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The player builds stop working for Unity 2022.2.2 #6
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Problem is inside |
I'm so tired to build project and dancing around it in hope to extract a piece of information. But this is what I've realised:
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Due to this issue #6 and this thread https://forum.unity.com/threads/nullref-scriptableobject-inside-baked-managed-component-in-build-in-2022-2-2-unity.1389036/ extra ScriptableObject was added to temporarily fix issue in build until any official comments arrives.
* Remove workaround from SpriteRenderData.cs to fix wrong serialization in build Commit completely fixes issue #6
Issue seems still present depending on replay in forum thread |
After upgrading the project to Unity 2022.2.2, Windows and Android builds stop showing sprites. I've reported this problem to Unity though I still post the issue here in case you know the cause before them (usually it takes Unity nearly a month to answer my feedbacks). My main suspect is Burst 1.8.2 (previously 1.7.4 for Unity 2022.2.1).
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