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Describe the content or mechanics you are proposing.
Node based shields, place two shield nodes and connect them to form a barrier in between them, (maximum of 2 connections) basically like power nodes but the power lines are barriers that completely blocks damage (damage to barrier depends on damage dealt, by inputting cryofluid or other stuff in each node, it makes the barriers only take a certain amount of hits to get disabled while ignoring damage dealt) ofc it uses power and has a certain range to connect to other nodes. If possible, every 10k power = 5% more barrier health or amount of shots dealt before deactivation but consumes more power when recharging. Depending on how to balance this out, either enemies can go through the barriers or not. Enemies also wont pathfind around the barrier.
Meanwhile, Force Projectors just reduces damage dealt on affected structures, -% depends on input.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This will make the game have more protective options and make defenses more strategic to build rather than simply spamming, and upgrading walls and the game also lacks protective block types or lacks variety. Since there is no way to completely block a node with a barrier, enemies will always be able to destroy the nodes so thinking of a way to protect nodes well adds more strategy to the game.
Before making this issue, replace the spaces in the following boxes with an X to confirm that you have acknowledged them.Failure to do so may result in your request being closed automatically.
[X ] I have done a quick search in the list of suggestions to make sure this has not been suggested yet.
[X ] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
The text was updated successfully, but these errors were encountered:
Describe the content or mechanics you are proposing.
Node based shields, place two shield nodes and connect them to form a barrier in between them, (maximum of 2 connections) basically like power nodes but the power lines are barriers that completely blocks damage (damage to barrier depends on damage dealt, by inputting cryofluid or other stuff in each node, it makes the barriers only take a certain amount of hits to get disabled while ignoring damage dealt) ofc it uses power and has a certain range to connect to other nodes. If possible, every 10k power = 5% more barrier health or amount of shots dealt before deactivation but consumes more power when recharging. Depending on how to balance this out, either enemies can go through the barriers or not. Enemies also wont pathfind around the barrier.
Meanwhile, Force Projectors just reduces damage dealt on affected structures, -% depends on input.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This will make the game have more protective options and make defenses more strategic to build rather than simply spamming, and upgrading walls and the game also lacks protective block types or lacks variety. Since there is no way to completely block a node with a barrier, enemies will always be able to destroy the nodes so thinking of a way to protect nodes well adds more strategy to the game.
Before making this issue, replace the spaces in the following boxes with an
X
to confirm that you have acknowledged them. Failure to do so may result in your request being closed automatically.The text was updated successfully, but these errors were encountered: