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Frame pacing #32

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Frame pacing #32

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rroohhh
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@rroohhh rroohhh commented Aug 30, 2022

still has some bugs:

  1. latency for refresh_factor != 1 seems higher than needed?
  2. we always have a mismatch between the targeted frame seq and the
    actual, can we do something about that?
  3. sometime the seq get negative and everything hangs

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