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Describe the bug
mouse_entered signal is only being triggered as if the polygon were a rectangular bounding box, . the mouse detection not accurately follows the contours of specific polygon shape
To Reproduce
create a Area2D and child CollisionPolygon2D
2, connect signal "Mouse_entered()" and "mouse_exited()"
3, when signal emit , instantiate a sprite
Up.Sword.King.DEBUG.2023-12-31.17-46-21.mp4
Expected behavior
the mouse detection accurately follows the contours of specific polygon shape
Versions (please complete the following information):
OS: [e.g. Windows11]
Godot [e.g. v4.2]
Box2d [e.g. v0.9.9]
The text was updated successfully, but these errors were encountered:
Describe the bug
mouse_entered signal is only being triggered as if the polygon were a rectangular bounding box, . the mouse detection not accurately follows the contours of specific polygon shape
To Reproduce
2, connect signal "Mouse_entered()" and "mouse_exited()"
3, when signal emit , instantiate a sprite
Up.Sword.King.DEBUG.2023-12-31.17-46-21.mp4
Expected behavior
the mouse detection accurately follows the contours of specific polygon shape
Versions (please complete the following information):
The text was updated successfully, but these errors were encountered: