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This repository has been archived by the owner on Jun 7, 2021. It is now read-only.
在iOS 渲染成功后放置几分钟再这里崩溃
`
GCanvas2dContext.cpp
void GCanvasContext::SendVertexBufferToGPU(const GLenum geometry_type)
{
if (mVertexBufferIndex == 0)
{
return;
}
glDrawArrays(geometry_type, 0, mVertexBufferIndex); // Crash Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)
mVertexBufferIndex = 0;
}
`
另外是渲染完成后 ,Log会一直打是否正常?
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