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Spells with multiple stacks #102

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Appled opened this issue Feb 4, 2012 · 3 comments
Open

Spells with multiple stacks #102

Appled opened this issue Feb 4, 2012 · 3 comments

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@Appled
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Appled commented Feb 4, 2012

This is not mandatory issue. It just spams combat log and your screen. It works otherwise well.

For example, let's take paladin's Seal of Vengance. When you have this seal up your every melee attack will apply one stack of Holy Vengeance on the target. Now when you have all the 5 stacks on your target they'll do seperate damage. It's hard to explain because English is not my native language.

Picture explains more than my words (yes, combat log was added afterwards to that picture and it's arcemu 1542910 commit(the latest)): http://img403.imageshack.us/img403/1683/arcemu.jpg

As you can see from the image that all stacks will do separate damage instead of combined damage.
Here you can see a video from some random private server but that's how it should work: http://www.youtube.com/watch?v=IK95CQGUesM

Now, this happens with all spells which has multiple stacks. Druid's Lifebloom being one aswell.

@neo-mat
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neo-mat commented Feb 17, 2012

Confirmed, that shouldn't be working like this, just for every stack with Periodic Trigger effect we are using 3 events, that's the cause. I think it's better to ask someone who has idea about EventMgr how to solve it, for example dfighter :)

@dfighter1985
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EventMgr sucks, and indeed it shouldn't be working like this...

@andy012345
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This is actually a design fault with auras. Each stack is considered a separate aura.

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