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Generic humanoid creature dies sound effect #62

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Arcanorum opened this issue Nov 24, 2020 · 0 comments
Open

Generic humanoid creature dies sound effect #62

Arcanorum opened this issue Nov 24, 2020 · 0 comments
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audio Requires audio assets to be created or modified. code Requires code (logic/configuration) to be created or modified.

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@Arcanorum
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Arcanorum commented Nov 24, 2020

Notes

Will need to add some kind of entity taxonomy configuration system to entities that is available on the client, to play the appropriate death sound.

Acceptance criteria

  • When a human/goblin/vampire etc. creature dies, a gasp sound should be emitted to all nearby players.
  • Perceived volume should decrease with distance from the creature, up to a cut off point (done in code).
@Arcanorum Arcanorum created this issue from a note in Sound coverage (Effects) Nov 24, 2020
@Arcanorum Arcanorum assigned Arcanorum and unassigned Arcanorum Nov 24, 2020
@Arcanorum Arcanorum added audio Requires audio assets to be created or modified. code Requires code (logic/configuration) to be created or modified. labels Nov 24, 2020
@Arcanorum Arcanorum moved this from In progress to To do in Sound coverage Feb 6, 2021
@Arcanorum Arcanorum self-assigned this Apr 17, 2021
@Arcanorum Arcanorum added this to Backlog in Main board Aug 7, 2021
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Labels
audio Requires audio assets to be created or modified. code Requires code (logic/configuration) to be created or modified.
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Status: Needs refinement
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