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anupcowkur/Statelin

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Deprecated

This project is no longer maintained. No new issues or pull requests will be accepted. You can still use the source or fork the project to suit your needs.

Statelin

CircleCI

Statelin is a finite state machine implemented purely in Kotlin.

Installation

MAVEN

<repositories>
    <repository>
      <id>jcenter</id>
      <url>https://jcenter.bintray.com/</url>
    </repository>
</repositories>
<dependency>
  <groupId>com.anupcowkur</groupId>
  <artifactId>statelin</artifactId>
  <version>0.1.0</version>
</dependency>

GRADLE

repositories {
    jcenter()
}
compile 'com.anupcowkur:statelin:0.1.0'

Usage

Create a machine with an initial state:

val stateA = State("A")
val machine = Machine(stateA)

Create a new state with optional enter and exit callbacks:

val stateB = State(name = "B",
                    onEnter = { print("Entering state B") },
                    onExit = { print("Exiting state B") })

Transition from A to B:

machine.state = stateB // "Entering state B" will be printed

Add a trigger with a handler:

val onSubmitClick = Trigger("onSubmitClick")
machine.addTriggerHandler(TriggerHandler(stateB, onSubmitClick, {
                // Do whatever. Handle business logic, set a new state etc
            }))

Note: There can be only one trigger handlers for each state and trigger pair. i.e. stateA and triggerX can have only one handler. Adding another handler for the same state and trigger will throw an exception.

That's all there is to know!

What can I use this for?

State machines are useful for modeling any kind of stateful UI or business logic. Let's look at an example.

Let's model an autocompleting search box like google search.

  • Our machine will be initialized in Init state.
  • Once users enter a text, we will trigger onTextEntered and put it into the Loading state.
  • Once we have the results from an API call, we can put the machine into a Showing results state.
  • If new text is entered, we will trigger onTextEntered again and the process repeats.

Our states will be:

val stateInit = State("Init")
val stateShowingResults = State(name = "Showing results",
        onEnter = {
            populateOrUpdateList()
        })
val stateLoading = State(name = "Loading",
        onEnter = {
            setUiToLoading()
            results = callAPI()
            machine.state = stateShowingResults
        })

Our triggers will be:

val triggerOnTextEntered = Trigger("onTextEntered")

And here's our machine and trigger handlers:

val machine = Machine(stateInit)

machine.addTriggerHandler(TriggerHandler(stateInit, triggerOnTextEntered, {
    machine.state = stateLoading
}))
machine.addTriggerHandler(TriggerHandler(stateShowingResults, triggerOnTextEntered, {
    machine.state = stateLoading
}))

State machines allow us to explicitly model the possible states and transitions of our applications. This allows us to define what's possible in the system upfront and prevent bugs like "When X happens and Y happens and Z happens, some random thing happens".

State machines are useful simply because it's easier to program for what's possible than to defend against all the things that should not be possible.

Contributing

You can report bugs in the issues tracker. Please add a sample app with a minimal test case that reproduces the bug you are reporting.

Feature requests are also welcome, preferably with a pull request and tests :-)