This repository has been archived by the owner on Nov 8, 2023. It is now read-only.
/
RenderScript.java
1645 lines (1460 loc) · 64.9 KB
/
RenderScript.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
* Copyright (C) 2008-2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.io.File;
import java.lang.reflect.Method;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.SurfaceTexture;
import android.util.Log;
import android.view.Surface;
import android.os.SystemProperties;
import android.os.Trace;
import java.util.ArrayList;
// TODO: Clean up the whitespace that separates methods in this class.
/**
* This class provides access to a RenderScript context, which controls RenderScript
* initialization, resource management, and teardown. An instance of the RenderScript
* class must be created before any other RS objects can be created.
*
* <div class="special reference">
* <h3>Developer Guides</h3>
* <p>For more information about creating an application that uses RenderScript, read the
* <a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> developer guide.</p>
* </div>
**/
public class RenderScript {
static final long TRACE_TAG = Trace.TRACE_TAG_RS;
static final String LOG_TAG = "RenderScript_jni";
static final boolean DEBUG = false;
@SuppressWarnings({"UnusedDeclaration", "deprecation"})
static final boolean LOG_ENABLED = false;
static private ArrayList<RenderScript> mProcessContextList = new ArrayList<RenderScript>();
private boolean mIsProcessContext = false;
private int mContextFlags = 0;
private int mContextSdkVersion = 0;
private Context mApplicationContext;
/*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) // TODO: now used locally; remove?
static boolean sInitialized;
native static void _nInit();
static Object sRuntime;
static Method registerNativeAllocation;
static Method registerNativeFree;
/*
* Context creation flag that specifies a normal context.
*/
public static final int CREATE_FLAG_NONE = 0x0000;
/*
* Context creation flag which specifies a context optimized for low
* latency over peak performance. This is a hint and may have no effect
* on some implementations.
*/
public static final int CREATE_FLAG_LOW_LATENCY = 0x0002;
/*
* Context creation flag which specifies a context optimized for long
* battery life over peak performance. This is a hint and may have no effect
* on some implementations.
*/
public static final int CREATE_FLAG_LOW_POWER = 0x0004;
/**
* @hide
* Context creation flag which instructs the implementation to wait for
* a debugger to be attached before continuing execution.
*/
public static final int CREATE_FLAG_WAIT_FOR_ATTACH = 0x0008;
/**
* @hide
* Context creation flag which specifies that optimization level 0 is
* passed to the device compiler upon execution of the RenderScript kernel.
* The default optimization level is 3.
*/
public static final int CREATE_FLAG_OPT_LEVEL_0 = 0x0010;
/*
* Detect the bitness of the VM to allow FieldPacker to do the right thing.
*/
static native int rsnSystemGetPointerSize();
static int sPointerSize;
static {
sInitialized = false;
if (!SystemProperties.getBoolean("config.disable_renderscript", false)) {
try {
Class<?> vm_runtime = Class.forName("dalvik.system.VMRuntime");
Method get_runtime = vm_runtime.getDeclaredMethod("getRuntime");
sRuntime = get_runtime.invoke(null);
registerNativeAllocation = vm_runtime.getDeclaredMethod("registerNativeAllocation", Integer.TYPE);
registerNativeFree = vm_runtime.getDeclaredMethod("registerNativeFree", Integer.TYPE);
} catch (Exception e) {
Log.e(LOG_TAG, "Error loading GC methods: " + e);
throw new RSRuntimeException("Error loading GC methods: " + e);
}
try {
System.loadLibrary("rs_jni");
_nInit();
sInitialized = true;
sPointerSize = rsnSystemGetPointerSize();
} catch (UnsatisfiedLinkError e) {
Log.e(LOG_TAG, "Error loading RS jni library: " + e);
throw new RSRuntimeException("Error loading RS jni library: " + e);
}
}
}
// Non-threadsafe functions.
native long nDeviceCreate();
native void nDeviceDestroy(long dev);
native void nDeviceSetConfig(long dev, int param, int value);
native int nContextGetUserMessage(long con, int[] data);
native String nContextGetErrorMessage(long con);
native int nContextPeekMessage(long con, int[] subID);
native void nContextInitToClient(long con);
native void nContextDeinitToClient(long con);
// this should be a monotonically increasing ID
// used in conjunction with the API version of a device
static final long sMinorVersion = 1;
/**
* @hide
*
* Only exist to be compatible with old version RenderScript Support lib.
* Will eventually be removed.
*
* @return Always return 1
*
*/
public static long getMinorID() {
return 1;
}
/**
* Returns an identifier that can be used to identify a particular
* minor version of RS.
*
* @return The minor RenderScript version number
*
*/
public static long getMinorVersion() {
return sMinorVersion;
}
/**
* ContextType specifies the specific type of context to be created.
*
*/
public enum ContextType {
/**
* NORMAL context, this is the default and what shipping apps should
* use.
*/
NORMAL (0),
/**
* DEBUG context, perform extra runtime checks to validate the
* kernels and APIs are being used as intended. Get and SetElementAt
* will be bounds checked in this mode.
*/
DEBUG (1),
/**
* PROFILE context, Intended to be used once the first time an
* application is run on a new device. This mode allows the runtime to
* do additional testing and performance tuning.
*/
PROFILE (2);
int mID;
ContextType(int id) {
mID = id;
}
}
ContextType mContextType;
ReentrantReadWriteLock mRWLock;
// Methods below are wrapped to protect the non-threadsafe
// lockless fifo.
native long rsnContextCreateGL(long dev, int ver, int sdkVer,
int colorMin, int colorPref,
int alphaMin, int alphaPref,
int depthMin, int depthPref,
int stencilMin, int stencilPref,
int samplesMin, int samplesPref, float samplesQ, int dpi);
synchronized long nContextCreateGL(long dev, int ver, int sdkVer,
int colorMin, int colorPref,
int alphaMin, int alphaPref,
int depthMin, int depthPref,
int stencilMin, int stencilPref,
int samplesMin, int samplesPref, float samplesQ, int dpi) {
return rsnContextCreateGL(dev, ver, sdkVer, colorMin, colorPref,
alphaMin, alphaPref, depthMin, depthPref,
stencilMin, stencilPref,
samplesMin, samplesPref, samplesQ, dpi);
}
native long rsnContextCreate(long dev, int ver, int sdkVer, int contextType);
synchronized long nContextCreate(long dev, int ver, int sdkVer, int contextType) {
return rsnContextCreate(dev, ver, sdkVer, contextType);
}
native void rsnContextDestroy(long con);
synchronized void nContextDestroy() {
validate();
// take teardown lock
// teardown lock can only be taken when no objects are being destroyed
ReentrantReadWriteLock.WriteLock wlock = mRWLock.writeLock();
wlock.lock();
long curCon = mContext;
// context is considered dead as of this point
mContext = 0;
wlock.unlock();
rsnContextDestroy(curCon);
}
native void rsnContextSetSurface(long con, int w, int h, Surface sur);
synchronized void nContextSetSurface(int w, int h, Surface sur) {
validate();
rsnContextSetSurface(mContext, w, h, sur);
}
native void rsnContextSetSurfaceTexture(long con, int w, int h, SurfaceTexture sur);
synchronized void nContextSetSurfaceTexture(int w, int h, SurfaceTexture sur) {
validate();
rsnContextSetSurfaceTexture(mContext, w, h, sur);
}
native void rsnContextSetPriority(long con, int p);
synchronized void nContextSetPriority(int p) {
validate();
rsnContextSetPriority(mContext, p);
}
native void rsnContextSetCacheDir(long con, String cacheDir);
synchronized void nContextSetCacheDir(String cacheDir) {
validate();
rsnContextSetCacheDir(mContext, cacheDir);
}
native void rsnContextDump(long con, int bits);
synchronized void nContextDump(int bits) {
validate();
rsnContextDump(mContext, bits);
}
native void rsnContextFinish(long con);
synchronized void nContextFinish() {
validate();
rsnContextFinish(mContext);
}
native void rsnContextSendMessage(long con, int id, int[] data);
synchronized void nContextSendMessage(int id, int[] data) {
validate();
rsnContextSendMessage(mContext, id, data);
}
native void rsnContextBindRootScript(long con, long script);
synchronized void nContextBindRootScript(long script) {
validate();
rsnContextBindRootScript(mContext, script);
}
native void rsnContextBindSampler(long con, int sampler, int slot);
synchronized void nContextBindSampler(int sampler, int slot) {
validate();
rsnContextBindSampler(mContext, sampler, slot);
}
native void rsnContextBindProgramStore(long con, long pfs);
synchronized void nContextBindProgramStore(long pfs) {
validate();
rsnContextBindProgramStore(mContext, pfs);
}
native void rsnContextBindProgramFragment(long con, long pf);
synchronized void nContextBindProgramFragment(long pf) {
validate();
rsnContextBindProgramFragment(mContext, pf);
}
native void rsnContextBindProgramVertex(long con, long pv);
synchronized void nContextBindProgramVertex(long pv) {
validate();
rsnContextBindProgramVertex(mContext, pv);
}
native void rsnContextBindProgramRaster(long con, long pr);
synchronized void nContextBindProgramRaster(long pr) {
validate();
rsnContextBindProgramRaster(mContext, pr);
}
native void rsnContextPause(long con);
synchronized void nContextPause() {
validate();
rsnContextPause(mContext);
}
native void rsnContextResume(long con);
synchronized void nContextResume() {
validate();
rsnContextResume(mContext);
}
native long rsnClosureCreate(long con, long kernelID, long returnValue,
long[] fieldIDs, long[] values, int[] sizes, long[] depClosures,
long[] depFieldIDs);
synchronized long nClosureCreate(long kernelID, long returnValue,
long[] fieldIDs, long[] values, int[] sizes, long[] depClosures,
long[] depFieldIDs) {
validate();
long c = rsnClosureCreate(mContext, kernelID, returnValue, fieldIDs, values,
sizes, depClosures, depFieldIDs);
if (c == 0) {
throw new RSRuntimeException("Failed creating closure.");
}
return c;
}
native long rsnInvokeClosureCreate(long con, long invokeID, byte[] params,
long[] fieldIDs, long[] values, int[] sizes);
synchronized long nInvokeClosureCreate(long invokeID, byte[] params,
long[] fieldIDs, long[] values, int[] sizes) {
validate();
long c = rsnInvokeClosureCreate(mContext, invokeID, params, fieldIDs,
values, sizes);
if (c == 0) {
throw new RSRuntimeException("Failed creating closure.");
}
return c;
}
native void rsnClosureSetArg(long con, long closureID, int index,
long value, int size);
synchronized void nClosureSetArg(long closureID, int index, long value,
int size) {
validate();
rsnClosureSetArg(mContext, closureID, index, value, size);
}
native void rsnClosureSetGlobal(long con, long closureID, long fieldID,
long value, int size);
// Does this have to be synchronized?
synchronized void nClosureSetGlobal(long closureID, long fieldID,
long value, int size) {
validate(); // TODO: is this necessary?
rsnClosureSetGlobal(mContext, closureID, fieldID, value, size);
}
native long rsnScriptGroup2Create(long con, String name, String cachePath,
long[] closures);
synchronized long nScriptGroup2Create(String name, String cachePath,
long[] closures) {
validate();
long g = rsnScriptGroup2Create(mContext, name, cachePath, closures);
if (g == 0) {
throw new RSRuntimeException("Failed creating script group.");
}
return g;
}
native void rsnScriptGroup2Execute(long con, long groupID);
synchronized void nScriptGroup2Execute(long groupID) {
validate();
rsnScriptGroup2Execute(mContext, groupID);
}
native void rsnAssignName(long con, long obj, byte[] name);
synchronized void nAssignName(long obj, byte[] name) {
validate();
rsnAssignName(mContext, obj, name);
}
native String rsnGetName(long con, long obj);
synchronized String nGetName(long obj) {
validate();
return rsnGetName(mContext, obj);
}
// nObjDestroy is explicitly _not_ synchronous to prevent crashes in finalizers
native void rsnObjDestroy(long con, long id);
void nObjDestroy(long id) {
// There is a race condition here. The calling code may be run
// by the gc while teardown is occuring. This protects againts
// deleting dead objects.
if (mContext != 0) {
rsnObjDestroy(mContext, id);
}
}
native long rsnElementCreate(long con, long type, int kind, boolean norm, int vecSize);
synchronized long nElementCreate(long type, int kind, boolean norm, int vecSize) {
validate();
return rsnElementCreate(mContext, type, kind, norm, vecSize);
}
native long rsnElementCreate2(long con, long[] elements, String[] names, int[] arraySizes);
synchronized long nElementCreate2(long[] elements, String[] names, int[] arraySizes) {
validate();
return rsnElementCreate2(mContext, elements, names, arraySizes);
}
native void rsnElementGetNativeData(long con, long id, int[] elementData);
synchronized void nElementGetNativeData(long id, int[] elementData) {
validate();
rsnElementGetNativeData(mContext, id, elementData);
}
native void rsnElementGetSubElements(long con, long id,
long[] IDs, String[] names, int[] arraySizes);
synchronized void nElementGetSubElements(long id, long[] IDs, String[] names, int[] arraySizes) {
validate();
rsnElementGetSubElements(mContext, id, IDs, names, arraySizes);
}
native long rsnTypeCreate(long con, long eid, int x, int y, int z, boolean mips, boolean faces, int yuv);
synchronized long nTypeCreate(long eid, int x, int y, int z, boolean mips, boolean faces, int yuv) {
validate();
return rsnTypeCreate(mContext, eid, x, y, z, mips, faces, yuv);
}
native void rsnTypeGetNativeData(long con, long id, long[] typeData);
synchronized void nTypeGetNativeData(long id, long[] typeData) {
validate();
rsnTypeGetNativeData(mContext, id, typeData);
}
native long rsnAllocationCreateTyped(long con, long type, int mip, int usage, long pointer);
synchronized long nAllocationCreateTyped(long type, int mip, int usage, long pointer) {
validate();
return rsnAllocationCreateTyped(mContext, type, mip, usage, pointer);
}
native long rsnAllocationCreateFromBitmap(long con, long type, int mip, Bitmap bmp, int usage);
synchronized long nAllocationCreateFromBitmap(long type, int mip, Bitmap bmp, int usage) {
validate();
return rsnAllocationCreateFromBitmap(mContext, type, mip, bmp, usage);
}
native long rsnAllocationCreateBitmapBackedAllocation(long con, long type, int mip, Bitmap bmp, int usage);
synchronized long nAllocationCreateBitmapBackedAllocation(long type, int mip, Bitmap bmp, int usage) {
validate();
return rsnAllocationCreateBitmapBackedAllocation(mContext, type, mip, bmp, usage);
}
native long rsnAllocationCubeCreateFromBitmap(long con, long type, int mip, Bitmap bmp, int usage);
synchronized long nAllocationCubeCreateFromBitmap(long type, int mip, Bitmap bmp, int usage) {
validate();
return rsnAllocationCubeCreateFromBitmap(mContext, type, mip, bmp, usage);
}
native long rsnAllocationCreateBitmapRef(long con, long type, Bitmap bmp);
synchronized long nAllocationCreateBitmapRef(long type, Bitmap bmp) {
validate();
return rsnAllocationCreateBitmapRef(mContext, type, bmp);
}
native long rsnAllocationCreateFromAssetStream(long con, int mips, int assetStream, int usage);
synchronized long nAllocationCreateFromAssetStream(int mips, int assetStream, int usage) {
validate();
return rsnAllocationCreateFromAssetStream(mContext, mips, assetStream, usage);
}
native void rsnAllocationCopyToBitmap(long con, long alloc, Bitmap bmp);
synchronized void nAllocationCopyToBitmap(long alloc, Bitmap bmp) {
validate();
rsnAllocationCopyToBitmap(mContext, alloc, bmp);
}
native void rsnAllocationSyncAll(long con, long alloc, int src);
synchronized void nAllocationSyncAll(long alloc, int src) {
validate();
rsnAllocationSyncAll(mContext, alloc, src);
}
native Surface rsnAllocationGetSurface(long con, long alloc);
synchronized Surface nAllocationGetSurface(long alloc) {
validate();
return rsnAllocationGetSurface(mContext, alloc);
}
native void rsnAllocationSetSurface(long con, long alloc, Surface sur);
synchronized void nAllocationSetSurface(long alloc, Surface sur) {
validate();
rsnAllocationSetSurface(mContext, alloc, sur);
}
native void rsnAllocationIoSend(long con, long alloc);
synchronized void nAllocationIoSend(long alloc) {
validate();
rsnAllocationIoSend(mContext, alloc);
}
native void rsnAllocationIoReceive(long con, long alloc);
synchronized void nAllocationIoReceive(long alloc) {
validate();
rsnAllocationIoReceive(mContext, alloc);
}
native void rsnAllocationGenerateMipmaps(long con, long alloc);
synchronized void nAllocationGenerateMipmaps(long alloc) {
validate();
rsnAllocationGenerateMipmaps(mContext, alloc);
}
native void rsnAllocationCopyFromBitmap(long con, long alloc, Bitmap bmp);
synchronized void nAllocationCopyFromBitmap(long alloc, Bitmap bmp) {
validate();
rsnAllocationCopyFromBitmap(mContext, alloc, bmp);
}
native void rsnAllocationData1D(long con, long id, int off, int mip, int count, Object d, int sizeBytes, int dt,
int mSize, boolean usePadding);
synchronized void nAllocationData1D(long id, int off, int mip, int count, Object d, int sizeBytes, Element.DataType dt,
int mSize, boolean usePadding) {
validate();
rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes, dt.mID, mSize, usePadding);
}
native void rsnAllocationElementData(long con,long id, int xoff, int yoff, int zoff, int mip, int compIdx, byte[] d, int sizeBytes);
synchronized void nAllocationElementData(long id, int xoff, int yoff, int zoff, int mip, int compIdx, byte[] d, int sizeBytes) {
validate();
rsnAllocationElementData(mContext, id, xoff, yoff, zoff, mip, compIdx, d, sizeBytes);
}
native void rsnAllocationData2D(long con,
long dstAlloc, int dstXoff, int dstYoff,
int dstMip, int dstFace,
int width, int height,
long srcAlloc, int srcXoff, int srcYoff,
int srcMip, int srcFace);
synchronized void nAllocationData2D(long dstAlloc, int dstXoff, int dstYoff,
int dstMip, int dstFace,
int width, int height,
long srcAlloc, int srcXoff, int srcYoff,
int srcMip, int srcFace) {
validate();
rsnAllocationData2D(mContext,
dstAlloc, dstXoff, dstYoff,
dstMip, dstFace,
width, height,
srcAlloc, srcXoff, srcYoff,
srcMip, srcFace);
}
native void rsnAllocationData2D(long con, long id, int xoff, int yoff, int mip, int face,
int w, int h, Object d, int sizeBytes, int dt,
int mSize, boolean usePadding);
synchronized void nAllocationData2D(long id, int xoff, int yoff, int mip, int face,
int w, int h, Object d, int sizeBytes, Element.DataType dt,
int mSize, boolean usePadding) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes, dt.mID, mSize, usePadding);
}
native void rsnAllocationData2D(long con, long id, int xoff, int yoff, int mip, int face, Bitmap b);
synchronized void nAllocationData2D(long id, int xoff, int yoff, int mip, int face, Bitmap b) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, b);
}
native void rsnAllocationData3D(long con,
long dstAlloc, int dstXoff, int dstYoff, int dstZoff,
int dstMip,
int width, int height, int depth,
long srcAlloc, int srcXoff, int srcYoff, int srcZoff,
int srcMip);
synchronized void nAllocationData3D(long dstAlloc, int dstXoff, int dstYoff, int dstZoff,
int dstMip,
int width, int height, int depth,
long srcAlloc, int srcXoff, int srcYoff, int srcZoff,
int srcMip) {
validate();
rsnAllocationData3D(mContext,
dstAlloc, dstXoff, dstYoff, dstZoff,
dstMip, width, height, depth,
srcAlloc, srcXoff, srcYoff, srcZoff, srcMip);
}
native void rsnAllocationData3D(long con, long id, int xoff, int yoff, int zoff, int mip,
int w, int h, int depth, Object d, int sizeBytes, int dt,
int mSize, boolean usePadding);
synchronized void nAllocationData3D(long id, int xoff, int yoff, int zoff, int mip,
int w, int h, int depth, Object d, int sizeBytes, Element.DataType dt,
int mSize, boolean usePadding) {
validate();
rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes,
dt.mID, mSize, usePadding);
}
native void rsnAllocationRead(long con, long id, Object d, int dt, int mSize, boolean usePadding);
synchronized void nAllocationRead(long id, Object d, Element.DataType dt, int mSize, boolean usePadding) {
validate();
rsnAllocationRead(mContext, id, d, dt.mID, mSize, usePadding);
}
native void rsnAllocationRead1D(long con, long id, int off, int mip, int count, Object d,
int sizeBytes, int dt, int mSize, boolean usePadding);
synchronized void nAllocationRead1D(long id, int off, int mip, int count, Object d,
int sizeBytes, Element.DataType dt, int mSize, boolean usePadding) {
validate();
rsnAllocationRead1D(mContext, id, off, mip, count, d, sizeBytes, dt.mID, mSize, usePadding);
}
native void rsnAllocationElementRead(long con,long id, int xoff, int yoff, int zoff,
int mip, int compIdx, byte[] d, int sizeBytes);
synchronized void nAllocationElementRead(long id, int xoff, int yoff, int zoff,
int mip, int compIdx, byte[] d, int sizeBytes) {
validate();
rsnAllocationElementRead(mContext, id, xoff, yoff, zoff, mip, compIdx, d, sizeBytes);
}
native void rsnAllocationRead2D(long con, long id, int xoff, int yoff, int mip, int face,
int w, int h, Object d, int sizeBytes, int dt,
int mSize, boolean usePadding);
synchronized void nAllocationRead2D(long id, int xoff, int yoff, int mip, int face,
int w, int h, Object d, int sizeBytes, Element.DataType dt,
int mSize, boolean usePadding) {
validate();
rsnAllocationRead2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes, dt.mID, mSize, usePadding);
}
native void rsnAllocationRead3D(long con, long id, int xoff, int yoff, int zoff, int mip,
int w, int h, int depth, Object d, int sizeBytes, int dt,
int mSize, boolean usePadding);
synchronized void nAllocationRead3D(long id, int xoff, int yoff, int zoff, int mip,
int w, int h, int depth, Object d, int sizeBytes, Element.DataType dt,
int mSize, boolean usePadding) {
validate();
rsnAllocationRead3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes, dt.mID, mSize, usePadding);
}
native long rsnAllocationGetType(long con, long id);
synchronized long nAllocationGetType(long id) {
validate();
return rsnAllocationGetType(mContext, id);
}
native void rsnAllocationResize1D(long con, long id, int dimX);
synchronized void nAllocationResize1D(long id, int dimX) {
validate();
rsnAllocationResize1D(mContext, id, dimX);
}
native long rsnAllocationAdapterCreate(long con, long allocId, long typeId);
synchronized long nAllocationAdapterCreate(long allocId, long typeId) {
validate();
return rsnAllocationAdapterCreate(mContext, allocId, typeId);
}
native void rsnAllocationAdapterOffset(long con, long id, int x, int y, int z,
int mip, int face, int a1, int a2, int a3, int a4);
synchronized void nAllocationAdapterOffset(long id, int x, int y, int z,
int mip, int face, int a1, int a2, int a3, int a4) {
validate();
rsnAllocationAdapterOffset(mContext, id, x, y, z, mip, face, a1, a2, a3, a4);
}
native long rsnFileA3DCreateFromAssetStream(long con, long assetStream);
synchronized long nFileA3DCreateFromAssetStream(long assetStream) {
validate();
return rsnFileA3DCreateFromAssetStream(mContext, assetStream);
}
native long rsnFileA3DCreateFromFile(long con, String path);
synchronized long nFileA3DCreateFromFile(String path) {
validate();
return rsnFileA3DCreateFromFile(mContext, path);
}
native long rsnFileA3DCreateFromAsset(long con, AssetManager mgr, String path);
synchronized long nFileA3DCreateFromAsset(AssetManager mgr, String path) {
validate();
return rsnFileA3DCreateFromAsset(mContext, mgr, path);
}
native int rsnFileA3DGetNumIndexEntries(long con, long fileA3D);
synchronized int nFileA3DGetNumIndexEntries(long fileA3D) {
validate();
return rsnFileA3DGetNumIndexEntries(mContext, fileA3D);
}
native void rsnFileA3DGetIndexEntries(long con, long fileA3D, int numEntries, int[] IDs, String[] names);
synchronized void nFileA3DGetIndexEntries(long fileA3D, int numEntries, int[] IDs, String[] names) {
validate();
rsnFileA3DGetIndexEntries(mContext, fileA3D, numEntries, IDs, names);
}
native long rsnFileA3DGetEntryByIndex(long con, long fileA3D, int index);
synchronized long nFileA3DGetEntryByIndex(long fileA3D, int index) {
validate();
return rsnFileA3DGetEntryByIndex(mContext, fileA3D, index);
}
native long rsnFontCreateFromFile(long con, String fileName, float size, int dpi);
synchronized long nFontCreateFromFile(String fileName, float size, int dpi) {
validate();
return rsnFontCreateFromFile(mContext, fileName, size, dpi);
}
native long rsnFontCreateFromAssetStream(long con, String name, float size, int dpi, long assetStream);
synchronized long nFontCreateFromAssetStream(String name, float size, int dpi, long assetStream) {
validate();
return rsnFontCreateFromAssetStream(mContext, name, size, dpi, assetStream);
}
native long rsnFontCreateFromAsset(long con, AssetManager mgr, String path, float size, int dpi);
synchronized long nFontCreateFromAsset(AssetManager mgr, String path, float size, int dpi) {
validate();
return rsnFontCreateFromAsset(mContext, mgr, path, size, dpi);
}
native void rsnScriptBindAllocation(long con, long script, long alloc, int slot);
synchronized void nScriptBindAllocation(long script, long alloc, int slot) {
validate();
rsnScriptBindAllocation(mContext, script, alloc, slot);
}
native void rsnScriptSetTimeZone(long con, long script, byte[] timeZone);
synchronized void nScriptSetTimeZone(long script, byte[] timeZone) {
validate();
rsnScriptSetTimeZone(mContext, script, timeZone);
}
native void rsnScriptInvoke(long con, long id, int slot);
synchronized void nScriptInvoke(long id, int slot) {
validate();
rsnScriptInvoke(mContext, id, slot);
}
native void rsnScriptForEach(long con, long id, int slot, long[] ains,
long aout, byte[] params, int[] limits);
synchronized void nScriptForEach(long id, int slot, long[] ains, long aout,
byte[] params, int[] limits) {
validate();
rsnScriptForEach(mContext, id, slot, ains, aout, params, limits);
}
native void rsnScriptReduce(long con, long id, int slot, long ain,
long aout, int[] limits);
synchronized void nScriptReduce(long id, int slot, long ain, long aout,
int[] limits) {
validate();
rsnScriptReduce(mContext, id, slot, ain, aout, limits);
}
native void rsnScriptInvokeV(long con, long id, int slot, byte[] params);
synchronized void nScriptInvokeV(long id, int slot, byte[] params) {
validate();
rsnScriptInvokeV(mContext, id, slot, params);
}
native void rsnScriptSetVarI(long con, long id, int slot, int val);
synchronized void nScriptSetVarI(long id, int slot, int val) {
validate();
rsnScriptSetVarI(mContext, id, slot, val);
}
native int rsnScriptGetVarI(long con, long id, int slot);
synchronized int nScriptGetVarI(long id, int slot) {
validate();
return rsnScriptGetVarI(mContext, id, slot);
}
native void rsnScriptSetVarJ(long con, long id, int slot, long val);
synchronized void nScriptSetVarJ(long id, int slot, long val) {
validate();
rsnScriptSetVarJ(mContext, id, slot, val);
}
native long rsnScriptGetVarJ(long con, long id, int slot);
synchronized long nScriptGetVarJ(long id, int slot) {
validate();
return rsnScriptGetVarJ(mContext, id, slot);
}
native void rsnScriptSetVarF(long con, long id, int slot, float val);
synchronized void nScriptSetVarF(long id, int slot, float val) {
validate();
rsnScriptSetVarF(mContext, id, slot, val);
}
native float rsnScriptGetVarF(long con, long id, int slot);
synchronized float nScriptGetVarF(long id, int slot) {
validate();
return rsnScriptGetVarF(mContext, id, slot);
}
native void rsnScriptSetVarD(long con, long id, int slot, double val);
synchronized void nScriptSetVarD(long id, int slot, double val) {
validate();
rsnScriptSetVarD(mContext, id, slot, val);
}
native double rsnScriptGetVarD(long con, long id, int slot);
synchronized double nScriptGetVarD(long id, int slot) {
validate();
return rsnScriptGetVarD(mContext, id, slot);
}
native void rsnScriptSetVarV(long con, long id, int slot, byte[] val);
synchronized void nScriptSetVarV(long id, int slot, byte[] val) {
validate();
rsnScriptSetVarV(mContext, id, slot, val);
}
native void rsnScriptGetVarV(long con, long id, int slot, byte[] val);
synchronized void nScriptGetVarV(long id, int slot, byte[] val) {
validate();
rsnScriptGetVarV(mContext, id, slot, val);
}
native void rsnScriptSetVarVE(long con, long id, int slot, byte[] val,
long e, int[] dims);
synchronized void nScriptSetVarVE(long id, int slot, byte[] val,
long e, int[] dims) {
validate();
rsnScriptSetVarVE(mContext, id, slot, val, e, dims);
}
native void rsnScriptSetVarObj(long con, long id, int slot, long val);
synchronized void nScriptSetVarObj(long id, int slot, long val) {
validate();
rsnScriptSetVarObj(mContext, id, slot, val);
}
native long rsnScriptCCreate(long con, String resName, String cacheDir,
byte[] script, int length);
synchronized long nScriptCCreate(String resName, String cacheDir, byte[] script, int length) {
validate();
return rsnScriptCCreate(mContext, resName, cacheDir, script, length);
}
native long rsnScriptIntrinsicCreate(long con, int id, long eid);
synchronized long nScriptIntrinsicCreate(int id, long eid) {
validate();
return rsnScriptIntrinsicCreate(mContext, id, eid);
}
native long rsnScriptKernelIDCreate(long con, long sid, int slot, int sig);
synchronized long nScriptKernelIDCreate(long sid, int slot, int sig) {
validate();
return rsnScriptKernelIDCreate(mContext, sid, slot, sig);
}
native long rsnScriptInvokeIDCreate(long con, long sid, int slot);
synchronized long nScriptInvokeIDCreate(long sid, int slot) {
validate();
return rsnScriptInvokeIDCreate(mContext, sid, slot);
}
native long rsnScriptFieldIDCreate(long con, long sid, int slot);
synchronized long nScriptFieldIDCreate(long sid, int slot) {
validate();
return rsnScriptFieldIDCreate(mContext, sid, slot);
}
native long rsnScriptGroupCreate(long con, long[] kernels, long[] src, long[] dstk, long[] dstf, long[] types);
synchronized long nScriptGroupCreate(long[] kernels, long[] src, long[] dstk, long[] dstf, long[] types) {
validate();
return rsnScriptGroupCreate(mContext, kernels, src, dstk, dstf, types);
}
native void rsnScriptGroupSetInput(long con, long group, long kernel, long alloc);
synchronized void nScriptGroupSetInput(long group, long kernel, long alloc) {
validate();
rsnScriptGroupSetInput(mContext, group, kernel, alloc);
}
native void rsnScriptGroupSetOutput(long con, long group, long kernel, long alloc);
synchronized void nScriptGroupSetOutput(long group, long kernel, long alloc) {
validate();
rsnScriptGroupSetOutput(mContext, group, kernel, alloc);
}
native void rsnScriptGroupExecute(long con, long group);
synchronized void nScriptGroupExecute(long group) {
validate();
rsnScriptGroupExecute(mContext, group);
}
native long rsnSamplerCreate(long con, int magFilter, int minFilter,
int wrapS, int wrapT, int wrapR, float aniso);
synchronized long nSamplerCreate(int magFilter, int minFilter,
int wrapS, int wrapT, int wrapR, float aniso) {
validate();
return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
}
native long rsnProgramStoreCreate(long con, boolean r, boolean g, boolean b, boolean a,
boolean depthMask, boolean dither,
int srcMode, int dstMode, int depthFunc);
synchronized long nProgramStoreCreate(boolean r, boolean g, boolean b, boolean a,
boolean depthMask, boolean dither,
int srcMode, int dstMode, int depthFunc) {
validate();
return rsnProgramStoreCreate(mContext, r, g, b, a, depthMask, dither, srcMode,
dstMode, depthFunc);
}
native long rsnProgramRasterCreate(long con, boolean pointSprite, int cullMode);
synchronized long nProgramRasterCreate(boolean pointSprite, int cullMode) {
validate();
return rsnProgramRasterCreate(mContext, pointSprite, cullMode);
}
native void rsnProgramBindConstants(long con, long pv, int slot, long mID);
synchronized void nProgramBindConstants(long pv, int slot, long mID) {
validate();
rsnProgramBindConstants(mContext, pv, slot, mID);
}
native void rsnProgramBindTexture(long con, long vpf, int slot, long a);
synchronized void nProgramBindTexture(long vpf, int slot, long a) {
validate();
rsnProgramBindTexture(mContext, vpf, slot, a);
}
native void rsnProgramBindSampler(long con, long vpf, int slot, long s);
synchronized void nProgramBindSampler(long vpf, int slot, long s) {
validate();
rsnProgramBindSampler(mContext, vpf, slot, s);
}
native long rsnProgramFragmentCreate(long con, String shader, String[] texNames, long[] params);
synchronized long nProgramFragmentCreate(String shader, String[] texNames, long[] params) {
validate();
return rsnProgramFragmentCreate(mContext, shader, texNames, params);
}
native long rsnProgramVertexCreate(long con, String shader, String[] texNames, long[] params);
synchronized long nProgramVertexCreate(String shader, String[] texNames, long[] params) {
validate();
return rsnProgramVertexCreate(mContext, shader, texNames, params);
}
native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim);
synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) {
validate();
return rsnMeshCreate(mContext, vtx, idx, prim);
}
native int rsnMeshGetVertexBufferCount(long con, long id);
synchronized int nMeshGetVertexBufferCount(long id) {
validate();
return rsnMeshGetVertexBufferCount(mContext, id);
}
native int rsnMeshGetIndexCount(long con, long id);
synchronized int nMeshGetIndexCount(long id) {
validate();
return rsnMeshGetIndexCount(mContext, id);
}
native void rsnMeshGetVertices(long con, long id, long[] vtxIds, int vtxIdCount);
synchronized void nMeshGetVertices(long id, long[] vtxIds, int vtxIdCount) {
validate();
rsnMeshGetVertices(mContext, id, vtxIds, vtxIdCount);
}
native void rsnMeshGetIndices(long con, long id, long[] idxIds, int[] primitives, int vtxIdCount);
synchronized void nMeshGetIndices(long id, long[] idxIds, int[] primitives, int vtxIdCount) {
validate();
rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
}
native void rsnScriptIntrinsicBLAS_Single(long con, long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
float alpha, long A, long B, float beta, long C, int incX, int incY,
int KL, int KU);
synchronized void nScriptIntrinsicBLAS_Single(long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
float alpha, long A, long B, float beta, long C, int incX, int incY,
int KL, int KU) {
validate();
rsnScriptIntrinsicBLAS_Single(mContext, id, func, TransA, TransB, Side, Uplo, Diag, M, N, K, alpha, A, B, beta, C, incX, incY, KL, KU);
}
native void rsnScriptIntrinsicBLAS_Double(long con, long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
double alpha, long A, long B, double beta, long C, int incX, int incY,
int KL, int KU);
synchronized void nScriptIntrinsicBLAS_Double(long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
double alpha, long A, long B, double beta, long C, int incX, int incY,
int KL, int KU) {
validate();
rsnScriptIntrinsicBLAS_Double(mContext, id, func, TransA, TransB, Side, Uplo, Diag, M, N, K, alpha, A, B, beta, C, incX, incY, KL, KU);
}
native void rsnScriptIntrinsicBLAS_Complex(long con, long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
float alphaX, float alphaY, long A, long B, float betaX, float betaY, long C, int incX, int incY,
int KL, int KU);
synchronized void nScriptIntrinsicBLAS_Complex(long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
float alphaX, float alphaY, long A, long B, float betaX, float betaY, long C, int incX, int incY,
int KL, int KU) {
validate();
rsnScriptIntrinsicBLAS_Complex(mContext, id, func, TransA, TransB, Side, Uplo, Diag, M, N, K, alphaX, alphaY, A, B, betaX, betaY, C, incX, incY, KL, KU);
}
native void rsnScriptIntrinsicBLAS_Z(long con, long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
double alphaX, double alphaY, long A, long B, double betaX, double betaY, long C, int incX, int incY,
int KL, int KU);
synchronized void nScriptIntrinsicBLAS_Z(long id, int func, int TransA,
int TransB, int Side, int Uplo, int Diag, int M, int N, int K,
double alphaX, double alphaY, long A, long B, double betaX, double betaY, long C, int incX, int incY,
int KL, int KU) {