/
init.js
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/
init.js
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/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
var channel = require('cordova/channel');
var cordova = require('cordova');
var modulemapper = require('cordova/modulemapper');
var platform = require('cordova/platform');
var pluginloader = require('cordova/pluginloader');
var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
function logUnfiredChannels(arr) {
for (var i = 0; i < arr.length; ++i) {
if (arr[i].state != 2) {
console.log('Channel not fired: ' + arr[i].type);
}
}
}
window.setTimeout(function() {
if (channel.onDeviceReady.state != 2) {
console.log('deviceready has not fired after 5 seconds.');
logUnfiredChannels(platformInitChannelsArray);
logUnfiredChannels(channel.deviceReadyChannelsArray);
}
}, 5000);
// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
// We replace it so that properties that can't be clobbered can instead be overridden.
function replaceNavigator(origNavigator) {
var CordovaNavigator = function() {};
CordovaNavigator.prototype = origNavigator;
var newNavigator = new CordovaNavigator();
// This work-around really only applies to new APIs that are newer than Function.bind.
// Without it, APIs such as getGamepads() break.
if (CordovaNavigator.bind) {
for (var key in origNavigator) {
if (typeof origNavigator[key] == 'function') {
newNavigator[key] = origNavigator[key].bind(origNavigator);
}
}
}
return newNavigator;
}
if (window.navigator) {
window.navigator = replaceNavigator(window.navigator);
}
if (!window.console) {
window.console = {
log: function(){}
};
}
if (!window.console.warn) {
window.console.warn = function(msg) {
this.log("warn: " + msg);
};
}
// Register pause, resume and deviceready channels as events on document.
channel.onPause = cordova.addDocumentEventHandler('pause');
channel.onResume = cordova.addDocumentEventHandler('resume');
channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
// Listen for DOMContentLoaded and notify our channel subscribers.
if (document.readyState == 'complete' || document.readyState == 'interactive') {
channel.onDOMContentLoaded.fire();
} else {
document.addEventListener('DOMContentLoaded', function() {
channel.onDOMContentLoaded.fire();
}, false);
}
// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
channel.onNativeReady.fire();
}
modulemapper.clobbers('cordova', 'cordova');
modulemapper.clobbers('cordova/exec', 'cordova.exec');
modulemapper.clobbers('cordova/exec', 'Cordova.exec');
// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();
// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
// The delay allows the attached modules to be defined before the plugin loader looks for them.
setTimeout(function() {
pluginloader.load(function() {
channel.onPluginsReady.fire();
});
}, 0);
/**
* Create all cordova objects once native side is ready.
*/
channel.join(function() {
modulemapper.mapModules(window);
platform.initialize && platform.initialize();
// Fire event to notify that all objects are created
channel.onCordovaReady.fire();
// Fire onDeviceReady event once page has fully loaded, all
// constructors have run and cordova info has been received from native
// side.
channel.join(function() {
require('cordova').fireDocumentEvent('deviceready');
}, channel.deviceReadyChannelsArray);
}, platformInitChannelsArray);