes, but it's worth a shot reporting. Basically, the dynamic lighting, at least when holding a torch out, seems to be glitchier with Embeddium than Rubidium. I've attached 2 videos below as an example of what I mean.

Rubidium: https://www.youtube.com/watch?v=LUUQzp9tI5g
Embeddium: https://www.youtube.com/watch?v=LAPbehunDIg

To Reproduce
Steps to reproduce the behavior:

  1. Install only Embeddium v0.1.0, Magensium/Rubidium Dynamic Lights v1.6.0, and Magensium/Rubidium Extras v1.4.3 with Forge Loader v47.1.3.
  2. Create a new world, or go into an existing world.
  3. Go to a dark area.
  4. Pull out a regular torch.
  5. Walk and sprint around with the torch out.
  6. Repeat steps 1-5, but with Rubidium v0.7.0a installed instead of Embeddium.

Expected behavior
The dynamic lighting would be just as glitchy with Embeddium as with Rubidium, so not very glitchy at all.

Screenshots
No screenshots can describe it.

Desktop (please complete the following information):

  • OS: Windows 10
  • Minecraft: 1.20.1
  • Forge Loader Version: 47.1.3
  • Mods: dynamiclightsreforged-1.20.1_v1.6.0, embeddium-0.1.0+mc1.20.1 (Or rubidium-mc1.20.1-0.7.0a when testing with Rubidium), and rubidium_extras-1.20.1_v1.4.3 (Magnesium/Rubidium Extras)
  • Version: 1.6.0
  • Branch: ???

Additional context
Here's the latest.log incase that helps with diagnosing what's causing this, but I'm fairly certain that Embeddium having Sodium's 0.5.1 and 0.5.2 changes whilst Rubidium doesn't yet is what's causing it: latest.log

@GamingWithDudeAlt GamingWithDudeAlt added the bug Something isn't working label Sep 4, 2023
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