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changelog.txt
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changelog.txt
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+--+--+--+--+--+--+--+--+
| T | N |
+--+--+--+--+--+--+--+--+
T: Type of pattern (2-bits)
0: N blocks of 0x00
1: N blocks of the following byte value
2: N blocks of the following 2 bytes values
3: N blocks of uncompressed data
N: Number of repetition of the blocks (6-bits: 1-64)
BBF7
BA4E
BC7E
0.2.17
- Compressed GM2 layout table using RLEp
0.2.16
- Added training difficulty
- Added code generated trainging target area data
0.2.13
- Repartition of static sprite data in VRAM
- Added victory screen with animated player
- Added trainging gameplay with score cursor
- Added option to choose the training machine shot direction
0.2.12
- Updated 48KB custom IRS ROM ctr0 to support launch from expended slot
0.2.11
- Handle serving phase
- Adjust shot parameters
- Added menu SFX
- Merged redundant code
0.2.10
- Remove sprite loading double-buffering
- Added basic serve action
0.2.09
- Fixed bug with menu trigger than was not working with standard Bool and Int values
- Update ball and racket sprites (and remove unused data)
- Added score board ball sprite (to mark actual server)
- Added score board stats (name + points)
- Adjusted flat shot parameters
- Removed per-frame ball sprites loading
0.2.08
- Added Pattern-based-RLE data uncompression
- Fixed score sprite bug (glitch after returning to main menu during sprite display)
- Removed unused lib (MSXi, Draw and Bios)
0.2.07
- Reduced event delay when referee is not displayed
- Set the name of the winner of an event
- Updated event graphics
- Set default input from key pressed on press-a-key page
- Allow any input on menu
- Changed compile optim to file size