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shadeMe.ini
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shadeMe.ini
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[BoundRadius::Tiers]
Tier1=7.000000
Tier2=15.000000
Tier3=30.000000
Tier4=100.000000
Tier5=250.000000
Tier6=500.000000
[DynamicShadowMap::Distance]
Near=1000.000000
Far=2000.000000
[DynamicShadowMap::General]
Distance=0
BoundRadius=0
[DynamicShadowMap::Resolution]
Tier1=256
Tier2=128
Tier3=64
[Misc::Renderer]
ForceSM3RenderPath=1
[SelfShadows::ExcludedPaths]
Interior=
Exterior=
[SelfShadows::ExcludedTypes]
Interior=32
Exterior=32
[SelfShadows::General]
PerformFogCheck=1
EnableDistanceToggle=0
MaxDistance=200.000000
[SelfShadows::IncludePaths]
Interior=
Exterior=
[ShadowReceiver::ExcludedPaths]
Interior=
Exterior=
[ShadowReceiver::ExcludedTypes]
Interior=
Exterior=
[ShadowReceiver::General]
EnableExclusionParams=0
[Shadows::BackfaceRendering]
IncludePaths=
[Shadows::ExcludedPaths]
Interior=chargen,cobweb,poster,decal,rug,chandelier,tapestry,firelog,welkydiholder,secretwall,skylite,lightbeam,blocksandrubble,rocks,stonerubble,ruinstonesexterior
Exterior=plants,landscape,cobweb,poster,decal,waterFall,waterfront,icstreetlight,stonerubble,ruinstonesexterior
[Shadows::ExcludedTypes]
Interior=24,26,29,30,31,41
Exterior=24,26,29,30,31,41
[Shadows::General]
CasterMaxDistance=7000.000000
EnableDebugShader=0
EnableDetailedDebugSelection=0
ForceActorShadows=0
ValidateInteriorLightSources=1
ActorsReceiveAllShadows=1
NightTimeMoonShadows=1
BoundRadiusWeight=2.000000
ReduceGrids=1
ExteriorDistanceCheck=0
[Shadows::InteriorHeuristics]
Enable=1
IncludePaths=
ExcludePaths=
[Shadows::LargeObjects]
HigherPriority=1
ExcludePaths=
OnlyCastSunShadows=1
DistanceWeight=1.000000
[Shadows::LightLOSCheck]
Interior=0
Exterior=0
SkipLargeObjects=1
ExcludePaths=
SkipActors=0
[Shadows::MaxCount]
Actor=3
Book=2
Flora=2
Ingredient=2
MiscItem=2
AlchemyItem=2
Equipment=2
LargeObject=8
TotalObject=10
[Shadows::PlayerLOSCheck]
Interior=1
Exterior=0
HighAccuracy=0
ThresholdDistance=200.000000
ExcludeLightLOS=1
[Shadows::Weather]
DiffuseCloudy=1
DiffuseRainy=1
DiffuseSnow=1
DisableCloudy=0
DisableRainy=0
DisableSnow=0