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This is an optimization that could potentially greatly reduce the number of draw calls made to draw the terrain.
Currently, for technical reasons each patch makes 6 draw calls: on for each voxel face (first draw is all faces facing up, second is all faces facing down, etc.).
Some of these calls are useless since for neighbour/distant patches, we know for sure 3 of those draw calls are useless.
Other solution would be to draw the patch with a single draw call, but it poses other issues.
The text was updated successfully, but these errors were encountered:
This is an optimization that could potentially greatly reduce the number of draw calls made to draw the terrain.
Currently, for technical reasons each patch makes 6 draw calls: on for each voxel face (first draw is all faces facing up, second is all faces facing down, etc.).
Some of these calls are useless since for neighbour/distant patches, we know for sure 3 of those draw calls are useless.
Other solution would be to draw the patch with a single draw call, but it poses other issues.
The text was updated successfully, but these errors were encountered: