Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[FEAT] Make removal of turns from combat tracker a toggleable option #14

Closed
Lethay opened this issue Dec 26, 2021 · 2 comments
Closed
Assignees
Labels
enhancement New feature or request good first issue Good for newcomers

Comments

@Lethay
Copy link
Contributor

Lethay commented Dec 26, 2021

I like to use the initiative tracker in addition to the simulatenous combat system. When the order of events is important, I like to use initiative instead of a dexterity check. When doing a chase scene, initative is still required to some degree, though I have some homebrew to make this somewhat simultaenous too.

Not having turns in the combat tracker makes this harder. Could this be made an option for the game master, instead of a forced modification to the UI?

@Lethay Lethay added the enhancement New feature or request label Dec 26, 2021
@arcanistzed
Copy link
Owner

Makes sense. I'll add an option next time I take a look at this module

@Lethay
Copy link
Contributor Author

Lethay commented Dec 26, 2021

Thank you 🙂.

@arcanistzed arcanistzed added the good first issue Good for newcomers label Apr 2, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request good first issue Good for newcomers
Projects
None yet
Development

No branches or pull requests

2 participants