We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
一个图形应用一般都会由好几部分构成,而会经常变化,或者变化比较复杂的又可能只是其中一部分,图形较少的时候没有任何问题,如果图形比较多,就需要分层来避免不必要的重绘以免引起卡顿。
我没有在文档中找到类似功能,g 引擎是否有未在文档显示的API实际上拥有layer类似的功能吗?
zrender相关API: https://ecomfe.github.io/zrender-doc/public/api.html#configlayerzlevel-config
The text was updated successfully, but these errors were encountered:
局部渲染
异步渲染
自动渲染
渲染裁剪
分层渲染
Sorry, something went wrong.
@dengfuping 感谢你的解答。
我还有一个问题,我看了一下代码实现,g 应该是基于「脏矩形」进行局部渲染的,大部分情况下是很好的,但是这个计算量在一些情况下会非常大,比如不规则图形的频繁改动或者联动。
请问 g 是如何解决某些情况下相关算法计算量过大的情况?
No branches or pull requests
What problem does this feature solve?
一个图形应用一般都会由好几部分构成,而会经常变化,或者变化比较复杂的又可能只是其中一部分,图形较少的时候没有任何问题,如果图形比较多,就需要分层来避免不必要的重绘以免引起卡顿。
我没有在文档中找到类似功能,g 引擎是否有未在文档显示的API实际上拥有layer类似的功能吗?
What does the proposed API look like?
zrender相关API:
https://ecomfe.github.io/zrender-doc/public/api.html#configlayerzlevel-config
The text was updated successfully, but these errors were encountered: