Siglus Engine .ss files (scenario scripts) support #55
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Use this toolkit for siglus, also you will need this to get the key extracting Scene.pck. Using that toolkit to extract all .ss will get you this script format |
Oh thanks, I'll give it a shot! |
Those tools worked great for me. Here's a summary of what worked in case anyone else stumbles upon this later:
Thanks for your help in showing those tools! |
If adding the .ss processing to VNTranslationTools is planned I can leave this issue open, otherwise I'm completely okay with it being closed on my end. |
Btw do you know how to word-wrap siglus? I've never touched it before so I don't know |
I haven't done much translation work with siglus before, but I'm sure I'll have to figure out word wrapping at some point for this translation, so when I figure it out I can let you know. |
You can leave the issue open. If VNTextPatch has RealLive support, it's only logical for it to have SiglusEngine support as well. That being said, existing tools simply extract all the strings regardless of whether they're actually relevant for translation, and (most importantly) make no distinction between character names and dialogue. This means I'd need to reverse engineer the .ss format myself to find out the necessary extra details. While it could be possible to do this with a DRM'd game, it'd certainly be easier with a non-DRM'd one, so if anyone knows a non-DRM'd Siglus game, please let me know. |
IIRC, the Tsui no Stella Trial Edition has no DRM. |
@arcusmaximus This is Siglus's SDK if I'm not wrong |
Are there currently any plans of adding support for extracting / repacking .ss files from Siglus Engine?
I've been able to extract the Scene.pck file using SiglusExtract, and was hoping to use this tool for translating these extracted files.
I have programming knowledge (though mostly in python not really C# or C++), and I'd be willing to help if needed.
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