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Project Effects Everywhere

Creating a showcase game to showcase our particle system

Setting up Irrlicht

  • Add the Irrlicht sdk in /Irrlicht. So there is at least the bin, include, source and lib.

  • Open EffectsEverywhere visual studio project and check if Irrlicht is in the solution. If it isn't you have to add it doing the following: Solution (right mouse) -> add -> existing solution. Browse to /Irrlicht/source/Irrlicht and select Irrlicht 10.0

  • Check if EffectsEverywhere project has a reference to the Irrlicht project. By clicking right mouse on the EffectsEverywhere project in the solution -> Properties -> Common Properties -> Framework and References. Check if Irrlicht is a reference, otherwise add it with "Add New Reference..."

  • Check if the include is added in the EffectsEverywhere project properties -> C/C++ -> General -> Additional Include Directories. Add ../Irrlicht/include; if it isn't there already.

  • Go to /Irrlicht/bin/Win32-VisualStudio/ and copy the Irrlicht.dll to /Debug if the Irrlicht engine is build in debug mode or in /Release if it is build in release mode.

  • EffectsEverywhere project is now able to run!

Working on the project

Adding a new feature?

  • Create a new branch
  • Build your feature
  • Is everything working in both DEBUG and RELEASE?
  • Create a merge request and assign at least one person
  • This person checks the code and if it runs right
  • If so this person accepts the merge request
  • Feature done