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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{095AAF65-FB2C-6571-2358-3569CACC9876}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\PorglezompPyroclastics\PorglezompPyroclastics\DestroyExplosionsByTime.cs" />
<Compile Include="Assets\PorglezompPyroclastics\PorglezompPyroclastics\ExplosionMat.cs" />
<Compile Include="Assets\PunchSound.cs" />
<Compile Include="Assets\Scripts\AirstrikeController.cs" />
<Compile Include="Assets\Scripts\BlockPlaceExample.cs" />
<Compile Include="Assets\Scripts\Bullet.cs" />
<Compile Include="Assets\Scripts\Button.cs" />
<Compile Include="Assets\Scripts\Chunk.cs" />
<Compile Include="Assets\Scripts\CollisionExample.cs" />
<Compile Include="Assets\Scripts\Impact.cs" />
<Compile Include="Assets\Scripts\LookAtReverseMovement.cs" />
<Compile Include="Assets\Scripts\Missile.cs" />
<Compile Include="Assets\Scripts\MissileController.cs" />
<Compile Include="Assets\Scripts\MissileSpawner_Paul.cs" />
<Compile Include="Assets\Scripts\ModifyTerrain.cs" />
<Compile Include="Assets\Scripts\Noise.cs" />
<Compile Include="Assets\Scripts\PauseOverlay.cs" />
<Compile Include="Assets\Scripts\Pauser.cs" />
<Compile Include="Assets\Scripts\PlayerController.cs" />
<Compile Include="Assets\Scripts\PlayerGUI.cs" />
<Compile Include="Assets\Scripts\PolygonGenerator.cs" />
<Compile Include="Assets\Scripts\RaycastExample.cs" />
<Compile Include="Assets\Scripts\ResetPrototype.cs" />
<Compile Include="Assets\Scripts\RobotAnim.cs" />
<Compile Include="Assets\Scripts\SettingController.cs" />
<Compile Include="Assets\Scripts\Shoot.cs" />
<Compile Include="Assets\Scripts\World.cs" />
<Compile Include="Assets\SimpleParticlePack\Scripts\ParticleTester.cs" />
<None Include="Assets\PorglezompPyroclastics\PorglezompPyroclastics\Explosion.shader" />
<None Include="Assets\fightBOT (free)\model\Materials\roboShader.shader" />
<None Include="Assets\PorglezompPyroclastics\PorglezompPyroclastics\README.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{EB3BF141-C02A-09DF-748A-74EAABDC0FBD}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{CAF71718-5387-1CD7-EFFD-2A1F4564841B}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>