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VoxelTest.userprefs
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VoxelTest.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\ModifyTerrain.cs">
<Files>
<File FileName="Assets\Scripts\Chunk.cs" Line="13" Column="2" />
<File FileName="Assets\Scripts\World.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Noise.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\ModifyTerrain.cs" Line="60" Column="24" />
<File FileName="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" Line="1" Column="1" />
<File FileName="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" Line="17" Column="63" />
<File FileName="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" Line="49" Column="4" />
<File FileName="Assets\Scripts\PlayerController.cs" Line="44" Column="29" />
<File FileName="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonCamera.js" Line="1" Column="1" />
<File FileName="Assets\Scripts\Impact.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\ResetPrototype.cs" Line="8" Column="32" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>