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Look into replacing usage of RigidBody2D with PhysicalBone2D #6

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Ughuuu opened this issue Oct 21, 2023 · 0 comments
Open

Look into replacing usage of RigidBody2D with PhysicalBone2D #6

Ughuuu opened this issue Oct 21, 2023 · 0 comments

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@Ughuuu
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Ughuuu commented Oct 21, 2023

Advantages I'm thinking of are if you want to disable/enable parts of softbody and still retain some simulation. With PhysicalBone2D you could do that with the simulate physics toggle

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