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Some Mesh is not rigged and mild distortion. #62

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BastionNQS opened this issue Apr 21, 2024 · 4 comments
Open

Some Mesh is not rigged and mild distortion. #62

BastionNQS opened this issue Apr 21, 2024 · 4 comments

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@BastionNQS
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I have two issues, that may be related.

In Cascadeur I Generated a control rig for my character (Originally Rigged, in Blender, with Rigify) but the chest and back area have issues.

The Chest, does not seem to be assigned to any bone, so it floats.

The Back deforms a bit (looks like it's seperated just a tad, but it is noticable.

@BastionNQS
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Blender = 4.1, Cascadeur = 2024.1 Pro, Bridge = 1.0.3, Model&Rig = Human Genator model (has a rigify rig.)

@BastionNQS
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Resolved. They were related.

In Blender. I went into the deform bones and parented the DEF-brest and DEF-shoulder to DEF-spine.003.

I'm going to leave this open for a bit for 2 reasons:

  1. Not sure if this will affect it coming back.
  2. Maybe someone has a better fix. I'm not a rigger.

@BastionNQS
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Back issue might still be there, but I'm not sure if it will impact anything when I transfer the animation back.
Cascadeur back 001 Cascadeur back 002

@BastionNQS
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Looks Like Importing Scene does bring back the back distortion, but I have a bigger issue that I will create a new Thread for.
Cascadeur back 003

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