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As of now, the addon has parts in c++ and a wrapper in rust.
Because of this, it's hard to make web builds work (because of the first wrapper in rust, it needs some js hacks to work).
GDext(godot-rust) extension somehow figured it out. It might be difficult to do here.
Also, cross platform determinism is way easier to do in rust than in c++.
That being said, I think it would be most beneficial to have all the code written in rust, and not have 2 layers of code(c++ and rust).
The text was updated successfully, but these errors were encountered:
As of now, the addon has parts in c++ and a wrapper in rust.
Because of this, it's hard to make web builds work (because of the first wrapper in rust, it needs some js hacks to work).
GDext(godot-rust) extension somehow figured it out. It might be difficult to do here.
Also, cross platform determinism is way easier to do in rust than in c++.
That being said, I think it would be most beneficial to have all the code written in rust, and not have 2 layers of code(c++ and rust).
The text was updated successfully, but these errors were encountered: