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Build error: thread '<main>' panicked #7
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oops, a dupe. But I now did what was suggested here, and...
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Are you sure your graphics card supports OpenGL 3.2 and that it is installed in your computer? It seems to me that the problem lies there. |
Not sure, maybe not. It's a ThinkPad x201 with Intel i5. Strange that a 2D game needs high-end graphics, but ok |
I am not sure there is a need for high-end graphics. I guess it should work with older versions of OpenGL (you can try changing this line). I didn't have any special reason to use 3.2. Good luck learning Rust! |
that did it, I tried |
Feel free to submit a PR for this 😉 |
On my Odroid C1 it works using mesa after using the above method. To get acceleration via glshim it would have to go down to 1.5 |
Well, I was curious, tried to build it.
Here's what I got:
No idea if it's in your code or somewhere in Rust, just thought you might like to have a look. I've just started learning Rust, so can't make much sense of anything here :P
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