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guildSettings.go
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guildSettings.go
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package entities
import "github.com/sasha-s/go-deadlock"
// GuildSettings contains the guild-specific settings and toggled modules
type GuildSettings struct {
deadlock.RWMutex
Prefix string `json:"Prefix"`
BotLog Cha `json:"BotLogID"`
CommandRoles []Role `json:"CommandRoles"`
MutedRole Role `json:"MutedRole"`
VoiceChas []VoiceCha `json:"VoiceChas"`
ModOnly bool `json:"ModOnly"`
Donghua bool `json:"Donghua"`
ReactsModule bool `json:"ReactsModule"`
PingMessage string `json:"PingMessage"`
Premium bool `json:"Premium"`
}
func (g GuildSettings) SetPrefix(prefix string) GuildSettings {
g.Prefix = prefix
return g
}
func (g GuildSettings) GetPrefix() string {
if g.Prefix == "" {
return ""
}
return g.Prefix
}
func (g GuildSettings) SetBotLog(cha Cha) GuildSettings {
g.BotLog = cha
return g
}
func (g GuildSettings) GetBotLog() Cha {
if g.BotLog == (Cha{}) {
return Cha{}
}
return g.BotLog
}
func (g GuildSettings) AppendToCommandRoles(commandRole Role) GuildSettings {
g.CommandRoles = append(g.CommandRoles, commandRole)
return g
}
func (g GuildSettings) RemoveFromCommandRoles(index int) GuildSettings {
g.CommandRoles = append(g.CommandRoles[:index], g.CommandRoles[index+1:]...)
return g
}
func (g GuildSettings) SetCommandRoles(roles []Role) GuildSettings {
g.CommandRoles = roles
return g
}
func (g GuildSettings) GetCommandRoles() []Role {
if g.CommandRoles == nil {
return nil
}
return g.CommandRoles
}
func (g GuildSettings) SetMutedRole(role Role) GuildSettings {
g.MutedRole = role
return g
}
func (g GuildSettings) GetMutedRole() Role {
if g.MutedRole == (Role{}) {
return Role{}
}
return g.MutedRole
}
func (g GuildSettings) AppendToVoiceChas(voiceCha VoiceCha) GuildSettings {
g.VoiceChas = append(g.VoiceChas, voiceCha)
return g
}
func (g GuildSettings) RemoveFromVoiceChas(index int) GuildSettings {
g.VoiceChas = append(g.VoiceChas[:index], g.VoiceChas[index+1:]...)
return g
}
func (g GuildSettings) SetVoiceChas(voiceChas []VoiceCha) GuildSettings {
g.VoiceChas = voiceChas
return g
}
func (g GuildSettings) GetVoiceChas() []VoiceCha {
if g.VoiceChas == nil {
return nil
}
return g.VoiceChas
}
func (g GuildSettings) SetModOnly(modOnly bool) GuildSettings {
g.ModOnly = modOnly
return g
}
func (g GuildSettings) GetModOnly() bool {
if g.ModOnly == false {
return false
}
return g.ModOnly
}
func (g GuildSettings) SetDonghua(donghua bool) GuildSettings {
g.Donghua = donghua
return g
}
func (g GuildSettings) GetDonghua() bool {
if g.Donghua == false {
return false
}
return g.Donghua
}
func (g GuildSettings) SetReactsModule(reactsModule bool) GuildSettings {
g.ReactsModule = reactsModule
return g
}
func (g GuildSettings) GetReactsModule() bool {
if g.ReactsModule == false {
return false
}
return g.ReactsModule
}
func (g GuildSettings) SetPingMessage(pingMessage string) GuildSettings {
g.PingMessage = pingMessage
return g
}
func (g GuildSettings) GetPingMessage() string {
if g.PingMessage == "" {
return ""
}
return g.PingMessage
}
func (g GuildSettings) SetPremium(premium bool) GuildSettings {
g.Premium = premium
return g
}
func (g GuildSettings) GetPremium() bool {
if g.Premium == false {
return false
}
return g.Premium
}