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setupboard.py
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setupboard.py
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from Tkinter import *
from ttk import Checkbutton
from tkSimpleDialog import Dialog
from globalconst import *
class SetupBoard(Dialog):
def __init__(self, parent, title, gameManager):
self._master = parent
self._manager = gameManager
self._load_entry_box_vars()
self.result = False
Dialog.__init__(self, parent, title)
def body(self, master):
self._npLFrame = LabelFrame(master, text='No. of players:')
self._npFrameEx1 = Frame(self._npLFrame, width=30)
self._npFrameEx1.pack(side=LEFT, pady=5, expand=1)
self._npButton1 = Radiobutton(self._npLFrame, text='Zero (autoplay)',
value=0, variable=self._num_players,
command=self._disable_player_color)
self._npButton1.pack(side=LEFT, pady=5, expand=1)
self._npButton2 = Radiobutton(self._npLFrame, text='One',
value=1, variable=self._num_players,
command=self._enable_player_color)
self._npButton2.pack(side=LEFT, pady=5, expand=1)
self._npButton3 = Radiobutton(self._npLFrame, text='Two',
value=2, variable=self._num_players,
command=self._disable_player_color)
self._npButton3.pack(side=LEFT, pady=5, expand=1)
self._npFrameEx2 = Frame(self._npLFrame, width=30)
self._npFrameEx2.pack(side=LEFT, pady=5, expand=1)
self._npLFrame.pack(fill=X)
self._playerFrame = LabelFrame(master, text='Player color:')
self._playerFrameEx1 = Frame(self._playerFrame, width=50)
self._playerFrameEx1.pack(side=LEFT, pady=5, expand=1)
self._rbColor1 = Radiobutton(self._playerFrame, text='Black',
value=BLACK, variable=self._player_color)
self._rbColor1.pack(side=LEFT, padx=0, pady=5, expand=1)
self._rbColor2 = Radiobutton(self._playerFrame, text='White',
value=WHITE, variable=self._player_color)
self._rbColor2.pack(side=LEFT, padx=0, pady=5, expand=1)
self._playerFrameEx2 = Frame(self._playerFrame, width=50)
self._playerFrameEx2.pack(side=LEFT, pady=5, expand=1)
self._playerFrame.pack(fill=X)
self._rbFrame = LabelFrame(master, text='Next to move:')
self._rbFrameEx1 = Frame(self._rbFrame, width=50)
self._rbFrameEx1.pack(side=LEFT, pady=5, expand=1)
self._rbTurn1 = Radiobutton(self._rbFrame, text='Black',
value=BLACK, variable=self._player_turn)
self._rbTurn1.pack(side=LEFT, padx=0, pady=5, expand=1)
self._rbTurn2 = Radiobutton(self._rbFrame, text='White',
value=WHITE, variable=self._player_turn)
self._rbTurn2.pack(side=LEFT, padx=0, pady=5, expand=1)
self._rbFrameEx2 = Frame(self._rbFrame, width=50)
self._rbFrameEx2.pack(side=LEFT, pady=5, expand=1)
self._rbFrame.pack(fill=X)
self._bcFrame = LabelFrame(master, text='Board configuration')
self._wmFrame = Frame(self._bcFrame, borderwidth=0)
self._wmLabel = Label(self._wmFrame, text='White men:')
self._wmLabel.pack(side=LEFT, padx=7, pady=10)
self._wmEntry = Entry(self._wmFrame, width=40,
textvariable=self._white_men)
self._wmEntry.pack(side=LEFT, padx=10)
self._wmFrame.pack()
self._wkFrame = Frame(self._bcFrame, borderwidth=0)
self._wkLabel = Label(self._wkFrame, text='White kings:')
self._wkLabel.pack(side=LEFT, padx=5, pady=10)
self._wkEntry = Entry(self._wkFrame, width=40,
textvariable=self._white_kings)
self._wkEntry.pack(side=LEFT, padx=10)
self._wkFrame.pack()
self._bmFrame = Frame(self._bcFrame, borderwidth=0)
self._bmLabel = Label(self._bmFrame, text='Black men:')
self._bmLabel.pack(side=LEFT, padx=7, pady=10)
self._bmEntry = Entry(self._bmFrame, width=40,
textvariable=self._black_men)
self._bmEntry.pack(side=LEFT, padx=10)
self._bmFrame.pack()
self._bkFrame = Frame(self._bcFrame, borderwidth=0)
self._bkLabel = Label(self._bkFrame, text='Black kings:')
self._bkLabel.pack(side=LEFT, padx=5, pady=10)
self._bkEntry = Entry(self._bkFrame, width=40,
textvariable=self._black_kings)
self._bkEntry.pack(side=LEFT, padx=10)
self._bkFrame.pack()
self._bcFrame.pack(fill=X)
self._bsState = IntVar()
self._bsFrame = Frame(master, borderwidth=0)
self._bsCheck = Checkbutton(self._bsFrame, variable=self._bsState,
text='Start new game with the current setup?')
self._bsCheck.pack()
self._bsFrame.pack(fill=X)
if self._num_players.get() == 1:
self._enable_player_color()
else:
self._disable_player_color()
def validate(self):
self.wm_list = self._parse_int_list(self._white_men.get())
self.wk_list = self._parse_int_list(self._white_kings.get())
self.bm_list = self._parse_int_list(self._black_men.get())
self.bk_list = self._parse_int_list(self._black_kings.get())
if (self.wm_list == None or self.wk_list == None
or self.bm_list == None or self.bk_list == None):
return 0 # Error occurred during parsing
if not self._all_unique(self.wm_list, self.wk_list,
self.bm_list, self.bk_list):
return 0 # A repeated index occurred
return 1
def apply(self):
mgr = self._manager
model = mgr.model
view = mgr.view
state = model.curr_state
mgr.player_color = self._player_color.get()
mgr.num_players = self._num_players.get()
mgr.model.curr_state.to_move = self._player_turn.get()
# only reset the BoardView if men or kings have new positions
if (sorted(self.wm_list) != sorted(self._orig_white_men) or
sorted(self.wk_list) != sorted(self._orig_white_kings) or
sorted(self.bm_list) != sorted(self._orig_black_men) or
sorted(self.bk_list) != sorted(self._orig_black_kings) or
self._bsState.get() == 1):
state.clear()
sq = state.squares
for item in self.wm_list:
idx = squaremap[item]
sq[idx] = WHITE | MAN
for item in self.wk_list:
idx = squaremap[item]
sq[idx] = WHITE | KING
for item in self.bm_list:
idx = squaremap[item]
sq[idx] = BLACK | MAN
for item in self.bk_list:
idx = squaremap[item]
sq[idx] = BLACK | KING
state.to_move = self._player_turn.get()
state.reset_undo()
view.reset_view(mgr.model)
if self._bsState.get() == 1:
mgr.filename = None
mgr.parent.set_title_bar_filename()
state.ok_to_move = True
self.result = True
self.destroy()
def cancel(self, event=None):
self.destroy()
def _load_entry_box_vars(self):
self._white_men = StringVar()
self._white_kings = StringVar()
self._black_men = StringVar()
self._black_kings = StringVar()
self._player_color = IntVar()
self._player_turn = IntVar()
self._num_players = IntVar()
self._player_color.set(self._manager.player_color)
self._num_players.set(self._manager.num_players)
model = self._manager.model
self._player_turn.set(model.curr_state.to_move)
view = self._manager.view
self._white_men.set(', '.join(view.get_positions(WHITE | MAN)))
self._white_kings.set(', '.join(view.get_positions(WHITE | KING)))
self._black_men.set(', '.join(view.get_positions(BLACK | MAN)))
self._black_kings.set(', '.join(view.get_positions(BLACK | KING)))
self._orig_white_men = map(int, view.get_positions(WHITE | MAN))
self._orig_white_kings = map(int, view.get_positions(WHITE | KING))
self._orig_black_men = map(int, view.get_positions(BLACK | MAN))
self._orig_black_kings = map(int, view.get_positions(BLACK | KING))
def _disable_player_color(self):
self._rbColor1.configure(state=DISABLED)
self._rbColor2.configure(state=DISABLED)
def _enable_player_color(self):
self._rbColor1.configure(state=NORMAL)
self._rbColor2.configure(state=NORMAL)
def _all_unique(self, *lists):
s = set()
total_list = []
for i in lists:
total_list.extend(i)
s = s.union(i)
return sorted(total_list) == sorted(s)
def _parse_int_list(self, parsestr):
try:
lst = parsestr.split(',')
except AttributeError:
return None
if lst == ['']:
return []
try:
lst = [int(i) for i in lst]
except ValueError:
return None
if not all(((x>=1 and x<=MAX_VALID_SQ) for x in lst)):
return None
return lst