/
native.asm.js
338 lines (315 loc) · 13.6 KB
/
native.asm.js
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/**
* Computes PageRank for a graph, using asm.js. The actual function was
* taken from emscripten compilation of the native.cpp
*/
module.exports = asmpagerank;
var elementsPerNode = 5;
function asmpagerank(graph, internalJumpProbability, epsilon) {
if (typeof epsilon !== 'number') epsilon = 0.005;
if (typeof internalJumpProbability !== 'number') internalJumpProbability = 0.85;
// since we may be executed in the strict mode make sure we get real global
// context regardless of the platform (e.g. node, spidermonkey shell, d8)
var stdlib = (function() {
return this || (0 || eval)('this');
}());
var asmGraph = initializeAsmGraph(graph, internalJumpProbability, epsilon);
var asmCode = computePageRank(stdlib, null, asmGraph.heap);
asmCode.compute();
return finalResultsFromAsm(asmGraph.heap, asmGraph.numberToId);
}
// we store graph as two arrays:
// * nodes - One node of a graph occupies 5 positions in the array:
// [pageRank, previous page rank, out degree, in degree, pointer to `edges`]
// * edges - This arry holds pointers to neighbors who contributed to a node's
// rank. Each element is a pointer to `node` record in the `nodes` array.
function computePageRank(global, foreign, buffer) {
"use asm";
var STACKTOP = 0;
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul=global.Math.imul;
var Math_abs=global.Math.abs;
function compute() {
var $heap = 0;
var $0 = 0, $1 = 0, $10 = 0, $100 = 0.0, $101 = 0.0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0, $114 = 0, $115 = 0;
var $116 = 0, $117 = 0, $118 = 0.0, $119 = 0.0, $12 = 0.0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0.0, $17 = 0, $18 = 0, $19 = 0, $2 = 0.0, $20 = 0, $21 = 0;
var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0.0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0.0;
var $40 = 0, $41 = 0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0.0, $50 = 0, $51 = 0, $52 = 0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0;
var $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0.0, $73 = 0, $74 = 0, $75 = 0, $76 = 0;
var $77 = 0, $78 = 0, $79 = 0.0, $8 = 0, $80 = 0.0, $81 = 0.0, $82 = 0, $83 = 0, $84 = 0.0, $85 = 0.0, $86 = 0, $87 = 0.0, $88 = 0.0, $89 = 0, $9 = 0.0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0;
var $95 = 0, $96 = 0, $97 = 0, $98 = 0.0, $99 = 0.0, $currentRank = 0.0, $distance = 0.0, $done = 0, $edges = 0, $edgesOffset = 0, $elementsPerNode = 0, $epsilon = 0.0, $i = 0, $idx = 0, $internalJumpProbability = 0.0, $j = 0, $j1 = 0, $leakedRank = 0.0, $nIdx = 0, $neighborsLength = 0;
var $neighborsStart = 0, $nodes = 0, $nodesCount = 0, label = 0, sp = 0;
sp = STACKTOP;
$0 = $heap;
$done = 0; //@line 12 "./native.cpp"
$distance = 0.0; //@line 13 "./native.cpp"
$leakedRank = 0.0; //@line 14 "./native.cpp"
$elementsPerNode = 5; //@line 17 "./native.cpp"
$1 = $0; //@line 19 "./native.cpp"
$2 = +HEAPF64[$1>>3]; //@line 19 "./native.cpp"
$3 = $elementsPerNode; //@line 19 "./native.cpp"
$4 = (+($3|0)); //@line 19 "./native.cpp"
$5 = $2 / $4; //@line 19 "./native.cpp"
$6 = (~~(($5))); //@line 19 "./native.cpp"
$nodesCount = $6; //@line 19 "./native.cpp"
$7 = $0; //@line 20 "./native.cpp"
$8 = (($7) + 16|0); //@line 20 "./native.cpp"
$9 = +HEAPF64[$8>>3]; //@line 20 "./native.cpp"
$internalJumpProbability = $9; //@line 20 "./native.cpp"
$10 = $0; //@line 21 "./native.cpp"
$11 = (($10) + 24|0); //@line 21 "./native.cpp"
$12 = +HEAPF64[$11>>3]; //@line 21 "./native.cpp"
$epsilon = $12; //@line 21 "./native.cpp"
$13 = $0; //@line 23 "./native.cpp"
$14 = (($13) + 32|0); //@line 23 "./native.cpp"
$nodes = $14; //@line 23 "./native.cpp"
$15 = $0; //@line 24 "./native.cpp"
$16 = +HEAPF64[$15>>3]; //@line 24 "./native.cpp"
$17 = (~~(($16))); //@line 24 "./native.cpp"
$edgesOffset = $17; //@line 24 "./native.cpp"
$18 = $nodes; //@line 25 "./native.cpp"
$19 = $edgesOffset; //@line 25 "./native.cpp"
$20 = (($18) + ($19<<3)|0); //@line 25 "./native.cpp"
$edges = $20; //@line 25 "./native.cpp"
while(1) {
$leakedRank = 0.0; //@line 28 "./native.cpp"
$j = 0; //@line 29 "./native.cpp"
while(1) {
$21 = $j; //@line 29 "./native.cpp"
$22 = $nodesCount; //@line 29 "./native.cpp"
$23 = ($21|0)<($22|0); //@line 29 "./native.cpp"
if (!($23)) {
break;
}
$24 = $j; //@line 30 "./native.cpp"
$25 = $elementsPerNode; //@line 30 "./native.cpp"
$26 = Math_imul($24, $25)|0; //@line 30 "./native.cpp"
$idx = $26; //@line 30 "./native.cpp"
$currentRank = 0.0; //@line 31 "./native.cpp"
$27 = $idx; //@line 32 "./native.cpp"
$28 = (($27) + 3)|0; //@line 32 "./native.cpp"
$29 = $nodes; //@line 32 "./native.cpp"
$30 = (($29) + ($28<<3)|0); //@line 32 "./native.cpp"
$31 = +HEAPF64[$30>>3]; //@line 32 "./native.cpp"
$32 = (~~(($31))); //@line 32 "./native.cpp"
$neighborsLength = $32; //@line 32 "./native.cpp"
$33 = $neighborsLength; //@line 33 "./native.cpp"
$34 = ($33|0)==(0); //@line 33 "./native.cpp"
if ($34) {
$35 = $idx; //@line 34 "./native.cpp"
$36 = $nodes; //@line 34 "./native.cpp"
$37 = (($36) + ($35<<3)|0); //@line 34 "./native.cpp"
HEAPF64[$37>>3] = 0.0; //@line 34 "./native.cpp"
} else {
$38 = $idx; //@line 36 "./native.cpp"
$39 = (($38) + 4)|0; //@line 36 "./native.cpp"
$40 = $nodes; //@line 36 "./native.cpp"
$41 = (($40) + ($39<<3)|0); //@line 36 "./native.cpp"
$42 = +HEAPF64[$41>>3]; //@line 36 "./native.cpp"
$43 = (~~(($42))); //@line 36 "./native.cpp"
$neighborsStart = $43; //@line 36 "./native.cpp"
$44 = $neighborsStart; //@line 37 "./native.cpp"
$i = $44; //@line 37 "./native.cpp"
while(1) {
$45 = $i; //@line 37 "./native.cpp"
$46 = $neighborsStart; //@line 37 "./native.cpp"
$47 = $neighborsLength; //@line 37 "./native.cpp"
$48 = (($46) + ($47))|0; //@line 37 "./native.cpp"
$49 = ($45|0)<($48|0); //@line 37 "./native.cpp"
if (!($49)) {
break;
}
$50 = $i; //@line 38 "./native.cpp"
$51 = $edges; //@line 38 "./native.cpp"
$52 = (($51) + ($50<<3)|0); //@line 38 "./native.cpp"
$53 = +HEAPF64[$52>>3]; //@line 38 "./native.cpp"
$54 = (~~(($53))); //@line 38 "./native.cpp"
$nIdx = $54; //@line 38 "./native.cpp"
$55 = $nIdx; //@line 39 "./native.cpp"
$56 = (($55) + 1)|0; //@line 39 "./native.cpp"
$57 = $nodes; //@line 39 "./native.cpp"
$58 = (($57) + ($56<<3)|0); //@line 39 "./native.cpp"
$59 = +HEAPF64[$58>>3]; //@line 39 "./native.cpp"
$60 = $nIdx; //@line 39 "./native.cpp"
$61 = (($60) + 2)|0; //@line 39 "./native.cpp"
$62 = $nodes; //@line 39 "./native.cpp"
$63 = (($62) + ($61<<3)|0); //@line 39 "./native.cpp"
$64 = +HEAPF64[$63>>3]; //@line 39 "./native.cpp"
$65 = $59 / $64; //@line 39 "./native.cpp"
$66 = $currentRank; //@line 39 "./native.cpp"
$67 = $66 + $65; //@line 39 "./native.cpp"
$currentRank = $67; //@line 39 "./native.cpp"
$68 = $i; //@line 37 "./native.cpp"
$69 = (($68) + 1)|0; //@line 37 "./native.cpp"
$i = $69; //@line 37 "./native.cpp"
}
$70 = $internalJumpProbability; //@line 42 "./native.cpp"
$71 = $currentRank; //@line 42 "./native.cpp"
$72 = $70 * $71; //@line 42 "./native.cpp"
$73 = $idx; //@line 42 "./native.cpp"
$74 = $nodes; //@line 42 "./native.cpp"
$75 = (($74) + ($73<<3)|0); //@line 42 "./native.cpp"
HEAPF64[$75>>3] = $72; //@line 42 "./native.cpp"
$76 = $idx; //@line 43 "./native.cpp"
$77 = $nodes; //@line 43 "./native.cpp"
$78 = (($77) + ($76<<3)|0); //@line 43 "./native.cpp"
$79 = +HEAPF64[$78>>3]; //@line 43 "./native.cpp"
$80 = $leakedRank; //@line 43 "./native.cpp"
$81 = $80 + $79; //@line 43 "./native.cpp"
$leakedRank = $81; //@line 43 "./native.cpp"
}
$82 = $j; //@line 29 "./native.cpp"
$83 = (($82) + 1)|0; //@line 29 "./native.cpp"
$j = $83; //@line 29 "./native.cpp"
}
$84 = $leakedRank; //@line 47 "./native.cpp"
$85 = 1.0 - $84; //@line 47 "./native.cpp"
$86 = $nodesCount; //@line 47 "./native.cpp"
$87 = (+($86|0)); //@line 47 "./native.cpp"
$88 = $85 / $87; //@line 47 "./native.cpp"
$leakedRank = $88; //@line 47 "./native.cpp"
$distance = 0.0; //@line 48 "./native.cpp"
$j1 = 0; //@line 49 "./native.cpp"
while(1) {
$89 = $j1; //@line 49 "./native.cpp"
$90 = $nodesCount; //@line 49 "./native.cpp"
$91 = ($89|0)<($90|0); //@line 49 "./native.cpp"
if (!($91)) {
break;
}
$92 = $j1; //@line 50 "./native.cpp"
$93 = $elementsPerNode; //@line 50 "./native.cpp"
$94 = Math_imul($92, $93)|0; //@line 50 "./native.cpp"
$idx = $94; //@line 50 "./native.cpp"
$95 = $idx; //@line 51 "./native.cpp"
$96 = $nodes; //@line 51 "./native.cpp"
$97 = (($96) + ($95<<3)|0); //@line 51 "./native.cpp"
$98 = +HEAPF64[$97>>3]; //@line 51 "./native.cpp"
$99 = $leakedRank; //@line 51 "./native.cpp"
$100 = $98 + $99; //@line 51 "./native.cpp"
$currentRank = $100; //@line 51 "./native.cpp"
$101 = $currentRank; //@line 52 "./native.cpp"
$102 = $idx; //@line 52 "./native.cpp"
$103 = (($102) + 1)|0; //@line 52 "./native.cpp"
$104 = $nodes; //@line 52 "./native.cpp"
$105 = (($104) + ($103<<3)|0); //@line 52 "./native.cpp"
$106 = +HEAPF64[$105>>3]; //@line 52 "./native.cpp"
$107 = $101 - $106; //@line 52 "./native.cpp"
$108 = (+Math_abs($107)); //@line 52 "./native.cpp"
$109 = $distance; //@line 52 "./native.cpp"
$110 = $109 + $108; //@line 52 "./native.cpp"
$distance = $110; //@line 52 "./native.cpp"
$111 = $currentRank; //@line 53 "./native.cpp"
$112 = $idx; //@line 53 "./native.cpp"
$113 = (($112) + 1)|0; //@line 53 "./native.cpp"
$114 = $nodes; //@line 53 "./native.cpp"
$115 = (($114) + ($113<<3)|0); //@line 53 "./native.cpp"
HEAPF64[$115>>3] = $111; //@line 53 "./native.cpp"
$116 = $j1; //@line 49 "./native.cpp"
$117 = (($116) + 1)|0; //@line 49 "./native.cpp"
$j1 = $117; //@line 49 "./native.cpp"
}
$118 = $distance; //@line 55 "./native.cpp"
$119 = $epsilon; //@line 55 "./native.cpp"
$120 = $118 < $119; //@line 55 "./native.cpp"
$121 = $120&1; //@line 55 "./native.cpp"
$done = $121; //@line 55 "./native.cpp"
$122 = $done; //@line 56 "./native.cpp"
$123 = $122&1; //@line 56 "./native.cpp"
$124 = $123 ^ 1; //@line 56 "./native.cpp"
if (!($124)) {
break;
}
}
STACKTOP = sp;return; //@line 57 "./native.cpp"
}
return { compute: compute };
}
function finalResultsFromAsm(heap, idLookup) {
var result = Object.create(null);
var meta = new Float64Array(heap, 0, 4);
var length = meta[0] / elementsPerNode;
var nodes = new Float64Array(heap, 4 * 8, meta[0]);
for (var i = 0; i < length; ++i) {
var idx = i * elementsPerNode;
result[idLookup[i]] = nodes[idx + 1]; //.prevRank;
}
return result;
}
function initializeAsmGraph(graph, internalJumpProbability, epsilon) {
var i = 0;
var lastEdge = 0;
var nodesCount = graph.getNodesCount();
var edgesCount = graph.getLinksCount();
var initialRank = (1 / nodesCount);
// set up heap, so that it can be used in asm.js code:
var nodesLength = nodesCount * elementsPerNode;
var totalLength = (1 + /* length of nodes array */
1 + /* length of edges array */
1 + /* internal jump probability */
1 + /* epsilon */
nodesLength + edgesCount) * Float64Array.BYTES_PER_ELEMENT;
// SpiderMonkey requires the heap size to be a power of 2. However
// this gives negative results for v8 (not sure why).
var rounded = nearestPowerOf2(totalLength);
//var rounded = totalLength;
var heap = new ArrayBuffer(rounded);
var sizeInfo = new Float64Array(heap, 0, 4);
sizeInfo[0] = nodesLength;
sizeInfo[1] = edgesCount;
sizeInfo[2] = internalJumpProbability;
sizeInfo[3] = epsilon;
var nodes = new Float64Array(heap, 4 * 8, nodesLength);
var edges = new Float64Array(heap, (4 + nodesLength) * 8, edgesCount);
var numberToId = new Array(nodesCount);
// we want to use integers for faster iteration during computation. This
// means we have to map node identifiers to their integers values
var idToNumber = Object.create(null);
// unfortunately we have to do two-pass to initialize both nodes and edges
graph.forEachNode(addNode);
graph.forEachNode(initLinks);
return {
heap: heap,
numberToId: numberToId
};
function addNode(node) {
var idx = i * elementsPerNode;
// initial rank
nodes[idx] = initialRank;
// prevRank
nodes[idx + 1] = initialRank;
// outDegree
nodes[idx + 2] = 0;
// inDegree
nodes[idx + 3] = 0;
// neighbors array, it's length is the same as inDegree
nodes[idx + 4] = -1;
idToNumber[node.id] = i;
numberToId[i] = node.id;
i += 1;
}
function initLinks(node) {
var idx = idToNumber[node.id] * elementsPerNode;
var inDegree = 0;
var outDegree = 0;
var edgeStart = lastEdge;
graph.forEachLinkedNode(node.id, initLink);
nodes[idx + 2] = outDegree;
nodes[idx + 3] = inDegree;
if (edgeStart !== lastEdge) {
nodes[idx + 4] = edgeStart;
}
function initLink(otherNode, link) {
if (link.fromId === node.id) {
outDegree += 1;
}
if (link.toId === node.id) {
inDegree += 1;
// TODO: this needs to be configurable. E.g. use outdegree
edges[lastEdge++] = idToNumber[otherNode.id] * elementsPerNode;
}
}
}
}
function nearestPowerOf2(x) {
return Math.pow(2, Math.ceil(Math.log(x)/Math.log(2)));
}