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ClothSimulator.vcxproj.filters
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ClothSimulator.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{27bcdd0a-f95a-4e16-9f93-8e352566e6d4}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{7401bd2b-43f4-4dc8-8a15-37773b0c5946}</UniqueIdentifier>
<Extensions>cpp</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{1b5ea82e-5cbf-4602-a720-56965cb0f90e}</UniqueIdentifier>
<Extensions>glsl</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ClothSimulator\csApplication.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\csMainFrame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\csGLPanel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\csGL3DObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\csGL3DGrid.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\cs2DPanel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\Model.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\ModelListener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\ViewListener.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\Controller.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\View.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\glincludes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\ClothMesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClothSimulator\OpenGLContext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="clothsimulator\World.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ClothSimulator\csApplication.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\csMainFrame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\csGLPanel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\csGL3DGrid.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\csGL3DObject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\cs2DPanel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\Model.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\Controller.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\ClothMesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ClothSimulator\OpenGLContext.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="clothsimulator\World.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="LitFS.glsl">
<Filter>Shader Files</Filter>
</None>
<None Include="LitVS.glsl">
<Filter>Shader Files</Filter>
</None>
<None Include="UnLitFS.glsl">
<Filter>Shader Files</Filter>
</None>
<None Include="UnLitVS.glsl">
<Filter>Shader Files</Filter>
</None>
</ItemGroup>
</Project>