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Hi, thanks for your work!
I was wondering if there is a reason why you can't create only one voxel. In your exemple, if you comment the second line, nothing appears.
var VoxelFactory = new VoxelFactory();
VoxelFactory.AddVoxel(0, 0, 0, new Color(1, 0, 0)); // VoxelFactory.AddVoxel(0, 1, 0, new Color(0, 1, 0)); Mesh = VoxelFactory.CreateMesh();
Is this normal behaviour?
The text was updated successfully, but these errors were encountered:
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Hi, thanks for your work!
I was wondering if there is a reason why you can't create only one voxel.
In your exemple, if you comment the second line, nothing appears.
var VoxelFactory = new VoxelFactory();
VoxelFactory.AddVoxel(0, 0, 0, new Color(1, 0, 0));
// VoxelFactory.AddVoxel(0, 1, 0, new Color(0, 1, 0));
Mesh = VoxelFactory.CreateMesh();
Is this normal behaviour?
The text was updated successfully, but these errors were encountered: