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[FR] Universal build for M1 support? #26
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@FallenChromium Absolutely yes, but the size of the application will be larger. I can build one for M1. Please let me know how you think about it. |
It's absolutely fine to have 2 separate releases for each architecture (like most utils on Homebrew do, anyway), so I think it's a viable solution. That said, it's always a compromise. I can see Universal App being easier to distribute but more painful to build (especially in an automated fashion). Separating targets and release products can also be a pain in the back, especially when other arches and\or platforms will join (win_x64, win_arm64, linux_x64, linux_arm64, you probably already imagined that giant GitHub Releases file list 🤣) |
Seems flutter doesn't support build application for native Apple M1 chip. Below wiki page shows that M1 can run X86_64 application through Rosetta2 at this moment. So you will see Intel arch in "Activity Monitor" when running appflowy on MacOS https://github.com/flutter/flutter/wiki/Developing-with-Flutter-on-Apple-Silicon
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I have the same appeal, I hope I can have M1 version applications. |
kindly support native arm arch pls |
Is there any news about native ARM build support ? |
Any update about this? since flutter v3 already support apple silicon without rosetta |
It seems Flutter recently released apple silicon support. I hope it's generic ARM64 so I can run on M1 Studio as well as low-end devices like the raspberry pi. Links: |
If there are tests or it's a matter of configuring a build, I'm in BST London, and happy to take the time to use my hardware to build on an M1 and host while the github process for building is worked out. |
Hi @Lewiscowles1986 , can you share the build with us :D |
It didn’t build and it seems I e not kept a log of why, or what the errors were |
Shouldn't Maybe an ARM based computer is needed though... |
It's not the same commands @Tienisto (I think due to the Rust and other commands); but it looks like https://appflowy.gitbook.io/docs/essential-documentation/contribute-to-appflowy/software-contributions/environment-setup/building-on-macos has cli options for arm64; so I guess for me; this was all I wanted. |
This has led to flutter/flutter#130308 on a new mac I don't want to use appleId for, but it feels like that is a me problem. |
Are there any updates for this? |
We have provided the universal package for the M series chip from version 0.3.0. |
@LucasXu0
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releases page only x86_64 support @LucasXu0 |
* chore: fix tests * chore: add test server * chore: move tests
Hi there! I loved the design of the app♥️
One of the problems I've encountered is that it runs under Rosetta 2 on my laptop, which is undesirable, mainly because smoothness suffers and so does the battery life. Is there any way to compile Rust+Dart app into a Universal app?
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