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The game BC Racers has some sound samples that are played back. For example, when you run into a pedestrian or when you jump over a bridge. Both produce a noise. So far no 32X core emulates this game correctly in that regard, unfortunatly.
Fastest way to reproduce is just to start and drive right into a pedestrian.
The text was updated successfully, but these errors were encountered:
1. Revised pwm emulation, mostly to align with documentation. Not likely
to affect much except for rare edge cases. Also, added a dc filter to
prevent audio popping in certain situations (like window losing focus),
but pops on init are correct behavior. Fixes#937 by implementing
byte-wide fifo writes from the SH2 side.
2. Various fixups to 32x io access by the 68k. Fixes#1196 and missing
music in Brutal.
3. Follow-up to a previous PR: cram dots were not limited properly, and
line buffer adjustment was crashing 32x in certain cases (as reported in
the discord).
Greetings.
The game BC Racers has some sound samples that are played back. For example, when you run into a pedestrian or when you jump over a bridge. Both produce a noise. So far no 32X core emulates this game correctly in that regard, unfortunatly.
Fastest way to reproduce is just to start and drive right into a pedestrian.
The text was updated successfully, but these errors were encountered: