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WorldSession.h
845 lines (730 loc) · 33.4 KB
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WorldSession.h
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/*
* ArcEmu MMORPG Server
* Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
* Copyright (C) 2008-2011 <http://www.ArcEmu.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//
//
// WorldSession.h
//
#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H
class Player;
class WorldPacket;
class WorldSocket;
class WorldSession;
class MapMgr;
class Creature;
class MovementInfo;
struct TrainerSpell;
//#define SESSION_CAP 5
#define CHECK_INWORLD_RETURN if(_player == NULL || !_player->IsInWorld()) { return; }
/////////////////////////////////////////
// Does nothing on release builds
////////////////////////////////////////
#ifdef _DEBUG
#define CHECK_INWORLD_ASSERT ARCEMU_ASSERT( _player != NULL && _player->IsInWorld() )
#else
#define CHECK_INWORLD_ASSERT CHECK_INWORLD_RETURN
#endif
#define CHECK_GUID_EXISTS(guidx) if(_player == NULL || _player->GetMapMgr() == NULL || _player->GetMapMgr()->GetUnit((guidx)) == NULL) { return; }
#define CHECK_PACKET_SIZE(pckp, ssize) if(ssize && pckp.size() < ssize) { Disconnect(); return; }
/**********************************************************************************
* Worldsocket related
**********************************************************************************/
#define WORLDSOCKET_TIMEOUT 120
#define PLAYER_LOGOUT_DELAY (20*1000) // 20 seconds should be more than enough to gank ya.
#define NOTIFICATION_MESSAGE_NO_PERMISSION "You do not have permission to perform that function."
//#define CHECK_PACKET_SIZE(x, y) if(y > 0 && x.size() < y) { _socket->Disconnect(); return; }
// MovementFlags Contribution by Tenshi
enum MovementFlags
{
// Byte 1 (Resets on Movement Key Press)
MOVEFLAG_MOVE_STOP = 0x00, //verified
MOVEFLAG_MOVE_FORWARD = 0x01, //verified
MOVEFLAG_MOVE_BACKWARD = 0x02, //verified
MOVEFLAG_STRAFE_LEFT = 0x04, //verified
MOVEFLAG_STRAFE_RIGHT = 0x08, //verified
MOVEFLAG_TURN_LEFT = 0x10, //verified
MOVEFLAG_TURN_RIGHT = 0x20, //verified
MOVEFLAG_PITCH_DOWN = 0x40, //Unconfirmed
MOVEFLAG_PITCH_UP = 0x80, //Unconfirmed
// Byte 2 (Resets on Situation Change)
MOVEFLAG_WALK = 0x100, //verified
MOVEFLAG_TRANSPORT = 0x200,
MOVEFLAG_NO_COLLISION = 0x400,
MOVEFLAG_ROOTED = 0x800, //verified
MOVEFLAG_REDIRECTED = 0x1000, //Unconfirmed, should be MOVEFLAG_JUMP
MOVEFLAG_FALLING = 0x2000, //verified
MOVEFLAG_FALLING_FAR = 0x4000, //verified
MOVEFLAG_FREE_FALLING = 0x8000, //half verified
// Byte 3 (Set by server. TB = Third Byte. Completely unconfirmed.)
MOVEFLAG_TB_PENDING_STOP = 0x10000, // (MOVEFLAG_PENDING_STOP)
MOVEFLAG_TB_PENDING_UNSTRAFE = 0x20000, // (MOVEFLAG_PENDING_UNSTRAFE)
MOVEFLAG_TB_PENDING_FALL = 0x40000, // (MOVEFLAG_PENDING_FALL)
MOVEFLAG_TB_PENDING_FORWARD = 0x80000, // (MOVEFLAG_PENDING_FORWARD)
MOVEFLAG_TB_PENDING_BACKWARD = 0x100000, // (MOVEFLAG_PENDING_BACKWARD)
MOVEFLAG_SWIMMING = 0x200000, // verified
MOVEFLAG_FLYING_PITCH_UP = 0x400000, // (half confirmed)(MOVEFLAG_PENDING_STR_RGHT)
MOVEFLAG_CAN_FLY = 0x800000, // (half confirmed) gets called when landing (MOVEFLAG_MOVED)
// Byte 4 (Script Based Flags. Never reset, only turned on or off.)
MOVEFLAG_AIR_SUSPENSION = 0x1000000, // confirmed allow body air suspension(good name? lol).
MOVEFLAG_AIR_SWIMMING = 0x2000000, // confirmed while flying.
MOVEFLAG_SPLINE_MOVER = 0x4000000, // Unconfirmed
MOVEFLAG_SPLINE_ENABLED = 0x8000000,
MOVEFLAG_WATER_WALK = 0x10000000,
MOVEFLAG_FEATHER_FALL = 0x20000000, // Does not negate fall damage.
MOVEFLAG_LEVITATE = 0x40000000,
MOVEFLAG_LOCAL = 0x80000000, // This flag defaults to on. (Assumption)
// Masks
MOVEFLAG_MOVING_MASK = 0x03,
MOVEFLAG_STRAFING_MASK = 0x0C,
MOVEFLAG_TURNING_MASK = 0x30, // MOVEFLAG_TURN_LEFT + MOVEFLAG_TURN_RIGHT
MOVEFLAG_FALLING_MASK = 0x6000,
MOVEFLAG_MOTION_MASK = 0xE00F, // Forwards, Backwards, Strafing, Falling
MOVEFLAG_PENDING_MASK = 0x7F0000,
MOVEFLAG_PENDING_STRAFE_MASK = 0x600000,
MOVEFLAG_PENDING_MOVE_MASK = 0x180000,
MOVEFLAG_FULL_FALLING_MASK = 0xE000,
};
enum MovementFlags2{
MOVEFLAG2_NO_STRAFING = 0x01,
MOVEFLAG2_NO_JUMPING = 0x02,
MOVEFLAG2_FULLSPEED_TURNING = 0x08,
MOVEFLAG2_FULLSPEED_PITCHING = 0x10,
MOVEFLAG2_ALLOW_PITCHING = 0x20
};
struct OpcodeHandler
{
uint16 status;
void (WorldSession::*handler)(WorldPacket & recvPacket);
};
enum ObjectUpdateFlags
{
UPDATEFLAG_NONE = 0x00,
UPDATEFLAG_SELF = 0x01,
UPDATEFLAG_TRANSPORT = 0x02,
UPDATEFLAG_HAS_TARGET = 0x04,
UPDATEFLAG_LOWGUID = 0x08,
UPDATEFLAG_HIGHGUID = 0x10,
UPDATEFLAG_LIVING = 0x20,
UPDATEFLAG_HAS_POSITION = 0x40,
UPDATEFLAG_VEHICLE = 0x80,
UPDATEFLAG_POSITION = 0x0100,
UPDATEFLAG_ROTATION = 0x0200
};
enum SessionStatus
{
STATUS_AUTHED = 0,
STATUS_LOGGEDIN
};
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
GLOBAL_MACROS_CACHE = 4, // 0x10 g
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
NUM_ACCOUNT_DATA_TYPES = 8
};
const uint8 GLOBAL_CACHE_MASK = 0x15;
const uint8 PER_CHARACTER_CACHE_MASK = 0xEA;
struct AccountDataEntry
{
char* data;
uint32 sz;
bool bIsDirty;
};
typedef struct Cords
{
float x, y, z;
} Cords;
class MovementInfo
{
public:
uint32 time;
float pitch;// -1.55=looking down, 0=looking forward, +1.55=looking up
float redirectSin;//on slip 8 is zero, on jump some other number
float redirectCos, redirect2DSpeed;//9,10 changes if you are not on foot
uint32 unk11, unk12;
uint8 unk13;
uint32 unklast;//something related to collision
uint16 unk_230;
float x, y, z, orientation;
uint32 flags;
float redirectVelocity;
WoWGuid transGuid;
float transX, transY, transZ, transO, transUnk;
uint8 transUnk_2;
MovementInfo();
void init(WorldPacket & data);
void write(WorldPacket & data);
};
extern OpcodeHandler WorldPacketHandlers[NUM_MSG_TYPES];
void CapitalizeString(string & arg);
class SERVER_DECL WorldSession
{
friend class WorldSocket;
public:
WorldSession(uint32 id, string Name, WorldSocket* sock);
~WorldSession();
Player* m_loggingInPlayer;
void SendPacket(WorldPacket* packet)
{
if(_socket && _socket->IsConnected())
_socket->SendPacket(packet);
}
void SendPacket(StackBufferBase* packet)
{
if(_socket && _socket->IsConnected())
_socket->SendPacket(packet);
}
void OutPacket(uint16 opcode)
{
if(_socket && _socket->IsConnected())
_socket->OutPacket(opcode, 0, NULL);
}
void Delete();
void SendChatPacket(WorldPacket* data, uint32 langpos, int32 lang, WorldSession* originator);
uint32 m_currMsTime;
uint32 m_lastPing;
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() { return _player; }
/* Acct flags */
void SetAccountFlags(uint32 flags) { _accountFlags = flags; }
bool HasFlag(uint32 flag) { return (_accountFlags & flag) != 0; }
/* GM Permission System */
void LoadSecurity(std::string securitystring);
void SetSecurity(std::string securitystring);
char* GetPermissions() const { return permissions; }
ptrdiff_t GetPermissionCount() const { return permissioncount; }
bool HasPermissions() const { return (permissioncount > 0) ? true : false; }
bool HasGMPermissions() const
{
if(!permissioncount)
return false;
return (strchr(permissions, 'a') != NULL) ? true : false;
}
bool CanUseCommand(char cmdstr);
void SetSocket(WorldSocket* sock)
{
_socket = sock;
}
void SetPlayer(Player* plr) { _player = plr; }
void SetAccountData(uint32 index, char* data, bool initial, uint32 sz)
{
ARCEMU_ASSERT(index < 8);
if(sAccountData[index].data)
delete [] sAccountData[index].data;
sAccountData[index].data = data;
sAccountData[index].sz = sz;
if(!initial && !sAccountData[index].bIsDirty) // Mark as "changed" or "dirty"
sAccountData[index].bIsDirty = true;
else if(initial)
sAccountData[index].bIsDirty = false;
}
AccountDataEntry* GetAccountData(uint32 index)
{
ARCEMU_ASSERT(index < 8);
return &sAccountData[index];
}
void SetLogoutTimer(uint32 ms)
{
if(ms) _logoutTime = m_currMsTime + ms;
else _logoutTime = 0;
}
void LogoutPlayer(bool Save);
void QueuePacket(WorldPacket* packet)
{
m_lastPing = (uint32)UNIXTIME;
_recvQueue.Push(packet);
}
void OutPacket(uint16 opcode, uint16 len, const void* data)
{
if(_socket && _socket->IsConnected())
_socket->OutPacket(opcode, len, data);
}
WorldSocket* GetSocket() { return _socket; }
void Disconnect()
{
if(_socket && _socket->IsConnected())
_socket->Disconnect();
}
int Update(uint32 InstanceID);
void SendBuyFailed(uint64 guid, uint32 itemid, uint8 error);
void SendSellItem(uint64 vendorguid, uint64 itemid, uint8 error);
void SendNotification(const char* message, ...);
void SendAuctionPlaceBidResultPacket(uint32 itemId, uint32 error);
void SendRefundInfo(uint64 GUID);
void SendNotInArenaTeamPacket(uint8 type);
void SetInstance(uint32 Instance) { instanceId = Instance; }
uint32 GetLatency() const { return _latency; }
string GetAccountName() { return _accountName; }
const char* GetAccountNameS() const { return _accountName.c_str(); }
const char* LocalizedWorldSrv(uint32 id);
const char* LocalizedMapName(uint32 id);
const char* LocalizedBroadCast(uint32 id);
uint32 GetClientBuild() { return client_build; }
void SetClientBuild(uint32 build) { client_build = build; }
bool bDeleted;
uint32 GetInstance() { return instanceId; }
Mutex deleteMutex;
void _HandleAreaTriggerOpcode(uint32 id);//real handle
int32 m_moveDelayTime;
int32 m_clientTimeDelay;
void CharacterEnumProc(QueryResult* result);
void LoadAccountDataProc(QueryResult* result);
bool IsLoggingOut() { return _loggingOut; }
protected:
/// Login screen opcodes (PlayerHandler.cpp):
void HandleCharEnumOpcode(WorldPacket & recvPacket);
void HandleCharDeleteOpcode(WorldPacket & recvPacket);
uint8 DeleteCharacter(uint32 guid);
void HandleCharCreateOpcode(WorldPacket & recvPacket);
void HandlePlayerLoginOpcode(WorldPacket & recvPacket);
void HandleRealmSplitOpcode(WorldPacket & recvPacket);
/// Authentification and misc opcodes (MiscHandler.cpp):
void HandlePingOpcode(WorldPacket & recvPacket);
void HandleAuthSessionOpcode(WorldPacket & recvPacket);
void HandleRepopRequestOpcode(WorldPacket & recvPacket);
void HandleAutostoreLootItemOpcode(WorldPacket & recvPacket);
void HandleLootMoneyOpcode(WorldPacket & recvPacket);
void HandleLootOpcode(WorldPacket & recvPacket);
void HandleLootReleaseOpcode(WorldPacket & recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket & recv_data);
void HandleLootRollOpcode(WorldPacket & recv_data);
void HandleWhoOpcode(WorldPacket & recvPacket);
void HandleLogoutRequestOpcode(WorldPacket & recvPacket);
void HandlePlayerLogoutOpcode(WorldPacket & recvPacket);
void HandleLogoutCancelOpcode(WorldPacket & recvPacket);
void HandleZoneUpdateOpcode(WorldPacket & recvPacket);
//void HandleSetTargetOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket & recvPacket);
void HandleStandStateChangeOpcode(WorldPacket & recvPacket);
void HandleDismountOpcode(WorldPacket & recvPacket);
void HandleFriendListOpcode(WorldPacket & recvPacket);
void HandleAddFriendOpcode(WorldPacket & recvPacket);
void HandleDelFriendOpcode(WorldPacket & recvPacket);
void HandleAddIgnoreOpcode(WorldPacket & recvPacket);
void HandleDelIgnoreOpcode(WorldPacket & recvPacket);
void HandleBugOpcode(WorldPacket & recvPacket);
void HandleAreaTriggerOpcode(WorldPacket & recvPacket);
void HandleUpdateAccountData(WorldPacket & recvPacket);
void HandleRequestAccountData(WorldPacket & recvPacket);
void HandleSetActionButtonOpcode(WorldPacket & recvPacket);
void HandleSetAtWarOpcode(WorldPacket & recvPacket);
void HandleSetWatchedFactionIndexOpcode(WorldPacket & recvPacket);
void HandleTogglePVPOpcode(WorldPacket & recvPacket);
void HandleAmmoSetOpcode(WorldPacket & recvPacket);
void HandleGameObjectUse(WorldPacket & recvPacket);
void HandleBarberShopResult(WorldPacket & recvPacket);
//void HandleJoinChannelOpcode(WorldPacket& recvPacket);
//void HandleLeaveChannelOpcode(WorldPacket& recvPacket);
void HandlePlayedTimeOpcode(WorldPacket & recv_data);
void HandleSetSheathedOpcode(WorldPacket & recv_data);
void HandleCompleteCinematic(WorldPacket & recv_data);
void HandleInspectOpcode(WorldPacket & recv_data);
void HandleGameobjReportUseOpCode(WorldPacket & recv_data); // CMSG_GAMEOBJ_REPORT_USE
/// Gm Ticket System in GMTicket.cpp:
void HandleGMTicketCreateOpcode(WorldPacket & recvPacket);
void HandleGMTicketUpdateOpcode(WorldPacket & recvPacket);
void HandleGMTicketDeleteOpcode(WorldPacket & recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket & recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket & recvPacket);
void HandleGMTicketToggleSystemStatusOpcode(WorldPacket & recvPacket);
/// Opcodes implemented in QueryHandler.cpp:
void HandleNameQueryOpcode(WorldPacket & recvPacket);
void HandleQueryTimeOpcode(WorldPacket & recvPacket);
void HandleCreatureQueryOpcode(WorldPacket & recvPacket);
void HandleGameObjectQueryOpcode(WorldPacket & recvPacket);
void HandleItemNameQueryOpcode(WorldPacket & recv_data);
void HandlePageTextQueryOpcode(WorldPacket & recv_data);
void HandleAchievmentQueryOpcode(WorldPacket & recv_data);
/// Opcodes implemented in MovementHandler.cpp
void HandleMoveWorldportAckOpcode(WorldPacket & recvPacket);
void HandleMovementOpcodes(WorldPacket & recvPacket);
void HandleMoveTimeSkippedOpcode(WorldPacket & recv_data);
void HandleMoveNotActiveMoverOpcode(WorldPacket & recv_data);
void HandleSetActiveMoverOpcode(WorldPacket & recv_data);
void HandleMoveTeleportAckOpcode(WorldPacket & recv_data);
/// Opcodes implemented in GroupHandler.cpp:
void HandleGroupInviteOpcode(WorldPacket & recvPacket);
void HandleGroupCancelOpcode(WorldPacket & recvPacket);
void HandleGroupAcceptOpcode(WorldPacket & recvPacket);
void HandleGroupDeclineOpcode(WorldPacket & recvPacket);
void HandleGroupUninviteOpcode(WorldPacket & recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket & recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket & recvPacket);
void HandleGroupDisbandOpcode(WorldPacket & recvPacket);
void HandleLootMethodOpcode(WorldPacket & recvPacket);
void HandleMinimapPingOpcode(WorldPacket & recvPacket);
void HandleSetPlayerIconOpcode(WorldPacket & recv_data);
void SendPartyCommandResult(Player* pPlayer, uint32 p1, std::string name, uint32 err);
// Raid
void HandleConvertGroupToRaidOpcode(WorldPacket & recvPacket);
void HandleGroupChangeSubGroup(WorldPacket & recvPacket);
void HandleGroupAssistantLeader(WorldPacket & recvPacket);
void HandleRequestRaidInfoOpcode(WorldPacket & recvPacket);
void HandleReadyCheckOpcode(WorldPacket & recv_data);
void HandleGroupPromote(WorldPacket & recv_data);
// LFG opcodes
void HandleEnableAutoJoin(WorldPacket & recvPacket);
void HandleDisableAutoJoin(WorldPacket & recvPacket);
void HandleEnableAutoAddMembers(WorldPacket & recvPacket);
void HandleDisableAutoAddMembers(WorldPacket & recvPacket);
void HandleSetLookingForGroupComment(WorldPacket & recvPacket);
void HandleMsgLookingForGroup(WorldPacket & recvPacket);
void HandleSetLookingForGroup(WorldPacket & recvPacket);
void HandleSetLookingForMore(WorldPacket & recvPacket);
void HandleSetLookingForNone(WorldPacket & recvPacket);
void HandleLfgClear(WorldPacket & recvPacket);
void HandleMeetingStoneInfo(WorldPacket & recvPacket);
void HandleLfgInviteAccept(WorldPacket & recvPacket);
void HandleLfgInviteDeny(WorldPacket & recvPacket);
/// Taxi opcodes (TaxiHandler.cpp)
void HandleTaxiNodeStatusQueryOpcode(WorldPacket & recvPacket);
void HandleTaxiQueryAvaibleNodesOpcode(WorldPacket & recvPacket);
void HandleActivateTaxiOpcode(WorldPacket & recvPacket);
void HandleMultipleActivateTaxiOpcode(WorldPacket & recvPacket);
/// NPC opcodes (NPCHandler.cpp)
void HandleTabardVendorActivateOpcode(WorldPacket & recvPacket);
void HandleBankerActivateOpcode(WorldPacket & recvPacket);
void HandleBuyBankSlotOpcode(WorldPacket & recvPacket);
void HandleTrainerListOpcode(WorldPacket & recvPacket);
void HandleTrainerBuySpellOpcode(WorldPacket & recvPacket);
void HandleCharterShowListOpcode(WorldPacket & recvPacket);
void HandleGossipHelloOpcode(WorldPacket & recvPacket);
void HandleGossipSelectOptionOpcode(WorldPacket & recvPacket);
void HandleSpiritHealerActivateOpcode(WorldPacket & recvPacket);
void HandleNpcTextQueryOpcode(WorldPacket & recvPacket);
void HandleBinderActivateOpcode(WorldPacket & recvPacket);
// Auction House opcodes
void HandleAuctionHelloOpcode(WorldPacket & recvPacket);
void HandleAuctionListItems(WorldPacket & recv_data);
void HandleAuctionListBidderItems(WorldPacket & recv_data);
void HandleAuctionSellItem(WorldPacket & recv_data);
void HandleAuctionListOwnerItems(WorldPacket & recv_data);
void HandleAuctionPlaceBid(WorldPacket & recv_data);
void HandleCancelAuction(WorldPacket & recv_data);
void HandleAuctionListPendingSales(WorldPacket & recv_data);
// Mail opcodes
void HandleGetMail(WorldPacket & recv_data);
void HandleSendMail(WorldPacket & recv_data);
void HandleTakeMoney(WorldPacket & recv_data);
void HandleTakeItem(WorldPacket & recv_data);
void HandleMarkAsRead(WorldPacket & recv_data);
void HandleReturnToSender(WorldPacket & recv_data);
void HandleMailDelete(WorldPacket & recv_data);
void HandleItemTextQuery(WorldPacket & recv_data);
void HandleMailTime(WorldPacket & recv_data);
void HandleMailCreateTextItem(WorldPacket & recv_data);
/// Item opcodes (ItemHandler.cpp)
void HandleSwapInvItemOpcode(WorldPacket & recvPacket);
void HandleSwapItemOpcode(WorldPacket & recvPacket);
void HandleDestroyItemOpcode(WorldPacket & recvPacket);
void HandleAutoEquipItemOpcode(WorldPacket & recvPacket);
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
void HandleItemQuerySingleOpcode(WorldPacket & recvPacket);
void HandleSellItemOpcode(WorldPacket & recvPacket);
void HandleBuyItemInSlotOpcode(WorldPacket & recvPacket);
void HandleBuyItemOpcode(WorldPacket & recvPacket);
void HandleListInventoryOpcode(WorldPacket & recvPacket);
void HandleAutoStoreBagItemOpcode(WorldPacket & recvPacket);
void HandleBuyBackOpcode(WorldPacket & recvPacket);
void HandleSplitOpcode(WorldPacket & recvPacket);
void HandleReadItemOpcode(WorldPacket & recvPacket);
void HandleRepairItemOpcode(WorldPacket & recvPacket);
void HandleAutoBankItemOpcode(WorldPacket & recvPacket);
void HandleAutoStoreBankItemOpcode(WorldPacket & recvPacket);
void HandleCancelTemporaryEnchantmentOpcode(WorldPacket & recvPacket);
void HandleInsertGemOpcode(WorldPacket & recvPacket);
void HandleItemRefundInfoOpcode(WorldPacket & recvPacket);
void HandleItemRefundRequestOpcode(WorldPacket & recvPacket);
//Equipment set opcode
void HandleEquipmentSetUse(WorldPacket & data);
void HandleEquipmentSetSave(WorldPacket & data);
void HandleEquipmentSetDelete(WorldPacket & data);
/// Combat opcodes (CombatHandler.cpp)
void HandleAttackSwingOpcode(WorldPacket & recvPacket);
void HandleAttackStopOpcode(WorldPacket & recvPacket);
/// Spell opcodes (SpellHandler.cpp)
void HandleUseItemOpcode(WorldPacket & recvPacket);
void HandleCastSpellOpcode(WorldPacket & recvPacket);
void HandleSpellClick(WorldPacket & recvPacket);
void HandleCancelCastOpcode(WorldPacket & recvPacket);
void HandleCancelAuraOpcode(WorldPacket & recvPacket);
void HandleCancelChannellingOpcode(WorldPacket & recvPacket);
void HandleCancelAutoRepeatSpellOpcode(WorldPacket & recv_data);
void HandlePetCastSpell(WorldPacket & recvPacket);
void HandleCancelTotem(WorldPacket & recv_data);
/// Skill opcodes (SkillHandler.spp)
//void HandleSkillLevelUpOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket & recvPacket);
void HandleLearnMultipleTalentsOpcode(WorldPacket & recvPacket);
void HandleUnlearnTalents(WorldPacket & recv_data);
/// Quest opcodes (QuestHandler.cpp)
void HandleQuestgiverStatusQueryOpcode(WorldPacket & recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket & recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvPacket);
void HandleQuestgiverCancelOpcode(WorldPacket & recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket & recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket & recvPacket);
void HandleQuestGiverQueryQuestOpcode(WorldPacket & recvPacket);
void HandleQuestQueryOpcode(WorldPacket & recvPacket);
void HandleQuestgiverCompleteQuestOpcode(WorldPacket & recvPacket);
void HandleQuestlogRemoveQuestOpcode(WorldPacket & recvPacket);
void HandlePushQuestToPartyOpcode(WorldPacket & recvPacket);
void HandleQuestPushResult(WorldPacket & recvPacket);
void HandleQuestPOIQueryOpcode(WorldPacket & recv_data);
void HandleDismissVehicle( WorldPacket &recv_data );
void HandleChangeVehicleSeat( WorldPacket &recv_data );
void HandleRemoveVehiclePassenger( WorldPacket &recv_data );
void HandleLeaveVehicle( WorldPacket &recv_data );
void HandleEnterVehicle( WorldPacket &recv_data );
/// Chat opcodes (Chat.cpp)
void HandleMessagechatOpcode(WorldPacket & recvPacket);
void HandleEmoteOpcode(WorldPacket & recvPacket);
void HandleTextEmoteOpcode(WorldPacket & recvPacket);
void HandleReportSpamOpcode(WorldPacket & recvPacket);
void HandleChatIgnoredOpcode(WorldPacket & recvPacket);
/// Corpse opcodes (Corpse.cpp)
void HandleCorpseReclaimOpcode(WorldPacket & recvPacket);
void HandleCorpseQueryOpcode(WorldPacket & recvPacket);
void HandleResurrectResponseOpcode(WorldPacket & recvPacket);
/// Channel Opcodes (ChannelHandler.cpp)
void HandleChannelJoin(WorldPacket & recvPacket);
void HandleChannelLeave(WorldPacket & recvPacket);
void HandleChannelList(WorldPacket & recvPacket);
void HandleChannelPassword(WorldPacket & recvPacket);
void HandleChannelSetOwner(WorldPacket & recvPacket);
void HandleChannelOwner(WorldPacket & recvPacket);
void HandleChannelModerator(WorldPacket & recvPacket);
void HandleChannelUnmoderator(WorldPacket & recvPacket);
void HandleChannelMute(WorldPacket & recvPacket);
void HandleChannelUnmute(WorldPacket & recvPacket);
void HandleChannelInvite(WorldPacket & recvPacket);
void HandleChannelKick(WorldPacket & recvPacket);
void HandleChannelBan(WorldPacket & recvPacket);
void HandleChannelUnban(WorldPacket & recvPacket);
void HandleChannelAnnounce(WorldPacket & recvPacket);
void HandleChannelModerate(WorldPacket & recvPacket);
void HandleChannelNumMembersQuery(WorldPacket & recvPacket);
void HandleChannelRosterQuery(WorldPacket & recvPacket);
// Duel
void HandleDuelAccepted(WorldPacket & recv_data);
void HandleDuelCancelled(WorldPacket & recv_data);
// Trade
void HandleInitiateTrade(WorldPacket & recv_data);
void HandleBeginTrade(WorldPacket & recv_data);
void HandleBusyTrade(WorldPacket & recv_data);
void HandleIgnoreTrade(WorldPacket & recv_data);
void HandleAcceptTrade(WorldPacket & recv_data);
void HandleUnacceptTrade(WorldPacket & recv_data);
void HandleCancelTrade(WorldPacket & recv_data);
void HandleSetTradeItem(WorldPacket & recv_data);
void HandleClearTradeItem(WorldPacket & recv_data);
void HandleSetTradeGold(WorldPacket & recv_data);
// Guild
void HandleGuildQuery(WorldPacket & recv_data);
void HandleCreateGuild(WorldPacket & recv_data);
void HandleInviteToGuild(WorldPacket & recv_data);
void HandleGuildAccept(WorldPacket & recv_data);
void HandleGuildDecline(WorldPacket & recv_data);
void HandleGuildInfo(WorldPacket & recv_data);
void HandleGuildRoster(WorldPacket & recv_data);
void HandleGuildPromote(WorldPacket & recv_data);
void HandleGuildDemote(WorldPacket & recv_data);
void HandleGuildLeave(WorldPacket & recv_data);
void HandleGuildRemove(WorldPacket & recv_data);
void HandleGuildDisband(WorldPacket & recv_data);
void HandleGuildLeader(WorldPacket & recv_data);
void HandleGuildMotd(WorldPacket & recv_data);
void HandleGuildRank(WorldPacket & recv_data);
void HandleGuildAddRank(WorldPacket & recv_data);
void HandleGuildDelRank(WorldPacket & recv_data);
void HandleGuildSetPublicNote(WorldPacket & recv_data);
void HandleGuildSetOfficerNote(WorldPacket & recv_data);
void HandleSaveGuildEmblem(WorldPacket & recv_data);
void HandleCharterBuy(WorldPacket & recv_data);
void HandleCharterShowSignatures(WorldPacket & recv_data);
void HandleCharterTurnInCharter(WorldPacket & recv_data);
void HandleCharterQuery(WorldPacket & recv_data);
void HandleCharterOffer(WorldPacket & recv_data);
void HandleCharterSign(WorldPacket & recv_data);
void HandleCharterDecline(WorldPacket & recv_data);
void HandleCharterRename(WorldPacket & recv_data);
void HandleSetGuildInformation(WorldPacket & recv_data);
void HandleGuildLog(WorldPacket & recv_data);
void HandleGuildBankViewTab(WorldPacket & recv_data);
void HandleGuildBankViewLog(WorldPacket & recv_data);
void HandleGuildBankQueryText(WorldPacket & recv_data);
void HandleSetGuildBankText(WorldPacket & recv_data);
void HandleGuildBankOpenVault(WorldPacket & recv_data);
void HandleGuildBankBuyTab(WorldPacket & recv_data);
void HandleGuildBankDepositMoney(WorldPacket & recv_data);
void HandleGuildBankWithdrawMoney(WorldPacket & recv_data);
void HandleGuildBankDepositItem(WorldPacket & recv_data);
void HandleGuildBankGetAvailableAmount(WorldPacket & recv_data);
void HandleGuildBankModifyTab(WorldPacket & recv_data);
void HandleGuildGetFullPermissions(WorldPacket & recv_data);
// Pet
void HandlePetAction(WorldPacket & recv_data);
void HandlePetInfo(WorldPacket & recv_data);
void HandlePetNameQuery(WorldPacket & recv_data);
void HandleBuyStableSlot(WorldPacket & recv_data);
void HandleStablePet(WorldPacket & recv_data);
void HandleUnstablePet(WorldPacket & recv_data);
void HandleStabledPetList(WorldPacket & recv_data);
void HandleStableSwapPet(WorldPacket & recv_data);
void HandlePetRename(WorldPacket & recv_data);
void HandlePetAbandon(WorldPacket & recv_data);
void HandlePetUnlearn(WorldPacket & recv_data);
void HandlePetSpellAutocast(WorldPacket & recv_data);
void HandlePetCancelAura(WorldPacket & recv_data);
void HandlePetLearnTalent(WorldPacket & recv_data);
void HandleDismissCritter(WorldPacket & recv_data);
// Battleground
void HandleBattlefieldPortOpcode(WorldPacket & recv_data);
void HandleBattlefieldStatusOpcode(WorldPacket & recv_data);
void HandleBattleMasterHelloOpcode(WorldPacket & recv_data);
void HandleLeaveBattlefieldOpcode(WorldPacket & recv_data);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data);
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket & recv_data);
void HandleArenaJoinOpcode(WorldPacket & recv_data);
void HandleBattleMasterJoinOpcode(WorldPacket & recv_data);
void HandleInspectHonorStatsOpcode(WorldPacket & recv_data);
void HandlePVPLogDataOpcode(WorldPacket & recv_data);
void HandleBattlefieldListOpcode(WorldPacket & recv_data);
// Vehicles
void HandleVehicleDismiss(WorldPacket & recv_data);
void HandleSetActionBarTogglesOpcode(WorldPacket & recvPacket);
void HandleMoveSplineCompleteOpcode(WorldPacket & recvPacket);
/// Helper functions
//void SetNpcFlagsForTalkToQuest(const uint64& guid, const uint64& targetGuid);
//Tutorials
void HandleTutorialFlag(WorldPacket & recv_data);
void HandleTutorialClear(WorldPacket & recv_data);
void HandleTutorialReset(WorldPacket & recv_data);
//Acknowledgements
void HandleAcknowledgementOpcodes(WorldPacket & recv_data);
void HandleMountSpecialAnimOpcode(WorldPacket & recv_data);
void HandleSelfResurrectOpcode(WorldPacket & recv_data);
void HandleUnlearnSkillOpcode(WorldPacket & recv_data);
void HandleRandomRollOpcode(WorldPacket & recv_data);
void HandleOpenItemOpcode(WorldPacket & recv_data);
void HandleToggleHelmOpcode(WorldPacket & recv_data);
void HandleToggleCloakOpcode(WorldPacket & recv_data);
void HandleSetVisibleRankOpcode(WorldPacket & recv_data);
void HandlePetSetActionOpcode(WorldPacket & recv_data);
//instances
void HandleResetInstanceOpcode(WorldPacket & recv_data);
void HandleDungeonDifficultyOpcode(WorldPacket & recv_data);
void HandleRaidDifficultyOpcode(WorldPacket & recv_data);
uint8 TrainerGetSpellStatus(TrainerSpell* pSpell);
void SendMailError(uint32 error);
void HandleCharRenameOpcode(WorldPacket & recv_data);
void HandlePartyMemberStatsOpcode(WorldPacket & recv_data);
void HandleSummonResponseOpcode(WorldPacket & recv_data);
void HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data);
void HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data);
void HandleArenaTeamInviteAcceptOpcode(WorldPacket & recv_data);
void HandleArenaTeamInviteDenyOpcode(WorldPacket & recv_data);
void HandleArenaTeamLeaveOpcode(WorldPacket & recv_data);
void HandleArenaTeamDisbandOpcode(WorldPacket & recv_data);
void HandleArenaTeamPromoteOpcode(WorldPacket & recv_data);
void HandleArenaTeamQueryOpcode(WorldPacket & recv_data);
void HandleArenaTeamRosterOpcode(WorldPacket & recv_data);
void HandleInspectArenaStatsOpcode(WorldPacket & recv_data);
void HandleTeleportCheatOpcode(WorldPacket & recv_data);
void HandleTeleportToUnitOpcode(WorldPacket & recv_data);
void HandleWorldportOpcode(WorldPacket & recv_data);
void HandleWrapItemOpcode(WorldPacket & recv_data);
// VOICECHAT
void HandleEnableMicrophoneOpcode(WorldPacket & recv_data);
void HandleVoiceChatQueryOpcode(WorldPacket & recv_data);
void HandleChannelVoiceQueryOpcode(WorldPacket & recv_data);
void HandleSetAutoLootPassOpcode(WorldPacket & recv_data);
void HandleSetFriendNote(WorldPacket & recv_data);
void HandleInrangeQuestgiverQuery(WorldPacket & recv_data);
void HandleRemoveGlyph(WorldPacket & recv_data);
void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
//MISC
void HandleWorldStateUITimerUpdate(WorldPacket & recv_data);
void HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data);
void HandleMirrorImageOpcode(WorldPacket & recv_data);
public:
void SendInventoryList(Creature* pCreature);
void SendTrainerList(Creature* pCreature);
void SendCharterRequest(Creature* pCreature);
void SendTaxiList(Creature* pCreature);
void SendInnkeeperBind(Creature* pCreature);
void SendBattlegroundList(Creature* pCreature, uint32 mapid);
void SendBankerList(Creature* pCreature);
void SendTabardHelp(Creature* pCreature);
void SendAuctionList(Creature* pCreature);
void SendSpiritHealerRequest(Creature* pCreature);
void SendAccountDataTimes(uint32 mask);
void SendStabledPetList(uint64 npcguid);
void FullLogin(Player* plr);
void SendMOTD();
float m_wLevel; // Level of water the player is currently in
bool m_bIsWLevelSet; // Does the m_wLevel variable contain up-to-date information about water level?
private:
friend class Player;
Player* _player;
WorldSocket* _socket;
// Used to know race on login
void LoadPlayerFromDBProc(QueryResultVector & results);
/* Preallocated buffers for movement handlers */
MovementInfo movement_info;
uint8 movement_packet[90];
uint32 _accountId;
uint32 _accountFlags;
string _accountName;
bool has_level_55_char; // death knights
bool has_dk;
//uint16 _TEMP_ERR_CREATE_CODE; // increments
int8 _side;
WoWGuid m_MoverWoWGuid;
uint32 _logoutTime; // time we received a logout request -- wait 20 seconds, and quit
AccountDataEntry sAccountData[8];
FastQueue<WorldPacket*, Mutex> _recvQueue;
char* permissions;
int permissioncount;
bool _loggingOut; //Player is being removed from the game.
bool LoggingOut; //Player requesting to be logged out
uint32 _latency;
uint32 client_build;
uint32 instanceId;
uint8 _updatecount;
public:
MovementInfo* GetMovementInfo() { return &movement_info; }
const MovementInfo* GetMovementInfo() const { return &movement_info; }
static void InitPacketHandlerTable();
uint32 floodLines;
time_t floodTime;
void SystemMessage(const char* format, ...);
uint32 language;
WorldPacket* BuildQuestQueryResponse(Quest* qst);
uint32 m_muted;
};
typedef std::set<WorldSession*> SessionSet;
#endif