Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGL2 experimental support on iOS? #772

Closed
onelsonic opened this issue Jan 23, 2020 · 3 comments
Closed

WebGL2 experimental support on iOS? #772

onelsonic opened this issue Jan 23, 2020 · 3 comments

Comments

@onelsonic
Copy link

With Safari on iOS, we can unable webGL2 as an experimental feature and it works.

With Cordova iOS, is there a way to do the same?
It seems like webGL2 is not working.

The Webview used by Cordova iOS, is not the one from Safari/WebKit ?

Is there a way or a workaround to make it work?

@timbru31
Copy link
Member

There are two types of webviews a Cordova app can use currently: UIWebView (default, deprecated) and WKWebView. Have you tried if the feature is supported on WKWebView? You'll need this plugin https://github.com/apache/cordova-plugin-wkwebview-engine, though. However, I'm not sure what effect the "Experimental Features" have on WebViews besides Safari.

Given that's an exerpimental feature, I'll doubt that Apple will enable it outside of Safari, even if WKWebViews are used.

@jcesarmobile
Copy link
Member

No, experimental features don't have any effect on webviews.

@onelsonic
Copy link
Author

ok thank you for your feedback. Only hope is waiting for it to not be experimental anymore....
too bad

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants