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ClientManager.cpp
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ClientManager.cpp
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/*
* Arctic MMORPG Software
* Copyright (c) 2008-2014 Arctic
* See COPYING for license details.
*/
#include "RStdAfx.h"
initialiseSingleton(ClientMgr);
ClientMgr::ClientMgr()
{
Session::InitHandlers();
m_maxSessionId = 0;
Log.Success("ClientMgr", "Interface Created");
}
ClientMgr::~ClientMgr()
{
Log.Debug("ClientMgr", "~ClientMgr");
for (SessionMap::iterator itr=m_sessions.begin(); itr!=m_sessions.end(); itr++)
delete itr->second;
for (ClientMap::iterator itr=m_clients.begin(); itr!=m_clients.end(); itr++)
delete itr->second;
};
void ClientMgr::SendPackedClientInfo(WServer * server)
{
if(!m_clients.size())
return;
ByteBuffer uncompressed(40000 * 19 + 8);
uncompressed << uint32(m_clients.size());
/* pack them all togther, w000t! */
ClientMap::iterator itr = m_clients.begin();
RPlayerInfo * pi;
for(; itr != m_clients.end(); itr++)
{
pi = itr->second;
pi->Pack(uncompressed);
}
// I still got no idea where this came from :p
size_t destsize = uncompressed.size() + uncompressed.size()/10 + 16;
WorldPacket data(ISMSG_PACKED_PLAYER_INFO, destsize + 4);
data.resize(destsize + 4);
z_stream stream;
stream.zalloc = 0;
stream.zfree = 0;
stream.opaque = 0;
if(deflateInit(&stream, 1) != Z_OK)
{
printf("deflateInit failed.");
return;
}
// set up stream pointers
stream.next_out = (Bytef*)((uint8*)data.contents())+4;
stream.avail_out = (uInt)destsize;
stream.next_in = (Bytef*)uncompressed.contents();
stream.avail_in = (uInt)uncompressed.size();
// call the actual process
if(deflate(&stream, Z_NO_FLUSH) != Z_OK ||
stream.avail_in != 0)
{
printf("deflate failed.");
return;
}
// finish the deflate
if(deflate(&stream, Z_FINISH) != Z_STREAM_END)
{
printf("deflate failed: did not end stream");
return;
}
// finish up
if(deflateEnd(&stream) != Z_OK)
{
printf("deflateEnd failed.");
return;
}
// put real size at the beginning of the packet
*(uint32*)data.contents() = (uint32)uncompressed.size();
data.resize(stream.total_out + 4);
server->SendPacket(&data);
}
Session * ClientMgr::CreateSession(uint32 AccountId)
{
m_lock.AcquireWriteLock();
//lets generate a session id
//get from reusable
uint32 sessionid = 0;
if (m_reusablesessions.size() > 0)
{
sessionid = m_reusablesessions[m_reusablesessions.size() - 1];
m_reusablesessions.pop_back();
}
else
{
sessionid = ++m_maxSessionId;
Log.Debug("Session", "New max session id: %u", sessionid);
}
//ok, if we have a session with this account, add it to delete queue
for (SessionMap::iterator itr=m_sessions.begin(); itr!=m_sessions.end(); itr++)
if (itr->second->GetAccountId() == AccountId)
m_pendingdeletesessionids.push_back(itr->first);
//we couldn't generate an id for some reason
if(sessionid == 0)
return NULL;
Log.Debug("ClientMgr", "Allocating session %u for account id %u", sessionid, AccountId);
Session* s = new Session(sessionid);
m_sessions.insert(SessionMap::value_type(sessionid, s));
m_lock.ReleaseWriteLock();
return s;
}
void ClientMgr::Update()
{
//get teh write lock for this so we don't fuck up other things
m_lock.AcquireWriteLock();
for (std::vector<uint32>::iterator itr=m_pendingdeletesessionids.begin(); itr!=m_pendingdeletesessionids.end(); itr++)
{
SessionMap::iterator itr2 = m_sessions.find(*itr);
if (itr2 == m_sessions.end()) //uh oh
continue;
Session* s=itr2->second;
//use a reference int incase a player times out and logs in again
if (s->GetPlayer() != NULL && --s->GetPlayer()->references == 0)
{
m_sessionsbyinfo.erase(s->GetPlayer());
m_clients.erase(s->GetPlayer()->Guid);
m_stringclients.erase(s->GetPlayer()->Name);
delete s->GetPlayer();
}
m_reusablesessions.push_back(*itr);
m_sessions.erase(itr2);
delete s;
}
m_lock.ReleaseWriteLock();
for (SessionMap::iterator itr=m_sessions.begin(); itr!=m_sessions.end(); itr++)
if (!itr->second->deleted)
itr->second->Update();
}
void ClientMgr::DestroySession(uint32 sessionid)
{
m_lock.AcquireWriteLock();
//session doesn't exist
Session* s = GetSession(sessionid);
if (s == NULL)
return;
s->deleted = true;
m_pendingdeletesessionids.push_back(sessionid);
m_lock.ReleaseWriteLock();
}
RPlayerInfo * ClientMgr::CreateRPlayer(uint32 guid)
{
m_lock.AcquireWriteLock();
ClientMap::iterator itr = m_clients.find(guid);
if (itr == m_clients.end())
{
RPlayerInfo * rp = new RPlayerInfo;
rp->references = 1;
rp->Guid = guid;
m_clients.insert(ClientMap::value_type(guid, rp));
m_lock.ReleaseWriteLock();
return rp;
}
else
{
itr++->second->references;
m_lock.ReleaseWriteLock();
return itr->second;
}
}
void ClientMgr::DestroyRPlayerInfo(uint32 guid)
{
RPlayerInfo * rp;
m_lock.AcquireWriteLock();
ClientMap::iterator itr = m_clients.find(guid);
// no need for sync here, were under a write lock
if(itr != m_clients.end() && --itr->second->references == 0)
{
rp = itr->second;
m_clients.erase(itr);
m_stringclients.erase(rp->Name);
delete rp;
}
m_lock.ReleaseWriteLock();
}