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node.gd
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node.gd
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extends Node2D
onready var _camera: Camera2D = $"%Camera2D"
onready var _tm_container: Node2D = $"%Tilemaps"
onready var _cl: CanvasLayer = $CanvasLayer
onready var _ts_container: Control = $"%TilesetContainer"
onready var _layer_container: Control = $"%Layers"
onready var _objects_list: Control = $"%ObjectsList"
onready var _objects_container: Node2D = $"%Objects"
onready var _fd_import: FileDialog = $"%FileDialogImportJson"
onready var _fd_export: FileDialog = $"%FileDialogExportJson"
onready var _fd_new_layer: FileDialog = $"%FileDialogNewLayer"
onready var _grid: Sprite = $Grid
onready var _lbl_position: Label = $"%LabelPosition"
onready var _btn_circle: Button = $"%ShapeContainer/ButtonCircle"
onready var _btn_square: Button = $"%ShapeContainer/ButtonSquare"
onready var _hslider_size: HSlider = $"%HSliderSize"
onready var _hslider_size_lbl: Label = $"%HSliderSize/Label"
onready var _cursor_container: Node2D = $CursorContainer
onready var _window_dialog_info: WindowDialog = $"%WindowDialogInfo"
enum BrushShape { CIRCLE, SQUARE }
var _initial_drag_pos: Vector2
var _current_layer := -1
var _selected_tile := -1
var _current_shape := 0
var _current_size := 1
var _cursors := []
const CAMERA_MOVE_SPEED := 100
const CURSOR := preload("res://cursor.tscn")
const TILE_BTN := preload("res://tile_button.tscn")
const LAYER := preload("res://layer.tscn")
const OBJECT_ITEM := preload("res://object_item.tscn")
const OBJECT := preload("res://object.tscn")
func _ready() -> void:
_set_new_cursor_shape()
func _process(delta: float) -> void:
if Input.is_action_pressed("move_up"):
_camera.position.y -= CAMERA_MOVE_SPEED * _camera.zoom.x * delta
if Input.is_action_pressed("move_down"):
_camera.position.y += CAMERA_MOVE_SPEED * _camera.zoom.x * delta
if Input.is_action_pressed("move_left"):
_camera.position.x -= CAMERA_MOVE_SPEED * _camera.zoom.x * delta
if Input.is_action_pressed("move_right"):
_camera.position.x += CAMERA_MOVE_SPEED * _camera.zoom.x * delta
if Input.is_action_pressed("drag"):
_camera.position += _initial_drag_pos - get_global_mouse_position()
func _unhandled_input(event: InputEvent) -> void:
if Input.is_action_just_pressed("drag"):
_initial_drag_pos = get_global_mouse_position()
if Input.is_action_just_pressed("toggle_gui"):
_cl.visible = !_cl.visible
var shift_pressed := Input.is_action_pressed("shift")
if Input.is_action_just_pressed("zoom_in"):
if shift_pressed:
_hslider_size.value = clamp(_current_size + 1, 1, 8)
else:
_camera.zoom = Vector2.ONE * clamp(_camera.zoom.x - 0.05, 0.01, 4.0)
if Input.is_action_just_pressed("zoom_out"):
if shift_pressed:
_hslider_size.value = clamp(_current_size - 1, 1, 8)
else:
_camera.zoom = Vector2.ONE * clamp(_camera.zoom.x + 0.05, 0.01, 4.0)
var mouse_pos = get_global_mouse_position() / 64
var place_pos := Vector2(floor(mouse_pos.x), floor(mouse_pos.y))
for c in _cursors:
c.position = place_pos * 64 + Vector2.ONE * 32 + c.offset_pos
_lbl_position.text = "%s\n%d" % [place_pos, _selected_tile]
if _current_layer == -1: return
if Input.is_action_pressed("place"):
for i in _cursors:
_layer_container.get_child(_current_layer).get_meta("tm").set_cellv(
Vector2(floor(i.position.x / 64), floor(i.position.y / 64)),
_selected_tile)
if Input.is_action_pressed("delete"):
for i in _cursors:
_layer_container.get_child(_current_layer).get_meta("tm").set_cellv(
Vector2(floor(i.position.x / 64), floor(i.position.y / 64)),
-1)
func _on_ButtonNewLayer_pressed() -> void:
_fd_new_layer.popup()
func _on_ButtonNewObject_pressed() -> void:
_create_object()
func _on_Layer_toggled(button_pressed: bool, layer: Control) -> void:
_clear_ts_container()
_set_selection(-1)
for i in _layer_container.get_children():
i.get_node("MarginContainer/VBoxContainer/HBoxContainer/CheckBox").set_pressed_no_signal(false)
i.self_modulate = Color.white
if button_pressed:
layer.get_node("MarginContainer/VBoxContainer/HBoxContainer/CheckBox").set_pressed_no_signal(true)
layer.self_modulate = Color.blue
else:
return
var img_tex := layer.get_meta("tex") as ImageTexture
var idx := 0
for x in range(img_tex.get_width() / 16):
for y in range(img_tex.get_height() / 16):
var btn := TILE_BTN.instance()
btn.connect("pressed", self, "_on_TileButton_pressed", [idx])
btn.get_node("LabelIndex").text = str(idx)
var at := AtlasTexture.new()
at.atlas = img_tex
at.region = Rect2(x * 16, y * 16, 16, 16)
btn.texture_normal = at
_ts_container.add_child(btn)
idx += 1
_current_layer = layer.get_index()
# _update_cell_size()
func _set_selection(idx: int) -> void:
if _selected_tile != -1:
_ts_container.get_child(_selected_tile).get_node("LabelSelect").visible = false
_selected_tile = idx
if idx != -1:
_ts_container.get_child(idx).get_node("LabelSelect").visible = true
func _on_TileButton_pressed(idx: int) -> void:
_set_selection(idx)
func _on_TileDisplaySizeVSlider_value_changed(value: float) -> void:
for i in _ts_container.get_children():
i.rect_min_size = Vector2.ONE * int(value)
_ts_container.set("custom_constants/vseparation", value / 8.0)
_ts_container.set("custom_constants/hseparation", value / 8.0)
func _on_Layer_moved_up(layer: Control) -> void:
if layer.get_index() - 1 >= 0:
var new_idx := layer.get_index() - 1
_layer_container.move_child(layer, new_idx)
_tm_container.move_child(layer.get_meta("tm"), new_idx)
_update_layers()
func _on_Layer_moved_down(layer: Control) -> void:
if layer.get_index() + 1 < _layer_container.get_child_count():
var new_idx := layer.get_index() + 1
_layer_container.move_child(layer, new_idx)
_tm_container.move_child(layer.get_meta("tm"), new_idx)
_update_layers()
func _update_layers() -> void:
var i := 0
for l in _layer_container.get_children():
l.get_node("LabelIndex").text = str(i)
i += 1
l.get_node("MarginContainer/VBoxContainer/HBoxContainer/ButtonUp").disabled = false
l.get_node("MarginContainer/VBoxContainer/HBoxContainer/ButtonDown").disabled = false
_layer_container.get_child(0).get_node("MarginContainer/VBoxContainer/HBoxContainer/ButtonUp").disabled = true
_layer_container.get_child(_layer_container.get_child_count() - 1).get_node("MarginContainer/VBoxContainer/HBoxContainer/ButtonDown").disabled = true
func _clear_ts_container() -> void:
for i in _ts_container.get_children():
i.queue_free()
func _on_Layer_deleted(layer: Control) -> void:
_clear_ts_container()
layer.get_meta("tm").queue_free()
# _layer_container.remove_child(layer)
layer.queue_free()
_update_layers()
_current_layer = -1
_set_selection(-1)
func _on_ButtonImport_pressed() -> void:
_fd_import.popup()
func _on_ButtonExport_pressed() -> void:
_fd_export.popup()
_fd_export.current_file = "level.json"
func _on_FileDialogImportJson_file_selected(path: String) -> void:
var file := File.new()
file.open(path, File.READ)
var text := file.get_as_text()
var json_result := JSON.parse(text)
if json_result.error == OK:
for p in json_result.result["layers"]:
var layer := _create_layer(p["texture_path"])
var tm := layer.get_meta("tm") as TileMap
for c in p["cells"]:
tm.set_cell(c[1], c[2], c[0])
for p in json_result.result["objects"]:
_create_object(p)
file.close()
func _on_FileDialogExportJson_file_selected(path: String) -> void:
var file := File.new()
file.open(path, File.WRITE)
var data := {
"layers": [],
"objects": {},
}
for idx in range(_layer_container.get_child_count()):
var lay = _layer_container.get_child(idx)
var tm := lay.get_meta("tm") as TileMap
var a := []
for c in tm.get_used_cells():
a.push_back([tm.get_cellv(c), c.x, c.y])
data["layers"].push_back(a)
for obj_item in _objects_list.get_children():
data["objects"][obj_item.get_node("MarginContainer/VBoxContainer/HBoxContainer/Key").text] = {
"position": [
int(obj_item.get_node("MarginContainer/VBoxContainer/HBoxContainer2/PosX").text),
int(obj_item.get_node("MarginContainer/VBoxContainer/HBoxContainer2/PosY").text),
],
}
file.store_string(JSON.print(data))
file.close()
func _on_FileDialogNewLayer_file_selected(path: String) -> void:
_create_layer(path)
func _create_layer(path: String) -> Control:
var layer := LAYER.instance() as Control
layer.set_meta("path", path)
var hbox := layer.get_node("MarginContainer/VBoxContainer/HBoxContainer")
hbox.get_node("CheckBox").connect("toggled", self, "_on_Layer_toggled", [layer])
hbox.get_node("Name").text = path.get_file()
hbox.get_node("ButtonUp").connect("pressed", self, "_on_Layer_moved_up", [layer])
hbox.get_node("ButtonDown").connect("pressed", self, "_on_Layer_moved_down", [layer])
hbox.get_node("ButtonDelete").connect("pressed", self, "_on_Layer_deleted", [layer])
# hbox.get_node("HSliderSize").connect("value_changed", self, "_on_HSliderSize_value_changed", [layer])
_layer_container.add_child(layer)
_update_layers()
var file := File.new()
file.open(path, File.READ)
var buffer := file.get_buffer(file.get_len())
var img := Image.new()
var data
if path.ends_with(".png"):
data = img.load_png_from_buffer(buffer)
elif path.ends_with(".jpg") or path.ends_with(".jpeg"):
data = img.load_jpg_from_buffer(buffer)
var img_tex := ImageTexture.new()
img_tex.create_from_image(img, 1 | 2)
file.close()
var tm := TileMap.new()
tm.cell_size = Vector2(16, 16)
var ts := TileSet.new()
var idx := 0
for x in range(img_tex.get_width() / 16):
for y in range(img_tex.get_height() / 16):
var at := AtlasTexture.new()
at.atlas = img_tex
at.region = Rect2(x * 16, y * 16, 16, 16)
ts.create_tile(idx)
ts.tile_set_texture(idx, at)
idx += 1
tm.tile_set = ts
tm.scale = Vector2.ONE * 4
_tm_container.add_child(tm)
layer.set_meta("tex", img_tex)
layer.set_meta("tex_path", path)
layer.set_meta("tm", tm)
# layer.set_meta("size", size)
hbox.get_node("CheckBox").emit_signal("toggled", true)
# _update_cell_size()
return layer
#func _on_HSliderSize_value_changed(value: float, layer: Control) -> void:
# layer.get_node("MarginContainer/VBoxContainer/HBoxContainer2/HSliderSize/Label").text = str(value)
# _layers[layer.get_meta("path")]["size"] = int(value)
# _update_cell_size()
#func _update_cell_size() -> void:
# var tm: TileMap = _layers[_current_layer]["tm"]
# var size: int = _layers[_current_layer]["size"]
## tm.cell_size = Vector2(size, size)
# print(size)
## tm.tile_set.
## tm.scale = Vector2.ONE * size / 4
# _grid.scale = Vector2.ONE * (size / 16)
func _on_ButtonCircle_toggled(button_pressed: bool) -> void:
_btn_circle.set_pressed_no_signal(true)
_btn_square.set_pressed_no_signal(false)
_current_shape = BrushShape.CIRCLE
_set_new_cursor_shape()
func _on_ButtonSquare_toggled(button_pressed: bool) -> void:
_btn_circle.set_pressed_no_signal(false)
_btn_square.set_pressed_no_signal(true)
_current_shape = BrushShape.SQUARE
_set_new_cursor_shape()
func _on_HSliderSize_value_changed(value: float) -> void:
_hslider_size_lbl.text = "%dx" % int(value)
_current_size = int(value)
_set_new_cursor_shape()
func _set_new_cursor_shape() -> void:
for i in _cursor_container.get_children():
i.queue_free()
_cursors.clear()
match _current_shape:
BrushShape.CIRCLE:
var half_size := int(floor(_current_size * 0.5))
for x in range(-half_size, half_size + 1):
for y in range(-half_size, half_size + 1):
if pow(x, 2) + pow(y, 2) <= pow(half_size, 2):
var c: Sprite = CURSOR.instance()
c.offset_pos = 16 * 4 * Vector2(x, y)
_cursor_container.add_child(c)
_cursors.push_back(c)
BrushShape.SQUARE:
var half_size := int(floor(_current_size * 0.5))
for x in range(-half_size, half_size + 1):
for y in range(-half_size, half_size + 1):
var c: Sprite = CURSOR.instance()
c.offset_pos = 16 * 4 * Vector2(x, y)
_cursor_container.add_child(c)
_cursors.push_back(c)
_:
pass
func _on_ButtonInfo_pressed() -> void:
_window_dialog_info.popup()
func _on_ButtonLayers_pressed() -> void:
_layer_container.get_parent().visible = true
_objects_list.get_parent().visible = false
$"%ButtonLayers".set_pressed_no_signal(true)
$"%ButtonObjects".set_pressed_no_signal(false)
func _on_ButtoObjects_pressed() -> void:
_layer_container.get_parent().visible = false
_objects_list.get_parent().visible = true
$"%ButtonLayers".set_pressed_no_signal(false)
$"%ButtonObjects".set_pressed_no_signal(true)
func _on_Object_text_changed(text: String, obj_item: Control) -> void:
_update_obj(obj_item)
func _on_Object_deleted(obj_item: Control) -> void:
obj_item.get_meta("obj").queue_free()
obj_item.queue_free()
func _on_Object_pos_x_changed(text: String, obj_item: Control) -> void:
_update_obj(obj_item)
func _on_Object_pos_y_changed(text: String, obj_item: Control) -> void:
_update_obj(obj_item)
func _update_obj(obj_item: Control) -> void:
var obj := obj_item.get_meta("obj") as Node2D
obj.get_node("Label").text = obj_item.get_node("MarginContainer/VBoxContainer/HBoxContainer/Key").text
obj.position = Vector2(
64 * int(obj_item.get_node("MarginContainer/VBoxContainer/HBoxContainer2/PosX").text),
64 * int(obj_item.get_node("MarginContainer/VBoxContainer/HBoxContainer2/PosY").text))
func _create_object(data := {}) -> void:
var obj_item := OBJECT_ITEM.instance() as Control
var vbox := obj_item.get_node("MarginContainer/VBoxContainer")
var key := vbox.get_node("HBoxContainer/Key")
var pos_x := vbox.get_node("HBoxContainer2/PosX")
var pos_y := vbox.get_node("HBoxContainer2/PosY")
if data:
key.text = data["key"]
pos_x.text = str(data["position"][0])
pos_y.text = str(data["position"][1])
key.connect("text_changed", self, "_on_Object_text_changed", [obj_item])
vbox.get_node("HBoxContainer/ButtonDelete").connect("pressed", self, "_on_Object_deleted", [obj_item])
pos_x.connect("text_changed", self, "_on_Object_pos_x_changed", [obj_item])
pos_y.connect("text_changed", self, "_on_Object_pos_y_changed", [obj_item])
_objects_list.add_child(obj_item)
var obj := OBJECT.instance() as Node2D
_objects_container.add_child(obj)
obj_item.set_meta("obj", obj)
_update_obj(obj_item)