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projectdata.go
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projectdata.go
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// This file is part of Arduino Lint.
//
// Copyright 2020 ARDUINO SA (http://www.arduino.cc/)
//
// This software is released under the GNU General Public License, either
// version 3 of the License, or (at your option) any later version.
// This license covers the main part of Arduino Lint.
// The terms of this license can be found at:
// https://www.gnu.org/licenses/gpl-3.0.en.html
//
// You can be released from the requirements of the above licenses by purchasing
// a commercial license. Buying such a license is mandatory if you want to
// modify or otherwise use the software for commercial activities involving the
// Arduino software without disclosing the source code of your own applications.
// To purchase a commercial license, send an email to license@arduino.cc.
/*
Package projectdata handles the collection of data specific to a project before running the rules on it.
This is for data required by multiple rules.
*/
package projectdata
import (
"github.com/arduino/arduino-lint/internal/project"
"github.com/arduino/arduino-lint/internal/project/packageindex"
"github.com/arduino/arduino-lint/internal/project/projecttype"
"github.com/arduino/go-paths-helper"
)
// Initialize gathers the check data for the specified project.
func Initialize(project project.Type) {
superprojectType = project.SuperprojectType
projectType = project.ProjectType
projectPath = project.Path
switch project.ProjectType {
case projecttype.Sketch:
InitializeForSketch(project)
case projecttype.Library:
InitializeForLibrary(project)
case projecttype.Platform:
InitializeForPlatform(project)
case projecttype.PackageIndex:
var err error
// Because a package index project is a file, but project.Path may be a folder, an extra discovery step is needed for this project type.
projectPath, err = packageindex.Find(project.Path)
if err != nil {
panic(err)
}
InitializeForPackageIndex()
}
}
var superprojectType projecttype.Type
// SuperProjectType returns the type of the project being checked.
func SuperProjectType() projecttype.Type {
return superprojectType
}
var projectType projecttype.Type
// ProjectType returns the type of the project being checked.
func ProjectType() projecttype.Type {
return projectType
}
var projectPath *paths.Path
// ProjectPath returns the path to the project being checked.
func ProjectPath() *paths.Path {
return projectPath
}