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Question about the depth data collected from Apple device. #14

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CodeLHY opened this issue Feb 20, 2022 · 3 comments
Closed

Question about the depth data collected from Apple device. #14

CodeLHY opened this issue Feb 20, 2022 · 3 comments

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@CodeLHY
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CodeLHY commented Feb 20, 2022

Hello, this is really a nice work,
However, as far as I know, the lidar equipped in Apple device can only acquire 9X64 points at a time. So I wonder how can you acquire the depth map in real-time?
Is it generated by fusing the depth information from the lidar sensor and other information(such as RGB and IMU) through "sceneDepth" API?

@taojin-6
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I'm also wondering the same. This article provides a nice explanation of the working principle of the apple lidar, it can give 24x24 points from a single scan.

The resolution of a single depth image retrieved from ARKit Depth is 256x192, I'm wondering how apple can go from a 24x24 lidar point cloud to the 256x192 depth image in real-time. Is it through monocular depth estimation corrected by LiDAR points?

@gbaruch
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gbaruch commented Feb 28, 2022

Hello,
Yes, the dense depth map is acquired by the sceneDepth API.
As mentioned in this WWDC video:

The colored RGB image from the wide-angle camera and the depth readings from the LiDAR scanner are fused together using advanced machine learning algorithms to create a dense depth map that is exposed through the API.

@arik1089
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closing the issue for now. Feel free to re-open it.

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