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CollisionPolygon2D with build_mode = BUILD_SEGMENTS is not closed #33

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Pizzaandy opened this issue Feb 11, 2024 · 0 comments · Fixed by #38
Closed

CollisionPolygon2D with build_mode = BUILD_SEGMENTS is not closed #33

Pizzaandy opened this issue Feb 11, 2024 · 0 comments · Fixed by #38
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@Pizzaandy
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Pizzaandy commented Feb 11, 2024

Describe the bug
The segment between the first and last point on a CollisionPolygon2D with build_mode = BUILD_SEGMENTS is missing.

To Reproduce
Steps to reproduce the behavior:

  1. Create a StaticBody2D with a CollisionPolygon2D
  2. Set the CollisionPolygon2D build mode to "Segments"
  3. Move a CharacterBody2D into the last segment in the polygon

Screenshots
missing_segment

Environment

  • OS: Windows
  • Version v0.5.1
  • Godot Version v4.2
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